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1.
PLoS One ; 19(5): e0298116, 2024.
Article in English | MEDLINE | ID: mdl-38722850

ABSTRACT

Spatial navigation is a multi-faceted behaviour drawing on many different aspects of cognition. Visuospatial abilities, such as mental rotation and visuospatial working memory, in particular, may be key factors. A range of tests have been developed to assess visuospatial processing and memory, but how such tests relate to navigation ability remains unclear. This understanding is important to advance tests of navigation for disease monitoring in various disorders (e.g., Alzheimer's disease) where spatial impairment is an early symptom. Here, we report the use of an established mobile gaming app, Sea Hero Quest (SHQ), as a measure of navigation ability in a sample of young, predominantly female university students (N = 78; 20; female = 74.3%; mean age = 20.33 years). We used three separate tests of navigation embedded in SHQ: wayfinding, path integration and spatial memory in a radial arm maze. In the same participants, we also collected measures of mental rotation (Mental Rotation Test), visuospatial processing (Design Organization Test) and visuospatial working memory (Digital Corsi). We found few strong correlations across our measures. Being good at wayfinding in a virtual navigation test does not mean an individual will also be good at path integration, have a superior memory in a radial arm maze, or rate themself as having a strong sense of direction. However, we observed that participants who were good in the wayfinding task of SHQ tended to perform well on the three visuospatial tasks examined here, and to also use a landmark strategy in the radial maze task. These findings help clarify the associations between different abilities involved in spatial navigation.


Subject(s)
Spatial Navigation , Humans , Female , Spatial Navigation/physiology , Male , Young Adult , Adult , Memory, Short-Term/physiology , Spatial Memory/physiology , Maze Learning/physiology , Space Perception/physiology , Adolescent , Mobile Applications
2.
Sci Rep ; 14(1): 5949, 2024 03 11.
Article in English | MEDLINE | ID: mdl-38467699

ABSTRACT

There are known individual differences in both the ability to learn the layout of novel environments and the flexibility of strategies for navigating known environments. However, it is unclear how navigational abilities are impacted by high-stress scenarios. Here we used immersive virtual reality (VR) to develop a novel behavioral paradigm to examine navigation under dynamically changing situations. We recruited 48 participants (24 female; ages 17-32) to navigate a virtual maze (7.5 m × 7.5 m). Participants learned the maze by moving along a fixed path past the maze's landmarks (paintings). Subsequently, participants experienced either a non-stress condition, or a high-stress condition tasking them with navigating the maze. In the high-stress condition, their initial path was blocked, the environment was darkened, threatening music was played, fog obstructed more distal views of the environment, and participants were given a time limit of 20 s with a countdown timer displayed at the top of their screen. On trials where the path was blocked, we found self-reported stress levels and distance traveled increased while trial completion rate decreased (as compared to non-stressed control trials). On unblocked stress trials, participants were less likely to take a shortcut and consequently navigated less efficiently compared to control trials. Participants with more trait spatial anxiety reported more stress and navigated less efficiently. Overall, our results suggest that navigational abilities change considerably under high-stress conditions.


Subject(s)
Spatial Navigation , Stress, Physiological , Virtual Reality , Female , Humans , Individuality , Maze Learning , Male , Adolescent , Young Adult , Adult
3.
Cogn Res Princ Implic ; 9(1): 16, 2024 03 19.
Article in English | MEDLINE | ID: mdl-38504081

ABSTRACT

Given how commonly GPS is now used in everyday navigation, it is surprising how little research has been dedicated to investigating variations in its use and how such variations may relate to navigation ability. The present study investigated general GPS dependence, how people report using GPS in various navigational scenarios, and the relationship between these measures and spatial abilities (assessed by self-report measures and the ability to learn the layout of a novel environment). GPS dependence is an individual's perceived need to use GPS in navigation, and GPS usage is the frequency with which they report using different functions of GPS. The study also assessed whether people modulate reported use of GPS as a function of their familiarity with the location in which they are navigating. In 249 participants over two preregistered studies, reported GPS dependence was negatively correlated with objective navigation performance and self-reported sense of direction, and positively correlated with spatial anxiety. Greater reported use of GPS for turn-by-turn directions was associated with a poorer sense of direction and higher spatial anxiety. People reported using GPS most frequently for time and traffic estimation, regardless of ability. Finally, people reported using GPS less, regardless of ability, when they were more familiar with an environment. Collectively these findings suggest that people moderate their use of GPS, depending on their knowledge, ability, and confidence in their own abilities, and often report using GPS to augment rather than replace spatial environmental knowledge.


