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1.
Accid Anal Prev ; 195: 107423, 2024 Feb.
Article in English | MEDLINE | ID: mdl-38081092

ABSTRACT

The increased use of motorised mobility scooters (MMSs) presents a road safety challenge as using a MMS has risks for the user, pedestrians, and other road users. In relation to enhancing MMS driving safety, much of the training and available literature focuses on training vehicular control. Equally important is the need to investigate higher-order cognitive skills involved in driving MMSs, particularly hazard perception. Through a large questionnaire study with MMS users, we develop a taxonomy of the types of hazard MMS users encounter when crossing roads and strategies that are used to negotiate these hazards. Whilst MMS experience modulated hazard perception and strategy use, a core set of hazards and strategies were identified that have policy and practice implications for training interventions and the built environment. Exploration of the advantages and disadvantages of MMS use indicated its impact on various wellbeing outcomes as well as some potential barriers to use.


Subject(s)
Accidents, Traffic , Pedestrians , Humans , Accidents, Traffic/prevention & control
2.
Behav Res Methods ; 54(3): 1508-1529, 2022 06.
Article in English | MEDLINE | ID: mdl-34786653

ABSTRACT

Performance in everyday tasks, such as driving and sport, requires allocation of attention to task-relevant information and the ability to inhibit task-irrelevant information. Yet there are individual differences in this attentional function ability. This research investigates a novel task for measuring attention for action, called the Multiple Object Avoidance task (MOA), in its relation to the everyday tasks of driving and sport. The aim in Study 1 was to explore the efficacy of the MOA task to predict simulated driving behaviour and hazard perception. Whilst also investigating its test-retest reliability and how it correlates to self-report driving measures. We found that superior performance in the MOA task predicted simulated driving performance in complex environments and was superior at predicting performance compared to the Useful Field of View task. We found a moderate test-retest reliability and a correlation between the attentional lapses subscale of the Driving Behaviour Questionnaire. Study 2 investigated the discriminative power of the MOA in sport by exploring performance differences in those that do and do not play sports. We also investigated if the MOA shared attentional elements with other measures of visual attention commonly attributed to sporting expertise: Multiple Object Tracking (MOT) and cognitive processing speed. We found that those that played sports exhibited superior MOA performance and found a positive relationship between MOA performance and Multiple Object Tracking performance and cognitive processing speed. Collectively, this research highlights the utility of the MOA when investigating visual attention in everyday contexts.


Subject(s)
Cognition , Humans , Reproducibility of Results
3.
J Exp Psychol Appl ; 27(2): 352-368, 2021 Jun.
Article in English | MEDLINE | ID: mdl-33749301

ABSTRACT

Visual search is increasingly being explored in dynamic, real-world environments. This includes swimming pools, where lifeguards have shown superior drowning detection in simulated environments. Here, we explored if lifeguard superiority is observed in real-life scenes of a busy swimming pool. Experiment 1 required participants to identify real-life distressed swimmers in clips of busy pool activity via a touchscreen interface. Experiment 2 sought to replicate the first study, with the inclusion of eye-movement measures. Experiment 3 varied the methodology, using an occlusion method where clips were frozen and blurred shortly after target onset. The results demonstrated an experience effect, with lifeguards detecting distressed swimmers more often and faster than nonlifeguards. No clear differences were found in the eye-movements between groups; thus, we cannot conclude that the lifeguards' faster responses are due to better scanning strategies. The different methodological approaches revealed the occlusion method to have the larger effect size, supporting the growing evidence that occlusion may be a better test for dynamic target detection than traditional response-time tests. This research demonstrates that the clear lifeguard experience effect generalizes to real-life pool environments with a large number of swimmers and real incidents. It could be used to inform lifeguard training tools and assessments. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Subject(s)
Drowning , Swimming Pools , Eye Movements , Humans , Reaction Time
4.
Q J Exp Psychol (Hove) ; 73(5): 799-818, 2020 May.
Article in English | MEDLINE | ID: mdl-31842721

ABSTRACT

The extent to which similar capacity limits in visual attention and visual working memory indicate a common shared underlying mechanism is currently still debated. In the spatial domain, the multiple object tracking (MOT) task has been used to assess the relationship between spatial attention and spatial working memory though existing results have been inconclusive. In three dual task experiments, we examined the extent of interference between attention to spatial positions and memory for spatial positions. When the position monitoring task required keeping track of target identities through colour-location binding, we found a moderate detrimental effect of position monitoring on spatial working memory and an ambiguous interaction effect. However, when this task requirement was removed, load increases in neither task were detrimental to the other. The only very moderate interference effect that remained resided in an interaction between load types but was not consistent with shared capacity between tasks-rather it was consistent with content-related crosstalk between spatial representations. Contrary to propositions that spatial attention and spatial working memory may draw on a common shared set of core processes, these findings indicate that for a purely spatial task, perceptual attention and working memory appear to recruit separate core capacity-limited processes.


