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1.
Article in English | MEDLINE | ID: mdl-27141924

ABSTRACT

Situations in which there are multiple changes occurring all at once and which demand complex decisions to be made are common throughout life, but little is known about how normal aging influences performance on these types of scenarios. To determine performance differences associated with normal aging, we test older and younger adults in a dynamic control task. The task involves the control of a single output variable over time via multiple and uncertain input controls. The Single Limited Input, Dynamic Exploratory Responses (SLIDER) computational model, is implemented to determine the behavioral characteristics associated with normal aging in a dynamic control task. Model-based analysis demonstrates a unique performance signature profile associated with normal aging. Specifically, older adults exhibit a positivity effect in which they are more influenced by positively valenced feedback, congruent with previous research, as well as enhanced exploratory behavior.


Subject(s)
Aging/psychology , Computer Simulation , Decision Making , Learning , Models, Psychological , Adolescent , Adult , Aged , Analysis of Variance , Exploratory Behavior , Feedback, Psychological , Goals , Humans , Memory , Middle Aged , Young Adult
2.
PLoS One ; 8(8): e70350, 2013.
Article in English | MEDLINE | ID: mdl-23950921

ABSTRACT

Training in action video games can increase the speed of perceptual processing. However, it is unknown whether video-game training can lead to broad-based changes in higher-level competencies such as cognitive flexibility, a core and neurally distributed component of cognition. To determine whether video gaming can enhance cognitive flexibility and, if so, why these changes occur, the current study compares two versions of a real-time strategy (RTS) game. Using a meta-analytic Bayes factor approach, we found that the gaming condition that emphasized maintenance and rapid switching between multiple information and action sources led to a large increase in cognitive flexibility as measured by a wide array of non-video gaming tasks. Theoretically, the results suggest that the distributed brain networks supporting cognitive flexibility can be tuned by engrossing video game experience that stresses maintenance and rapid manipulation of multiple information sources. Practically, these results suggest avenues for increasing cognitive function.


Subject(s)
Brain/physiology , Cognition/physiology , Reaction Time/physiology , Video Games , Bayes Theorem , Cues , Humans , Nerve Net/physiology , Photic Stimulation , Principal Component Analysis , Psychomotor Performance , Young Adult
3.
Emotion ; 13(2): 250-61, 2013 Apr.
Article in English | MEDLINE | ID: mdl-23163707

ABSTRACT

Previous research reveals that older adults sometimes show enhanced processing of emotionally positive stimuli relative to negative stimuli, but that this positivity bias reverses to become a negativity bias when cognitive control resources are less available. In this study, we test the hypothesis that emotionally positive feedback will attenuate well-established age-related deficits in rule learning whereas emotionally negative feedback will amplify age deficits-but that this pattern will reverse when the task involves a high cognitive load. Experiment 1 used emotional face feedback and revealed an interaction among age, valence of the feedback, and task load. When the task placed minimal load on cognitive control resources, happy-face feedback attenuated age-related deficits in initial rule learning and angry-face feedback led to age-related deficits in initial rule learning and set shifting. However, when the task placed a high load on cognitive control resources, we found that angry-face feedback attenuated age-related deficits in initial rule learning and set shifting whereas happy-face feedback led to age-related deficits in initial rule learning and set shifting. Experiment 2 used less emotional point feedback and revealed age-related deficits in initial rule learning and set shifting under low and high cognitive load for point-gain and point-loss conditions. The research presented here demonstrates that emotional feedback can attenuate age-related learning deficits-but only positive feedback for tasks with a low cognitive load and negative feedback for tasks with high cognitive load.


Subject(s)
Aging/psychology , Cognition/physiology , Emotions , Feedback, Psychological/physiology , Learning/physiology , Adolescent , Adult , Aged , Aged, 80 and over , Aging/physiology , Anger , Facial Expression , Happiness , Humans , Middle Aged , Set, Psychology , Young Adult
4.
Psychol Aging ; 27(1): 120-8, 2012 Mar.
Article in English | MEDLINE | ID: mdl-21875215

ABSTRACT

Dissociable prototype learning systems have been demonstrated behaviorally and with neuroimaging in younger adults as well as with patient populations. In A/not-A (AN) prototype learning, participants are shown members of category A during training, and during test are asked to decide whether novel items are in category A or are not in category A. Research suggests that AN learning is mediated by a perceptual learning system. In A/B (AB) prototype learning, participants are shown members of category A and B during training, and during test are asked to decide whether novel items are in category A or category B. In contrast to AN, research suggests that AB learning is mediated by a declarative memory system. The current study examined the effects of normal aging on AN and AB prototype learning. We observed an age-related deficit in AB learning, but an age-related advantage in AN learning. Computational modeling supports one possible interpretation based on narrower selective attentional focus in older adults in the AB task and broader selective attention in the AN task. Neuropsychological testing in older participants suggested that executive functioning and attentional control were associated with better performance in both tasks. However, nonverbal memory was associated with better AN performance, while visual attention was associated with worse AB performance. The results support an interactive memory systems approach and suggest that age-related declines in one memory system can lead to deficits in some tasks, but to enhanced performance in others.


