Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 4 de 4
Filter
Add more filters










Database
Language
Publication year range
1.
Technol Health Care ; 13(2): 87-95, 2005.
Article in English | MEDLINE | ID: mdl-15912006

ABSTRACT

Chronic diseases do not only manifest themselves as sets of pathophysiological factors. They bring about an equally important psychosocial impact. Unfortunately, it is difficult to account for this impact in the development of supportive technologies. This study describes and explores a method for elicitation of requirements on technologies supporting self-management including emotional aspects. The method takes advantage of a self-documentary media kit for collection of data from the everyday context of chronic disease. The resulting contextual data can contribute new insights to multi-disciplinary teams in the design of supporting technologies.


Subject(s)
Diabetes Mellitus, Type 1/psychology , Narration , Patient Education as Topic/methods , Self Care/methods , Adolescent , Attitude to Health , Child , Chronic Disease/psychology , Culture , Diabetes Mellitus, Type 1/ethnology , Family Health , Humans , Power, Psychological , Self Care/psychology , Self-Help Devices , Video Recording
2.
Stud Health Technol Inform ; 107(Pt 2): 879-83, 2004.
Article in English | MEDLINE | ID: mdl-15360938

ABSTRACT

There are many psychosocial aspects of chronic diseases, such as diabetes. Educational multimedia can support patients with chronic diseases and their families by communicating narratives based on social realism. The production of such socio-realistic interactive health dramas requires systematic methods, especially for the identification of significant stories. The aim of this study is to explore the use of self-documentary video in the design of an Interactive Health Drama environment to support diabetic adolescents and their families. In particular, the potential of the self-documentary video for story development in combination with qualitative interviews were explored. The proposed approach, when further developed, is intended to enable all types of chronic disease patients to work with their specific psychosocial problems in a supportive and stimulating environment adapted to their personality and preferences.


Subject(s)
Diabetes Mellitus/therapy , Drama , Multimedia , Patient Education as Topic/methods , Self Care , Adolescent , Child , Disease Management , Humans , Problem Solving
3.
Stud Health Technol Inform ; 107(Pt 2): 941-5, 2004.
Article in English | MEDLINE | ID: mdl-15360951

ABSTRACT

CONTEXT: There is an alarming progress in the health status of the young in western countries, and new methods and tools for behavioural health interventions are urgently called for. OBJECTIVE: To explore how computer game designs can be integrated in the development of Interactive Health Education Environments. DESIGN: Qualitative analyses of adolescents' experiences of playing an action-adventure computer game, using data from in-depth interviews. RESULTS: A model is presented, where the gameplaying experience is connected to four components of computer games. Playing computer games was found to mainly be motivated by the challenges and competition represented in the gameplay scripts. CONCLUSIONS: Interactive health education environments can be improved by implementing challenging gameplay scripts, spectacular technical features and narratives.


Subject(s)
Health Education , Video Games/psychology , Adolescent , Health Education/methods , Humans , Male
4.
J Med Syst ; 27(3): 247-57, 2003 Jun.
Article in English | MEDLINE | ID: mdl-12705457

ABSTRACT

Research described here was carried out to explore possibilities of creating a web-based patient information system within the areas of thoracic surgery. Data were collected to distinguish and assess the actual information needs of patients (1) prior to surgical treatment, (2) before discharge, and (3) 8 months after the hospitalization using a follow-up questionnaire. Interviews were performed with patients undergoing heart surgery. The study included material of 19 consecutive patients undergoing coronary artery bypass surgery (12) and valve replacement (7), age 35-74, 13 males and 6 females with nonacademic background. Patient satisfaction with given information was high. Analysis of the interviews held at the hospital resulted in seven different categories describing and giving a picture of the patients' information needs and apprehension of received care. The results found in this study can be used as guidance for developers in their design and development process of a health information system.


Subject(s)
Internet , Patient Education as Topic/methods , Patient Satisfaction , Thoracic Surgical Procedures/psychology , Adult , Aged , Coronary Artery Bypass/psychology , Evaluation Studies as Topic , Female , Follow-Up Studies , Heart Valve Prosthesis Implantation/psychology , Humans , Male , Middle Aged , Outcome Assessment, Health Care , Patient Satisfaction/statistics & numerical data , Quality Indicators, Health Care , Surveys and Questionnaires , Sweden , Thoracic Surgical Procedures/statistics & numerical data , Time Factors
SELECTION OF CITATIONS
SEARCH DETAIL
...