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1.
IEEE Trans Neural Netw Learn Syst ; 28(3): 510-522, 2017 03.
Article in English | MEDLINE | ID: mdl-26829807

ABSTRACT

This paper describes the learning and control capabilities of a biologically constrained bottom-up model of the mammalian cerebellum. Results are presented from six tasks: 1) eyelid conditioning; 2) pendulum balancing; 3) proportional-integral-derivative control; 4) robot balancing; 5) pattern recognition; and 6) MNIST handwritten digit recognition. These tasks span several paradigms of machine learning, including supervised learning, reinforcement learning, control, and pattern recognition. Results over these six domains indicate that the cerebellar simulation is capable of robustly identifying static input patterns even when randomized across the sensory apparatus. This capability allows the simulated cerebellum to perform several different supervised learning and control tasks. On the other hand, both reinforcement learning and temporal pattern recognition prove problematic due to the delayed nature of error signals and the simulator's inability to solve the credit assignment problem. These results are consistent with previous findings which hypothesize that in the human brain, the basal ganglia is responsible for reinforcement learning, while the cerebellum handles supervised learning.


Subject(s)
Cerebellum/physiology , Computer Simulation , Machine Learning , Models, Neurological , Neurons/physiology , Animals , Cerebellum/ultrastructure , Conditioning, Eyelid/physiology , Humans , Neural Networks, Computer , Pattern Recognition, Physiological , Postural Balance/physiology , Reinforcement, Psychology
2.
Neural Netw ; 47: 95-102, 2013 Nov.
Article in English | MEDLINE | ID: mdl-23200194

ABSTRACT

Several factors combine to make it feasible to build computer simulations of the cerebellum and to test them in biologically realistic ways. These simulations can be used to help understand the computational contributions of various cerebellar components, including the relevance of the enormous number of neurons in the granule cell layer. In previous work we have used a simulation containing 12000 granule cells to develop new predictions and to account for various aspects of eyelid conditioning, a form of motor learning mediated by the cerebellum. Here we demonstrate the feasibility of scaling up this simulation to over one million granule cells using parallel graphics processing unit (GPU) technology. We observe that this increase in number of granule cells requires only twice the execution time of the smaller simulation on the GPU. We demonstrate that this simulation, like its smaller predecessor, can emulate certain basic features of conditioned eyelid responses, with a slight improvement in performance in one measure. We also use this simulation to examine the generality of the computation properties that we have derived from studying eyelid conditioning. We demonstrate that this scaled up simulation can learn a high level of performance in a classic machine learning task, the cart-pole balancing task. These results suggest that this parallel GPU technology can be used to build very large-scale simulations whose connectivity ratios match those of the real cerebellum and that these simulations can be used guide future studies on cerebellar mediated tasks and on machine learning problems.


Subject(s)
Cerebellum/physiology , Computer Simulation , Conditioning, Eyelid/physiology , Models, Neurological , Neurons/physiology , Animals , Humans , Nerve Net , Rabbits
3.
J Exp Psychol Gen ; 139(2): 191-221, 2010 May.
Article in English | MEDLINE | ID: mdl-20438249

ABSTRACT

Causation by omission is instantiated when an effect occurs from an absence, as in The absence of nicotine causes withdrawal or Not watering the plant caused it to wilt. The phenomenon has been viewed as an insurmountable problem for process theories of causation, which specify causation in terms of conserved quantities, like force, but not for theories that specify causation in terms of statistical or counterfactual dependencies. A new account of causation challenges these assumptions. According to the force theory, absences are causal when the removal of a force leads to an effect. Evidence in support of this account was found in 3 experiments in which people classified animations of complex causal chains involving force removal, as well as chains involving virtual forces, that is, forces that were anticipated but never realized. In a 4th experiment, the force theory's ability to predict synonymy relationships between different types of causal expressions provided further evidence for this theory over dependency theories. The findings show not only how causation by omission can be grounded in the physical world but also why only certain absences, among the potentially infinite number of absences, are causal.


Subject(s)
Cognition , Concept Formation , Adult , Female , Humans , Male , Models, Psychological , Photic Stimulation , Psychological Theory
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