Subject(s)
Aging/psychology , Learning/physiology , Memory/physiology , Models, Psychological , Adolescent , Adult , Aged , Aged, 80 and over , Aging/physiology , Attention , Classification , Discrimination, Psychological , Executive Function , Female , Humans , Male , Middle Aged , Neuropsychological Tests , Task Performance and Analysis , Young Adult
5.
Biol Rhythm Res ; 42(2): 99-110, 2011 Apr.
Article in English | MEDLINE | ID: mdl-21686036

ABSTRACT

Sleep deprivation has a complex set of neurological effects that go beyond a mere slowing of mental processes. While cognitive and perceptual impairments in sleep deprived individuals are widespread, some abilities remain intact. In an effort to characterize these effects, some have suggested an impairment of complex decision making ability despite intact ability to follow simple rules. To examine this trade-off, 24-hour total sleep deprived individuals performed two versions of a resource acquisition foraging task, one in which exploration is optimal (to succeed, abandon low value, high saliency options) and another in which exploitation is optimal (to succeed, refrain from switching between options). Sleep deprived subjects exhibited decreased performance on the exploitation task compared to non-sleep deprived controls, yet both groups exhibited increased performance on the exploratory task. These results speak to previous neuropsychological work on cognitive control.

6.
Sleep ; 34(3): 253-60, 2011 Mar 01.
Article in English | MEDLINE | ID: mdl-21358842

ABSTRACT

BACKGROUND: The cognitive neural underpinnings of prototype learning are becoming clear. Evidence points to 2 different neural systems, depending on the learning parameters. A/not-A (AN) prototype learning is mediated by posterior brain regions that are involved in early perceptual learning, whereas A/B (AB) is mediated by frontal and medial temporal lobe regions. STUDY OBJECTIVES: To investigate the effects of sleep deprivation on AN and AB prototype learning and to use established prototype models to provide insights into the cognitive-processing locus of sleep-deprivation deficits. DESIGN: Participants performed an AN and an AB prototype learning task twice, separated by a 24-hour period, with or without sleep between testing sessions. PARTICIPANTS: Eighteen West Point cadets participated in the sleep-deprivation group, and 17 West Point cadets participated in a control group. MEASUREMENTS AND RESULTS: Sleep deprivation led to an AN, but not an AB, performance deficit. Prototype model analyses indicated that the AN deficit was due to changes in attentional focus and a decrease in confidence that is reflected in an increased bias to respond non-A. CONCLUSIONS: The findings suggest that AN, but not AB, prototype learning is affected by sleep deprivation. Prototype model analyses support the notion that the effect of sleep deprivation on AN is consistent with lapses in attentional focus that are more detrimental to AN than to AB. This finding adds to a growing body of work that suggests that different performance changes associated with sleep deprivation can be attributed to a common mechanism of changes in simple attention and vigilance.


Subject(s)
Learning/physiology , Sleep Deprivation/psychology , Arousal/physiology , Attention/physiology , Cognition/physiology , Female , Humans , Male , Sleep Deprivation/physiopathology , Young Adult
7.
Atten Percept Psychophys ; 73(3): 927-37, 2011 Apr.
Article in English | MEDLINE | ID: mdl-21264696

ABSTRACT

This article examines the effects of a fit between a person's global regulatory focus and the local task reward structure on perceptual processing and judgment. On each trial, participants were presented with one of two briefly presented stimuli and were asked to identify it. Participants were placed in a promotion focus (a situationally induced sensitivity to gains) or a prevention focus (a situationally induced sensitivity to losses) and were asked to maximize gains or minimize losses. An asymmetric payoff ratio biased the overall reward toward one identification response over the other. Two experiments tested the role of regulatory fit when internal familiarity and perceptual sensitivity were low or high. When familiarity and sensitivity were low, participants in a regulatory fit (promotion focus with gains or a prevention focus with losses) showed greater perceptual sensitivity but no response bias differences, relative to participants in a regulatory mismatch. When familiarity and sensitivity were high, participants in a regulatory fit showed a response bias toward the high-payoff stimulus but no differences in perceptual sensitivity. Speculations are offered on the neurobiological basis of this effect, as well as implications of this work for clinical disorders such as depression.


Subject(s)
Discrimination, Psychological , Internal-External Control , Judgment , Motivation , Pattern Recognition, Visual , Reward , Signal Detection, Psychological , Attention , Decision Making , Differential Threshold , Humans , Psychometrics/statistics & numerical data , Reproducibility of Results
8.
J Int Neuropsychol Soc ; 16(2): 352-9, 2010 Mar.
Article in English | MEDLINE | ID: mdl-20128935

ABSTRACT

The Wisconsin Card Sorting Task (WCST; Heaton, 1980) is commonly used to assess concept formation and set shifting. Cognitive research suggests that set shifting performance is enhanced by a match between a person's regulatory focus (promotion focus: attempting to earn an entry into a cash drawing; prevention focus: attempting to avoid losing an entry into the drawing) and the task reward structure (gains: attempting to maximize points gained; losses: attempting to minimize points lost). A regulatory match results when attempting to earn an entry by maximizing points or attempting to avoid losing an entry by minimizing losses. We test the hypothesis that performance on a modified WCST is accentuated in younger, healthy participants when there is a match between the global performance incentive and the local task reward structure. As predicted, participants in a match showed better set shifting but equivalent initial concept formation when compared with participants in a mismatch. Furthermore, relative to a baseline control group, mismatch participants were significantly worse at set shifting than were participants in a regulatory match. These results suggest that set shifting performance might be impacted by incentive and task reward factors in ways that have not been considered previously.


