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IEEE J Biomed Health Inform ; 28(7): 3965-3972, 2024 Jul.
Article in English | MEDLINE | ID: mdl-38687658

ABSTRACT

Stress is revealed by the inability of individuals to cope with their environment, which is frequently evidenced by a failure to achieve their full potential in tasks or goals. This study aims to assess the feasibility of estimating the level of stress that the user is perceiving related to a specific task through an electroencephalograpic (EEG) system. This system is integrated with a Serious Game consisting of a multi-level stress driving tool, and Deep Learning (DL) neural networks are used for classification. The game involves controlling a vehicle to dodge obstacles, with the number of obstacles increasing based on complexity. Assuming that there is a direct correlation between the difficulty level of the game and the stress level of the user, a recurrent neural network (RNN) with a structure based on gated recurrent units (GRU) was used to classify the different levels of stress. The results show that the RNN model is able to predict stress levels above current state-of-the-art with up to 94% accuracy in some cases, suggesting that the use of EEG systems in combination with Serious Games and DL represents a promising technique in the prediction and classification of mental stress levels.


Subject(s)
Deep Learning , Electroencephalography , Signal Processing, Computer-Assisted , Stress, Psychological , Video Games , Humans , Electroencephalography/methods , Stress, Psychological/physiopathology , Male , Adult , Female , Young Adult
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