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1.
IEEE Comput Graph Appl ; 43(6): 75-86, 2023.
Article in English | MEDLINE | ID: mdl-37610912

ABSTRACT

We report a study investigating the viability of using interactive visualizations to aid architectural design with building codes. While visualizations have been used to support general architectural design exploration, existing computational solutions treat building codes as separate from, rather than part of, the design process, creating challenges for architects. Through a series of participatory design studies with professional architects, we found that interactive visualizations have promising potential to aid design exploration and sensemaking in early stages of architectural design by providing feedback about potential allowances and consequences of design decisions. However, implementing a visualization system necessitates addressing the complexity and ambiguity inherent in building codes. To tackle these challenges, we propose various user-driven knowledge management mechanisms for integrating, negotiating, interpreting, and documenting building code rules.

2.
IEEE Trans Vis Comput Graph ; 28(11): 3585-3595, 2022 11.
Article in English | MEDLINE | ID: mdl-36048981

ABSTRACT

Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used with augmented and virtual reality when pointing at targets. Such interaction, however, can be cumbersome whenever user, tracking, or environmental factors cause eye tracking errors. Recent research has suggested that fallback modalities could be leveraged to ensure stable interaction irrespective of the current level of eye tracking error. This work thus presents Weighted Pointer interaction, a collection of error-aware pointing techniques that determine whether pointing should be performed by gaze, a fallback modality, or a combination of the two, depending on the level of eye tracking error that is present. These techniques enable users to accurately point at targets when eye tracking is accurate and inaccurate. A virtual reality target selection study demonstrated that Weighted Pointer techniques were more performant and preferred over techniques that required the use of manual modality switching.


Subject(s)
Computer Graphics , Eye Movements
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