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J Neural Eng ; 19(4)2022 08 11.
Article in English | MEDLINE | ID: mdl-35882224

ABSTRACT

Objective. To characterize the direction within and between brain connectivity in winning and losing players in a competitive brain-computer interface game.Approach. Ten dyads (26.9 ± 4.7 yr old, eight females and 12 males) participated in the study. In a competitive game based on neurofeedback, they used their relative alpha (RA) band power from the electrode location Pz, to control a virtual seesaw. The players in each pair were separated into winners (W) and losers (L) based on their scores. Intrabrain connectivity was analyzed using multivariate Granger causality (GC) and directed transfer function, while interbrain connectivity was analyzed using bivariate GC.Main results. Linear regression analysis revealed a significant relationship (p< 0.05) between RA and individual scores. During the game, W players maintained a higher RA than L players, although it was not higher than their baseline RA. The analysis of intrabrain GC indicated that both groups engaged in general social interactions, but only the W group succeeded in controlling their brain activity at Pz. Group L applied an inappropriate metal strategy, characterized by strong activity in the left frontal cortex, indicative of collaborative gaming. Interbrain GC showed a larger flow of information from the L to the W group, suggesting a higher capability of the W group to monitor the activity of their opponent.Significance. Both innate neurological indices and gaming mental strategies contribute to game outcomes. Future studies should investigate whether there is a causal relationship between these two factors.


Subject(s)
Brain-Computer Interfaces , Video Games , Brain , Female , Humans , Linear Models , Male , Regression Analysis
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