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1.
Eur J Appl Physiol ; 118(12): 2563-2576, 2018 Dec.
Article in English | MEDLINE | ID: mdl-30187127

ABSTRACT

PURPOSE: Recent studies have suggested that turning is power intensive. Given the sporadic and irregular movement patterns of children, such findings have important implications for the assessment of true energy expenditure associated with habitual physical activity. The purpose of this study was to investigate the influence of walking speed and angle, and their interaction, on the energy expenditure of healthy children. METHODS: 20 children (10.1 ± 0.5 years; 10 boys) participated in the study. On two separate days, participants completed a turning protocol involving 3-min bouts of walking at one of the 16 speed (2.5, 3.5, 4.5, and 5.5 km h- 1) and angle (0°, 45°, 90°, and 180°) combinations, interspersed by 3 min seated rest. The movement involved 5 m straight walking interspaced with prescribed turns with speed dictated by a digital, auditory metronome. Breath-by-breath gas exchange was measured, in addition to tri-axial acceleration and magnetic field intensity recorded at 100 Hz. RESULTS: Mixed models revealed a significant main effect for speed (p < 0.006) and angle (p < 0.006), with no significant interaction between speed and angle (p > 0.006). Significant differences to straight-line walking energy expenditure within speed were established for 3.5 and 5.5 km h- 1 for 180° turns (~ 13% and ~ 30% increase, respectively). CONCLUSION: These findings highlight the importance of accounting for the magnitude and frequency of turns completed when estimating children's habitual physical activity and have significant implications for the assessment of daily energy expenditure.


Subject(s)
Energy Metabolism , Walking Speed , Biomechanical Phenomena , Child , Female , Humans , Male
2.
IEEE Comput Graph Appl ; 36(3): 72-82, 2016.
Article in English | MEDLINE | ID: mdl-25643400

ABSTRACT

Organizing sports video data for performance analysis can be challenging, especially in cases involving multiple attributes and when the criteria for sorting frequently changes depending on the user's task. The proposed visual analytic system enables users to specify a sort requirement in a flexible manner without depending on specific knowledge about individual sort keys. The authors use regression techniques to train different analytical models for different types of sorting requirements and use visualization to facilitate knowledge discovery at different stages of the process. They demonstrate the system with a rugby case study to find key instances for analyzing team and player performance. Organizing sports video data for performance analysis can be challenging in cases with multiple attributes, and when sorting frequently changes depending on the user's task. As this video shows, the proposed visual analytic system allows interactive data sorting and exploration. https://youtu.be/Cs6SLtPVDQQ.

3.
Elife ; 42015 Aug 07.
Article in English | MEDLINE | ID: mdl-26252515

ABSTRACT

The dynamics of predator-prey pursuit appears complex, making the development of a framework explaining predator and prey strategies problematic. We develop a model for terrestrial, cursorial predators to examine how animal mass modulates predator and prey trajectories and affects best strategies for both parties. We incorporated the maximum speed-mass relationship with an explanation of why larger animals should have greater turn radii; the forces needed to turn scale linearly with mass whereas the maximum forces an animal can exert scale to a 2/3 power law. This clarifies why in a meta-analysis, we found a preponderance of predator/prey mass ratios that minimized the turn radii of predators compared to their prey. It also explained why acceleration data from wild cheetahs pursuing different prey showed different cornering behaviour with prey type. The outcome of predator prey pursuits thus depends critically on mass effects and the ability of animals to time turns precisely.


Subject(s)
Carnivora/physiology , Models, Biological , Predatory Behavior , Animals , Body Weight , Carnivora/anatomy & histology , Locomotion
4.
IEEE Trans Vis Comput Graph ; 19(12): 2109-18, 2013 Dec.
Article in English | MEDLINE | ID: mdl-24051777

ABSTRACT

Traditional sketch-based image or video search systems rely on machine learning concepts as their core technology. However, in many applications, machine learning alone is impractical since videos may not be semantically annotated sufficiently, there may be a lack of suitable training data, and the search requirements of the user may frequently change for different tasks. In this work, we develop a visual analytics systems that overcomes the shortcomings of the traditional approach. We make use of a sketch-based interface to enable users to specify search requirement in a flexible manner without depending on semantic annotation. We employ active machine learning to train different analytical models for different types of search requirements. We use visualization to facilitate knowledge discovery at the different stages of visual analytics. This includes visualizing the parameter space of the trained model, visualizing the search space to support interactive browsing, visualizing candidature search results to support rapid interaction for active learning while minimizing watching videos, and visualizing aggregated information of the search results. We demonstrate the system for searching spatiotemporal attributes from sports video to identify key instances of the team and player performance.


Subject(s)
Algorithms , Computer Graphics , Image Interpretation, Computer-Assisted/methods , Information Storage and Retrieval/methods , User-Computer Interface , Video Recording/methods , Reproducibility of Results , Sensitivity and Specificity
5.
IEEE Trans Vis Comput Graph ; 17(12): 1747-56, 2011 Dec.
Article in English | MEDLINE | ID: mdl-22034291

ABSTRACT

Video storyboard, which is a form of video visualization, summarizes the major events in a video using illustrative visualization. There are three main technical challenges in creating a video storyboard, (a) event classification, (b) event selection and (c) event illustration. Among these challenges, (a) is highly application-dependent and requires a significant amount of application specific semantics to be encoded in a system or manually specified by users. This paper focuses on challenges (b) and (c). In particular, we present a framework for hierarchical event representation, and an importance-based selection algorithm for supporting the creation of a video storyboard from a video. We consider the storyboard to be an event summarization for the whole video, whilst each individual illustration on the board is also an event summarization but for a smaller time window. We utilized a 3D visualization template for depicting and annotating events in illustrations. To demonstrate the concepts and algorithms developed, we use Snooker video visualization as a case study, because it has a concrete and agreeable set of semantic definitions for events and can make use of existing techniques of event detection and 3D reconstruction in a reliable manner. Nevertheless, most of our concepts and algorithms developed for challenges (b) and (c) can be applied to other application areas.

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