Subject(s)
Attention/physiology , Executive Function/physiology , Memory, Short-Term/physiology , Space Perception/physiology , Spatial Memory/physiology , Visual Perception/physiology , Adult , Female , Humans , Male , Young Adult
5.
Perception ; 48(2): 138-161, 2019 Feb.
Article in English | MEDLINE | ID: mdl-30799730

ABSTRACT

Two experiments examined the effect of object substitution masking (OSM) on the perceptual errors in reporting the orientation of a target. In Experiment 1, a four-dot trailing mask was compared with a simultaneous-noise mask. In Experiment 2, the four-dot and noise masks were factorially varied. Responses were modelled using a mixture regression model and Bayesian inference to deduce whether the relative impacts of OSM on guessing and precision were the same as those of a noise mask, and thus whether the mechanism underpinning OSM is based on increasing noise rather than a substitution process. Across both experiments, OSM was associated with an increased guessing rate when the mask trailed target offset and a reduction in the precision of the target representation (although the latter was less reliable across the two experiments). Importantly, the noise mask also influenced both guessing and precision, but in a different manner, suggesting that OSM is not simply caused by increasing noise. In Experiment 2, the effects of OSM and simultaneous-noise interacted, suggesting the two manipulations involve common mechanisms. Overall results suggest that OSM is often a consequence of a substitution process, but there is evidence that the mask increases noise levels on trials where substitution does not occur.


Subject(s)
Perceptual Masking/physiology , Visual Perception/physiology , Acoustic Stimulation , Bayes Theorem , Humans , Orientation/physiology , Photic Stimulation , Regression Analysis
6.
J Exp Psychol Learn Mem Cogn ; 44(4): 615-630, 2018 Apr.
Article in English | MEDLINE | ID: mdl-28967762

ABSTRACT

In absolute identification, the extended generalized context model (EGCM; Kent & Lamberts, 2005, 2016) proposes that perceptual processing determines systematic response time (RT) variability; all other models of RT emphasize response selection processes. In the EGCM-RT the bow effect in RTs (longer responses for stimuli in the middle of the range) occurs because these middle stimuli are less isolated, and as perceptual information is accumulated, the evidence supporting a correct response grows more slowly than for stimuli at the ends of the range. More perceptual information is therefore accumulated in order to increase certainty in response for middle stimuli, lengthening RT. According to the model reducing perceptual sampling time should reduce the size of the bow effect in RT. We tested this hypothesis in 2 pitch identification experiments. Experiment 1 found no effect of stimulus duration on the size of the RT bow. Experiment 2 used multiple short stimulus durations as well as manipulating set size and stimulus spacing. Contrary to EGCM-RT predictions, the bow effect on RTs was large for even very short durations. A new version of the EGCM-RT could only capture this, alongside the effect of stimulus duration on accuracy, by including both a perceptual and a memory sampling process. A modified version of the selective attention, mapping, and ballistic accumulator model (Brown, Marley, Donkin, & Heathcote, 2008) could also capture the data, by assuming psychophysical noise diminishes with increased exposure duration. This modeling suggests systematic variability in RT in absolute identification is largely determined by memory sampling and response selection processes. (PsycINFO Database Record


Subject(s)
Memory/physiology , Models, Psychological , Perceptual Masking/physiology , Pitch Perception/physiology , Psychomotor Performance/physiology , Psychophysics , Reaction Time/physiology , Time Perception/physiology , Adult , Female , Humans , Male , Time Factors , Young Adult
7.
Perception ; 46(2): 161-177, 2017 Feb.
Article in English | MEDLINE | ID: mdl-27697909

ABSTRACT

There is mixed evidence that video game players (VGPs) may demonstrate better performance in perceptual and attentional tasks than non-VGPs (NVGPs). The rapid serial visual presentation task is one such case, where observers respond to two successive targets embedded within a stream of serially presented items. We tested light VGPs (LVGPs) and NVGPs on this task. LVGPs were better at correct identification of second targets whether they were also attempting to respond to the first target. This performance benefit seen for LVGPs suggests enhanced visual processing for briefly presented stimuli even with only very moderate game play. Observers were less accurate at discriminating the orientation of a second target within the stream if it occurred shortly after presentation of the first target, that is to say, they were subject to the attentional blink (AB). We find no evidence for any reduction in AB in LVGPs compared with NVGPs.