Subject(s)
Cognition , Concept Formation , Neuropsychological Tests , Aged , Executive Function , Female , Humans , Learning , Male , Middle Aged , Motivation , Punishment , Reward
9.
Psychol Res ; 74(2): 219-36, 2010 Mar.
Article in English | MEDLINE | ID: mdl-19471959

ABSTRACT

The category shift literature suggests that rule-based classification, an important form of explicit learning, is mediated by two separate learned associations: a stimulus-to-label association that associates stimuli and category labels, and a label-to-response association that associates category labels and responses. Three experiments investigate whether information-integration classification, an important form of implicit learning, is also mediated by two separate learned associations. Participants were trained on a rule-based or an information-integration categorization task and then the association between stimulus and category label, or between category label and response location was altered. For rule-based categories, and in line with previous research, breaking the association between stimulus and category label caused more interference than breaking the association between category label and response location. However, no differences in recovery rate emerged. For information-integration categories, breaking the association between stimulus and category label caused more interference and led to greater recovery than breaking the association between category label and response location. These results provide evidence that information-integration category learning is mediated by separate stimulus-to-label and label-to-response associations. Implications for the neurobiological basis of these two learned associations are discussed.


Subject(s)
Association Learning/physiology , Concept Formation/physiology , Problem Solving/physiology , Adult , Analysis of Variance , Attention/physiology , Humans , Orientation/physiology , Photic Stimulation , Psychomotor Performance/physiology , Reaction Time , Rotation , Space Perception/physiology , Visual Perception/physiology
10.
Sleep ; 32(11): 1439-48, 2009 Nov.
Article in English | MEDLINE | ID: mdl-19928383

ABSTRACT

BACKGROUND: Sleep deprivation is a serious problem facing individuals in many critical societal roles. One of the most ubiquitous tasks facing individuals is categorization. Sleep deprivation is known to affect rule-based categorization in the classic Wisconsin Card Sorting Task, but, to date, information-integration categorization has not been examined. STUDY OBJECTIVES: To investigate the effects of sleep deprivation on information-integration category learning. DESIGN: Participants performed an information-integration categorization task twice, separated by a 24-hour period, with or without sleep between testing sessions. PARTICIPANTS: Twenty-one West Point cadets participated in the sleep-deprivation group and 28 West Point cadets participated in a control group. MEASUREMENTS AND RESULTS: Sleep deprivation led to an overall performance deficit during the second testing session-that is, whereas participants allowed to sleep showed a significant performance increase during the second testing session, sleepless participants showed a small (but nonsignificant) performance decline during the second testing session. Model-based analyses indicated that a major contributor to the sleep-deprivation effect was the poor second-session performance of a subgroup of sleep-deprived participants who shifted from optimal information-integration strategies at the end of the first session to less-optimal rule-based strategies at the start of the second session. Sleep-deprived participants who used information-integration strategies in both sessions showed no drop in performance in the second session, mirroring the behavior of control participants. CONCLUSIONS: The findings suggest that the neural systems underlying information-integration strategies are not strongly affected by sleep deprivation but, rather, that the use of an information-integration strategy in a task may require active inhibition of rule-based strategies, with this inhibitory process being vulnerable to the effects of sleep deprivation.


Subject(s)
Association , Sleep Deprivation/psychology , Thinking/physiology , Adult , Attention/physiology , Case-Control Studies , Cohort Studies , Female , Humans , Male , Pattern Recognition, Visual/physiology , Psychological Tests , Retention, Psychology/physiology , Sleep Deprivation/complications , Young Adult
11.
Cognition ; 108(2): 578-89, 2008 Aug.
Article in English | MEDLINE | ID: mdl-18455155

ABSTRACT

Rule-based and information-integration category learning were compared under minimal and full feedback conditions. Rule-based category structures are those for which the optimal rule is verbalizable. Information-integration category structures are those for which the optimal rule is not verbalizable. With minimal feedback subjects are told whether their response was correct or incorrect, but are not informed of the correct category assignment. With full feedback subjects are informed of the correctness of their response and are also informed of the correct category assignment. An examination of the distinct neural circuits that subserve rule-based and information-integration category learning leads to the counterintuitive prediction that full feedback should facilitate rule-based learning but should also hinder information-integration learning. This prediction was supported in the experiment reported below. The implications of these results for theories of learning are discussed.


Subject(s)
Feedback , Learning , Visual Perception , Cognition , Humans , Reinforcement, Psychology
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