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1.
Cogn Psychol ; 137: 101491, 2022 09.
Article in English | MEDLINE | ID: mdl-35901537

ABSTRACT

Exposing learners to variability during training has been demonstrated to improve performance in subsequent transfer testing. Such variability benefits are often accounted for by assuming that learners are developing some general task schema or structure. However much of this research has neglected to account for differences in similarity between varied and constant training conditions. In a between-groups manipulation, we trained participants on a simple projectile launching task, with either varied or constant conditions. We replicate previous findings showing a transfer advantage of varied over constant training. Furthermore, we show that a standard similarity model is insufficient to account for the benefits of variation, but, if the model is adjusted to assume that varied learners are tuned towards a broader generalization gradient, then a similarity-based model is sufficient to explain the observed benefits of variation. Our results therefore suggest that some variability benefits can be accommodated within instance-based models without positing the learning of some schemata or structure.


Subject(s)
Motor Skills , Transfer, Psychology , Generalization, Psychological , Humans , Learning
2.
Am J Play ; 10(3): 309-327, 2018.
Article in English | MEDLINE | ID: mdl-34721754

ABSTRACT

As the popularity of video games has risen so too has the worry about the problems associated with playing them. The authors review the research concerning problem gaming, its similarity to some clinical addictions like gambling and drug and alcohol abuse, and current treatment options. They conclude that, regardless of how researchers and medical professionals assess the nature of a gaming disorder, few who play video games experience negative consequences from doing so and, at best, only a small subset of players might be considered to suffer from an addiction to it.

3.
Curr Biol ; 27(6): 840-846, 2017 Mar 20.
Article in English | MEDLINE | ID: mdl-28262488

ABSTRACT

With practice, humans tend to improve their performance on most tasks. But do such improvements then generalize to new tasks? Although early work documented primarily task-specific learning outcomes in the domain of perceptual learning [1-3], an emerging body of research has shown that significant learning generalization is possible under some training conditions [4-9]. Interestingly, however, research in this vein has focused nearly exclusively on just one possible manifestation of learning generalization, wherein training on one task produces an immediate boost to performance on the new task. For instance, it is this form of generalization that is most frequently referred to when discussing learning "transfer" [10, 11]. Essentially no work in this domain has focused on a second possible manifestation of generalization, wherein the knowledge or skills acquired via training, despite not being directly applicable to the new task, nonetheless allow the new task to be learned more efficiently [12-15]. Here, in both the visual category learning and visual perceptual learning domains, we demonstrate that sequentially training participants on tasks that share a common high-level task structure can produce faster learning of new tasks, even in cases where there is no immediate benefit to performance on the new tasks. We further show that methods commonly employed in the field may fail to detect or else conflate generalization that manifests as increased learning rate with generalization that manifests as immediate boosts to performance. These results thus lay the foundation for the various routes to learning generalization to be more thoroughly explored.


Subject(s)
Learning , Visual Perception , Adolescent , Adult , Female , Generalization, Psychological , Humans , Male , Young Adult
4.
Sci Rep ; 6: 24542, 2016 Apr 18.
Article in English | MEDLINE | ID: mdl-27086504

ABSTRACT

Recent research suggests that frequently switching between various forms of media (i.e. 'media multitasking') is associated with diminished attentional abilities, a disconcerting result given the prevalence of media multitasking in today's society. In the present study, we sought to investigate the extent to which the deficits associated with frequent media multitasking can be temporarily ameliorated via a short-term mindfulness intervention previously shown to produce beneficial effects on the attentional abilities of normally functioning individuals. Consistent with previous work, we found: (1) that heavy media multitaskers showed generally poorer attentional abilities than light media multitaskers and (2) that all participants showed benefits from the short-term mindfulness intervention. Furthermore, we found that the benefits of the short-term mindfulness intervention were not equivalently large across participants. Instead, these benefits were disproportionately large in the heavy media multitaskers. While the positive outcomes were short-lived, this opens the possibility of performing long-term interventions with the goal of realizing lasting gains in this population.


Subject(s)
Attention , Internet , Mindfulness/methods , Adolescent , Cognition , Female , Humans , Male , Young Adult
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