Subject(s)
Attention/physiology , Reaction Time/physiology , Video Games/psychology , Visual Perception/physiology , Adult , Female , Humans , Male , Psychomotor Performance/physiology , Young Adult
8.
PLoS One ; 11(3): e0151628, 2016.
Article in English | MEDLINE | ID: mdl-27023872

ABSTRACT

Negative brand names are surprisingly common in the marketplace (e.g., Poison perfume; Hell pizza, and Monster energy drink), yet their effects on consumer behavior are currently unknown. Three studies investigated the effects of negative brand name valence on brand name memory and liking of a branded product. Study 1 demonstrates that relative to non-negative brand names, negative brand names and their associated logos are better recognised. Studies 2 and 3 demonstrate that negative valence of a brand name tends to have a detrimental influence on product evaluation with evaluations worsening as negative valence increases. However, evaluation is also dependent on brand name arousal, with high arousal brand names resulting in more positive evaluations, such that moderately negative brand names are equally as attractive as some non-negative brand names. Study 3 shows evidence for affective habituation, whereby the effects of negative valence reduce with repeated exposures to some classes of negative brand name.


Subject(s)
Consumer Behavior , Memory , Names , Adolescent , Adult , Humans , Recognition, Psychology , Young Adult
9.
Psychon Bull Rev ; 23(3): 922-31, 2016 Jun.
Article in English | MEDLINE | ID: mdl-26391032

ABSTRACT

A variety of processes have been put forward to explain absolute identification performance. One difference between current models of absolute identification is the extent to which the task involves accessing stored representations in long-term memory (e.g. exemplars in memory, Kent & Lamberts, Journal of Experimental Psychology: Learning Memory and Cognition, 31, 289-305, 2005) or relative judgement (comparison of the current stimulus to the stimulus on the previous trial, Stewart, Brown & Chater, Psychological Review, 112, 881-911, 2005). In two experiments we explored this by tapping into these processes. In Experiment 1 participants completed an absolute identification task using eight line lengths whereby a single stimulus was presented on each trial for identification. They also completed a matching task aimed at mirroring exemplar comparison in which eight line lengths were presented in a circular array and the task was to report which of these matched a target presented centrally. Experiment 2 was a relative judgement task and was similar to Experiment 1 except that the task was to report the difference (jump-size) between the current stimulus and that on the previous trial. The absolute identification and matching data showed clear similarities (faster and more accurate responding for stimuli near the edges of the range and similar stimulus-response confusions). In contrast, relative judgment performance was poor suggesting relative judgement is not straightforward. Moreover, performance as a function of jump-size differed considerably between the relative judgement and absolute identification tasks. Similarly, in the relative judgement task, predicting correct stimulus identification based on successful relative judgement yielded the reverse pattern of performance observed in the absolute identification task. Overall, the data suggest that relative judgement does not underlie absolute identification and that the task is more likely reliant on an exemplar comparison process.


Subject(s)
Cognition , Judgment , Memory, Long-Term , Pattern Recognition, Visual , Humans , Memory , Reaction Time
10.
J Vis ; 15(14): 10, 2015.
Article in English | MEDLINE | ID: mdl-26473319

ABSTRACT

Multiple methods exist for measuring how age influences the rate of visual information processing. The most advanced methods model the processing dynamics in a task in order to estimate processing rates independently of other factors that might be influenced by age, such as overall performance level and the time at which processing onsets. However, such modeling techniques have produced mixed evidence for age effects. Using a time-accuracy function (TAF) analysis, Kliegl, Mayr, and Krampe (1994) showed clear evidence for age effects on processing rate. In contrast, using the diffusion model to examine the dynamics of decision processes, Ratcliff and colleagues (e.g., Ratcliff, Thapar, & McKoon, 2006) found no evidence for age effects on processing rate across a range of tasks. Examination of these studies suggests that the number of display stimuli might account for the different findings. In three experiments we measured the precision of younger and older adults' representations of target stimuli after different amounts of stimulus exposure. A TAF analysis found little evidence for age differences in processing rate when a single stimulus was presented (Experiment 1). However, adding three nontargets to the display resulted in age-related slowing of processing (Experiment 2). Similar slowing was observed when simply presenting two stimuli and using a post-cue to indicate the target (Experiment 3). Although there was some interference from distracting objects and from previous responses, these age-related effects on processing rate seem to reflect an age-related difficulty in processing multiple objects, particularly when encoding them into visual working memory.


