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1.
Sensors (Basel) ; 21(4)2021 Feb 10.
Article in English | MEDLINE | ID: mdl-33578854

ABSTRACT

Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.


Subject(s)
Pediatric Obesity , Video Games , Child , Exercise , Humans , Learning , Pediatric Obesity/therapy , Surveys and Questionnaires
2.
Sensors (Basel) ; 20(13)2020 Jul 06.
Article in English | MEDLINE | ID: mdl-32640540

ABSTRACT

At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be effective. However, emerging technological solutions based on wearables and mobile devices can be useful in promoting healthy habits. These applications generate a considerable amount of tracked activity data. Consequently, our approach is based on the quantified-self model for recommending healthy activities. Gamification can also be used as a mechanism to enhance personalization, increasing user motivation. This paper describes the quantified-self model and its data sources, the activity recommender system, and the PROVITAO App user experience model. Furthermore, it presents the results of a gamified program applied for three years in children with obesity and the process of evaluating the quantified-self model with experts. Positive outcomes were obtained in children's medical parameters and health habits.


Subject(s)
Health Promotion , Pediatric Obesity , Child , Female , Humans , Male , Motivation , Overweight , Pediatric Obesity/prevention & control
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