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1.
J Comput Neurosci ; 50(3): 375-393, 2022 08.
Article in English | MEDLINE | ID: mdl-35695984

ABSTRACT

To elucidate how the flattening of sensory tuning due to a deficit in tonic inhibition slows motor responses, we simulated a neural network model in which a sensory cortical network ([Formula: see text]) and a motor cortical network ([Formula: see text]) are reciprocally connected, and the [Formula: see text] projects to spinal motoneurons (Mns). The [Formula: see text] was presented with a feature stimulus and the reaction time of Mns was measured. The flattening of sensory tuning in [Formula: see text] caused by decreasing the concentration of gamma-aminobutyric acid (GABA) in extracellular space resulted in a decrease in the stimulus-sensitive [Formula: see text] pyramidal cell activity while increasing the stimulus-insensitive [Formula: see text] pyramidal cell activity, thereby prolonging the reaction time of Mns to the applied feature stimulus. We suggest that a reduction in extracellular GABA concentration in sensory cortex may interfere with selective activation in motor cortex, leading to slowing the activation of spinal motoneurons and therefore to slowing motor responses.


Subject(s)
Models, Neurological , Neurons , Neural Networks, Computer , Neurons/physiology , Pyramidal Cells , gamma-Aminobutyric Acid
2.
Sensors (Basel) ; 16(9)2016 Sep 15.
Article in English | MEDLINE | ID: mdl-27649196

ABSTRACT

Typical rovers with wheels equipped with conventional grousers are prone to getting stuck in unconsolidated sandy dune inclines as the wheels tend to sink into the sand. This phenomenon is caused by the motion of the grouser through the sand during the latter half of the rotation, in which the grouser pushes the sand from underneath the wheel upwards and towards the backside of the wheel. This creates a space that the wheel can sink into. To minimize sand movement and subsequent sinkage, we propose the concept of using an "assistive grouser", which is attached to the side of a conventional rover wheel. The assistive grouser is designed to be able to autonomously maintain a uniform angle relative to the rover body independent of the rotation of the wheels. Rotating the wheel causes the assistive grousers to automatically penetrate into the sand slope surface at a constant angle of attack, thereby acting as an anchor and providing traction for the wheel. Maintaining a uniform grouser angle as opposed to a rotating motion also assists in extracting the grouser out of the sand without moving the sand towards the back of the wheel. Moreover, the angle of the assistive grousers is held constantly by a single dedicated motor, meaning that the angle of the assistive grousers can be optimized to provide the least amount of sinkage for each slope angle. The experimental results showed that for slope angles of 0-30 degrees, the rover equipped with the proposed assistive grousers experienced significantly less sinkage and consumed less current compared to the rover equipped with conventional grousers.

3.
Bioinspir Biomim ; 10(4): 046017, 2015 Aug 04.
Article in English | MEDLINE | ID: mdl-26241690

ABSTRACT

We have proposed a bio-inspired gait modulation method, by means of which a simulated quadruped model can successfully perform smooth, autonomous gait transitions from a walk to a trot to a gallop, as observed in animals. The model is equipped with a rhythm generator called a central pattern generator (CPG) for each leg. The lateral neighbouring CPGs are mutually and inhibitorily coupled, and the CPG network is hardwired to produce a trot. Adding only the simple feedback of body tilt to each CPG, which was based on input from the postural reflex, led to the emergence of un-programmed walking and galloping at low and high speeds, respectively. Although this autonomous gait transition was a consequence of postural adaptation, it coincidentally also resulted in the minimization of energy consumption, as observed in real animals. In simulations at a variety of constant speeds the energy cost was lower for walking at low speeds and for galloping at high speeds than it was for trotting. Moreover, each gait transition occurred at the optimal speed, such that the model minimised its energy consumption. Thus, gait transitions in simulations that included the bio-inspired gait modulation method were similar to those observed in animals, even from the perspective of energy consumption. This method should therefore be a preferred choice for motion generation and control in biomimetic quadrupedal locomotion.