Subject(s)
Aging/physiology , Mental Processes/physiology , Spatial Processing/physiology , Visual Cortex/physiology , Adult , Aged , Aged, 80 and over , Female , Humans , Male , Memory, Short-Term/physiology , Reaction Time , Young Adult
11.
Front Psychol ; 5: 412, 2014.
Article in English | MEDLINE | ID: mdl-24860530

ABSTRACT

It is now well established that the time course of perceptual processing influences the first second or so of performance in a wide variety of cognitive tasks. Over the last 20 years, there has been a shift from modeling the speed at which a display is processed, to modeling the speed at which different features of the display are perceived and formalizing how this perceptual information is used in decision making. The first of these models (Lamberts, 1995) was implemented to fit the time course of performance in a speeded perceptual categorization task and assumed a simple stochastic accumulation of feature information. Subsequently, similar approaches have been used to model performance in a range of cognitive tasks including identification, absolute identification, perceptual matching, recognition, visual search, and word processing, again assuming a simple stochastic accumulation of feature information from both the stimulus and representations held in memory. These models are typically fit to data from signal-to-respond experiments whereby the effects of stimulus exposure duration on performance are examined, but response times (RTs) and RT distributions have also been modeled. In this article, we review this approach and explore the insights it has provided about the interplay between perceptual processing, memory retrieval, and decision making in a variety of tasks. In so doing, we highlight how such approaches can continue to usefully contribute to our understanding of cognition.

12.
J Exp Psychol Hum Percept Perform ; 38(6): 1541-53, 2012 Dec.
Article in English | MEDLINE | ID: mdl-22288695

ABSTRACT

Typical studies of object substitution masking (OSM) employ a briefly presented search array. The target item is indicated by a cue/mask that surrounds but does not overlap the target and, compared to a common offset control condition, report of the target is reduced when the mask remains present after target offset. Given how little observers are able to report of item arrays that have been presented for several hundred milliseconds (Wolfe, Reinecke, & Brawn, 2006), it might be expected that OSM would also be found if the search array is presented for an extended period before the target is cued by onset of a mask surrounding it. However, Gellatly, Pilling, Carter, and Guest (2010) reported that under these conditions OSM is greatly reduced. This target duration effect could be due to identity information about the search array having been loaded into VSTM during the precue period. Alternatively, it can be understood in terms of target/mask individuation and the object updating account of OSM (Lleras & Moore, 2003). The present article reports three experiments investigating which of these possibilities provides the better explanation of the effect of target duration on OSM. The results support the individuation hypothesis and, thereby, the object updating account of OSM.


Subject(s)
Attention , Memory, Short-Term , Perceptual Masking , Visual Perception , Cues , Female , Humans , Male , Pattern Recognition, Visual , Psychological Theory , Time Factors
13.
J Exp Psychol Hum Percept Perform ; 37(6): 1667-88, 2011 Dec.
Article in English | MEDLINE | ID: mdl-22004196

ABSTRACT

It is well established that visual search becomes harder when the similarity between target and distractors is increased and the similarity between distractors is decreased. However, in models of visual search, similarity is typically treated as a static, time-invariant property of the relation between objects. Data from other perceptual tasks (e.g., categorization) demonstrate that similarity is dynamic and changes as perceptual information is accumulated (Lamberts, 1998). In three visual search experiments, the time course of target-distractor similarity effects and distractor-distractor similarity effects was examined. A version of the extended generalized context model (EGCM; Lamberts, 1998) provided a good account of the time course of the observed similarity effects, supporting the notion that similarity in search is dynamic. Modeling also indicated that increasing distractor homogeneity influences both perceptual and decision processes by (respectively) increasing the rate at which stimulus features are processed and enabling strategic weighting of stimulus information.


