Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 3 de 3
Filter
Add more filters










Database
Language
Publication year range
1.
Article in English | MEDLINE | ID: mdl-38376960

ABSTRACT

The reconstruction and novel view synthesis of dynamic scenes recently gained increased attention. As reconstruction from large-scale multi-view data involves immense memory and computational requirements, recent benchmark datasets provide collections of single monocular views per timestamp sampled from multiple (virtual) cameras. We refer to this form of inputs as monocularized data. Existing work shows impressive results for synthetic setups and forward-facing real-world data, but is often limited in the training speed and angular range for generating novel views. This paper addresses these limitations and proposes a new method for full 360° inward-facing novel view synthesis of non-rigidly deforming scenes. At the core of our method are: 1) An efficient deformation module that decouples the processing of spatial and temporal information for accelerated training and inference; and 2) A static module representing the canonical scene as a fast hash-encoded neural radiance field. In addition to existing synthetic monocularized data, we systematically analyze the performance on real-world inward-facing scenes using a newly recorded challenging dataset sampled from a synchronized large-scale multi-view rig. In both cases, our method is significantly faster than previous methods, converging in less than 7 minutes and achieving real-time framerates at 1K resolution, while obtaining a higher visual accuracy for generated novel views. Our code and dataset are available online: https://github.com/MoritzKappel/MoNeRF.

2.
IEEE Trans Pattern Anal Mach Intell ; 44(12): 8962-8974, 2022 12.
Article in English | MEDLINE | ID: mdl-34727024

ABSTRACT

3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artifacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++ relies on two hand shape representations. The first one is the 3D voxelized grid of hand shape, which does not preserve the mesh topology and which is the most accurate representation. The second representation is the hand surface that preserves the mesh topology. We combine the advantages of both representations by aligning the hand surface to the voxelized hand shape either with a new neural Graph-Convolutions-based Mesh Registration (GCN-MeshReg) or classical segment-wise Non-Rigid Gravitational Approach (NRGA++) which does not rely on training data. In extensive evaluations on three public benchmarks, i.e., SynHand5M, depth-based HANDS19 challenge and HO-3D, the proposed HandVoxNet++ achieves the state-of-the-art performance. In this journal extension of our previous approach presented at CVPR 2020, we gain 41.09% and 13.7% higher shape alignment accuracy on SynHand5M and HANDS19 datasets, respectively. Our method is ranked first on the HANDS19 challenge dataset (Task 1: Depth-Based 3D Hand Pose Estimation) at the moment of the submission of our results to the portal in August 2020.


Subject(s)
Algorithms , Neural Networks, Computer , Hand/diagnostic imaging
3.
Sensors (Basel) ; 19(20)2019 Oct 22.
Article in English | MEDLINE | ID: mdl-31652665

ABSTRACT

Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to specific types of objects and motions covered by the training datasets. Model-based approaches do not rely on training data but show lower accuracy on these datasets. In this paper, we introduce a model-based method called Structure from Articulated Motion (SfAM), which can recover multiple object and motion types without training on extensive data collections. At the same time, it performs on par with learning-based state-of-the-art approaches on public benchmarks and outperforms previous non-rigid structure from motion (NRSfM) methods. SfAM is built upon a general-purpose NRSfM technique while integrating a soft spatio-temporal constraint on the bone lengths. We use alternating optimization strategy to recover optimal geometry (i.e., bone proportions) together with 3D joint positions by enforcing the bone lengths consistency over a series of frames. SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences. We believe that it brings a new perspective on the domain of monocular 3D recovery of articulated structures, including human motion capture.

SELECTION OF CITATIONS
SEARCH DETAIL
...