Subject(s)
Central Pattern Generators/physiology , Energy Transfer/physiology , Extremities/physiology , Gait/physiology , Locomotion/physiology , Models, Biological , Animals , Biomimetics/instrumentation , Biomimetics/methods , Computer Simulation , Extremities/innervation , Feedback, Physiological/physiology , Physical Exertion/physiology , Robotics/instrumentation , Robotics/methods
4.
Sci Rep ; 5: 8169, 2015 Feb 02.
Article in English | MEDLINE | ID: mdl-25639661

ABSTRACT

We discovered a specific rule for generating typical quadrupedal gaits (the order of the movement of four legs) through a simulated quadrupedal locomotion, in which unprogrammed gaits (diagonal/lateral sequence walks, left/right-lead canters, and left/right-lead transverse gallops) spontaneously emerged because of leg loading feedbacks to the CPGs hard-wired to produce a default trot. Additionally, all gaits transitioned according to speed, as seen in animals. We have therefore hypothesized that various gaits derive from a trot because of posture control through leg loading feedback. The body tilt on the two support legs of each diagonal pair during trotting was classified into three types (level, tilted up, or tilted down) according to speed. The load difference between the two legs led to the phase difference between their CPGs via the loading feedbacks, resulting in nine gaits (3(2): three tilts to the power of two diagonal pairs) including the aforementioned.


Subject(s)
Computer Simulation , Extremities/physiology , Gait , Models, Biological , Animals , Behavior, Animal , Locomotion
5.
Biol Cybern ; 107(6): 695-710, 2013 Dec.
Article in English | MEDLINE | ID: mdl-24132783

ABSTRACT

This study aims to understand the principles of gait generation in a quadrupedal model. It is difficult to determine the essence of gait generation simply by observation of the movement of complicated animals composed of brains, nerves, muscles, etc. Therefore, we build a planar quadruped model with simplified nervous system and mechanisms, in order to observe its gaits under simulation. The model is equipped with a mathematical central pattern generator (CPG), consisting of four coupled neural oscillators, basically producing a trot pattern. The model also contains sensory feedback to the CPG, measuring the body tilt (vestibular modulation). This spontaneously gives rise to an unprogrammed lateral walk at low speeds, a transverse gallop while running, in addition to trotting at a medium speed. This is because the body oscillation exhibits a double peak per leg frequency at low speeds, no peak (little oscillation) at medium speeds, and a single peak while running. The body oscillation autonomously adjusts the phase differences between the neural oscillators via the feedback. We assume that the oscillations of the four legs produced by the CPG and the body oscillation varying according to the current speed are synchronized along with the varied phase differences to keep balance during locomotion through postural adaptation via the vestibular modulation, resulting in each gait. We succeeded in determining a single simple principle that accounts for gait transition from walking to trotting to galloping, even without brain control, complicated leg mechanisms, or a flexible trunk.


Subject(s)
Central Pattern Generators/physiology , Computer Simulation , Gait/physiology , Locomotion/physiology , Models, Neurological , Vestibule, Labyrinth/parasitology , Adaptation, Physiological , Animals , Humans , Mathematics , Nonlinear Dynamics
6.
Philos Trans A Math Phys Eng Sci ; 365(1850): 153-70, 2007 Jan 15.
Article in English | MEDLINE | ID: mdl-17148054

ABSTRACT

We describe here the efforts to induce a quadruped robot to walk with medium-walking speed on irregular terrain based on biological concepts. We propose the necessary conditions for stable dynamic walking on irregular terrain in general, and we design the mechanical and the neural systems by comparing biological concepts with those necessary conditions described in physical terms. PD-controller at joints constructs the virtual spring-damper system as the viscoelasticity model of a muscle. The neural system model consists of a central pattern generator (CPG), reflexes and responses. We validate the effectiveness of the proposed neural system model control using the quadruped robots called 'Tekken1&2'. MPEG footage of experiments can be seen at http://www.kimura.is.uec.ac.jp.


Subject(s)
Artificial Intelligence , Biology/methods , Biomimetics/instrumentation , Biotechnology/trends , Cybernetics/instrumentation , Robotics/instrumentation , Walking , Animals , Equipment Design , Technology Assessment, Biomedical
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