Subject(s)
Visual Perception , Attention , Cognition , Discrimination, Psychological , Humans , Models, Psychological , Pattern Recognition, Visual , Photic Stimulation , Reaction Time
14.
Atten Percept Psychophys ; 73(8): 2528-41, 2011 Nov.
Article in English | MEDLINE | ID: mdl-21850544

ABSTRACT

One of the processes determining object substitution masking (OSM) is thought to be the spatial competition between independent object file representations of the target and mask (e.g., Kahan & Lichtman, 2006). In a series of experiments, we further examined how OSM is influenced by this spatial competition by manipulating the overlap between the surfaces created by the modal completion of the target (an outline square with a gap in one of its sides) and the mask (a four-dot mask). The results of these experiments demonstrate that increasing the spatial overlap between the surfaces of the target and mask increases OSM. Importantly, this effect is not caused by the mask interfering with the processing of the target features it overlaps. Overall, the data indicate, consistent with Kahan and Lichtman, that OSM can arise through competition between independent target and mask representations.


Subject(s)
Attention , Discrimination, Psychological , Orientation , Pattern Recognition, Visual , Perceptual Masking , Space Perception , Female , Humans , Male , Psychomotor Performance , Psychophysics , Reaction Time
15.
J Exp Psychol Hum Percept Perform ; 36(6): 1609-30, 2010 Dec.
Article in English | MEDLINE | ID: mdl-20919780

ABSTRACT

Nosofsky (1983) reported that additional stimulus presentations within a trial increase discriminability in absolute identification, suggesting that each presentation creates an independent stimulus representation, but it remains unclear whether exposure duration or the formation of independent representations improves discrimination in such conditions. Experiment 1 replicated Nosofsky's result. Experiments 2 (masking the ISI between two-presentations) and 3 (manipulating stimulus duration without changing number of presentations or overall trial duration) ruled out an explanation in terms of extended opportunities for stimulus sampling, from either a sensory buffer during additional ISIs or increased stimulus exposure, respectively. Experiment 4 (comparing two and three-presentations, other factors controlled) provided some limited additional support for Nosofsky's original claim that additional stimulus presentations can create either independent or duplicate representations. Experiments 5 and 6 (both manipulating ISI) demonstrated that a key factor in the additional stimulus presentation effect is the overall trial duration. We discuss the results in relation to models of absolute identification, their relative emphasis on stimulus sampling versus response selection, and the mechanisms by which duplicate representations could be created.


Subject(s)
Memory, Short-Term , Pattern Recognition, Visual , Pitch Discrimination , Distance Perception , Female , Humans , Male , Perceptual Masking , Practice, Psychological , Psychomotor Performance , Reaction Time
16.
J Exp Psychol Hum Percept Perform ; 36(5): 1267-79, 2010 Oct.
Article in English | MEDLINE | ID: mdl-20873938

ABSTRACT

Object substitution masking (OSM) is typically studied using a brief search display. The target item may be indicated by a cue/mask surrounding but not overlapping it. Report of the target is reduced when mask offset trails target offset rather than being simultaneous with it. We report 5 experiments investigating whether OSM can be obtained if the search display is on view for a period of up to 830 ms but cueing of the target location is delayed. The question of interest is whether OSM must reflect the initial response of the visual system to target onset or whether it can arise in other ways, possibly during the transition from a pre-attentive representation of the target item to an attentional representation of it. Our results show that OSM decreases in strength as target duration increases. An explanation is suggested in terms of the object individuation hypothesis (Lleras & Moore, 2003).


Subject(s)
Attention , Cues , Pattern Recognition, Visual , Perceptual Masking , Time Perception , Discrimination, Psychological , Humans , Memory, Short-Term , Orientation , Psychomotor Performance , Reaction Time
17.
Atten Percept Psychophys ; 72(4): 1079-96, 2010 May.
Article in English | MEDLINE | ID: mdl-20436202

ABSTRACT

In three experiments, the effects of selective attention on perceptual processes in a complex multidimensional object categorization task were investigated. In each experiment, participants completed a perceptual-matching task to gain estimates of the perceptual salience of each stimulus dimension, then a categorization task using the same stimuli. In Experiments 1 and 2, the perceptual processing of stimulus dimensions was faster when dimensions were more diagnostic of category membership, regardless of their perceptual salience. Experiment 3 demonstrated that this prioritization of perceptual processing was evident even when stimuli were presented in unpredictable locations during categorization, indicating that the physical characteristics of the stimulus guide selective attention to diagnostic stimulus dimensions.


Subject(s)
Attention , Decision Making , Discrimination, Psychological , Pattern Recognition, Visual , Recognition, Psychology , Female , Humans , Male , Models, Psychological , Psychophysics
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