Subject(s)
Spatial Navigation , Humans , Learning , Recognition, Psychology , Self Report
4.
J Intell ; 12(1)2024 Jan 16.
Article in English | MEDLINE | ID: mdl-38248906

ABSTRACT

Spatial thinking skills are associated with performance, persistence, and achievement in science, technology, engineering, and mathematics (STEM) school subjects. Because STEM knowledge and skills are integral to developing a well-trained workforce within and beyond STEM, spatial skills have become a major focus of cognitive, developmental, and educational research. However, these efforts are greatly hampered by the current lack of access to reliable, valid, and well-normed spatial tests. Although there are hundreds of spatial tests, they are often hard to access and use, and information about their psychometric properties is frequently lacking. Additional problems include (1) substantial disagreement about what different spatial tests measure-even two tests with similar names may measure very different constructs; (2) the inability to measure some STEM-relevant spatial skills by any existing tests; and (3) many tests only being available for specific age groups. The first part of this report delineates these problems, as documented in a series of structured and open-ended interviews and surveys with colleagues. The second part outlines a roadmap for addressing the problems. We present possibilities for developing shared testing systems that would allow researchers to test many participants through the internet. We discuss technological innovations, such as virtual reality, which could facilitate the testing of navigation and other spatial skills. Developing a bank of testing resources will empower researchers and educators to explore and support spatial thinking in their disciplines, as well as drive the development of a comprehensive and coherent theoretical understanding of spatial thinking.

5.
J Intell ; 11(11)2023 Oct 28.
Article in English | MEDLINE | ID: mdl-37998704

ABSTRACT

Spatial ability is important for success in STEM fields but is typically measured using a small number of tests that were not developed in the STEM context, have not been normed with recent samples, or have not been subjected to modern psychometric analyses. Here, an approach to developing valid, reliable, and efficient computer-based tests of spatial skills is proposed and illustrated via the development of an efficient test of the ability to visualize cross-sections of three-dimensional (3D) objects. After pilot testing, three measures of this ability were administered online to 498 participants (256 females, aged 18-20). Two of the measures, the Santa Barbara Solids and Planes of Reference tests had good psychometric properties and measured a domain-general ability to visualize cross-sections, with sub-factors related to item difficulty. Item-level statistics informed the development of the refined versions of these tests and a combined measure composed of the most informative test items. Sex and ethnicity had no significant effects on the combined measure after controlling for mathematics education, verbal ability, and age. The measures ofcross-sectioning ability developed in the context of geology education were found to be too difficult, likely because they measured domain knowledge in addition to cross-sectioning ability. Recommendations are made for the use of cross-section tests in selection and training and for the more general development of spatial ability measures.

6.
Psychon Bull Rev ; 30(5): 1802-1813, 2023 Oct.
Article in English | MEDLINE | ID: mdl-36932307

ABSTRACT

People use environmental knowledge to maintain a sense of direction in daily life. This knowledge is typically measured by having people point to unseen locations (judgments of relative direction) or navigate efficiently in the environment (shortcutting). Some people can estimate directions precisely, while others point randomly. Similarly, some people take shortcuts not experienced during learning, while others mainly follow learned paths. Notably, few studies have directly tested the correlation between pointing and shortcutting performance. We compared pointing and shortcutting in two experiments, one using desktop virtual reality (VR) (N = 57) and one using immersive VR (N = 48). Participants learned a new environment by following a fixed route and were then asked to point to unseen locations and navigate to targets by the shortest path. Participants' performance was clustered into two groups using K-means clustering. One (lower ability) group pointed randomly and showed low internal consistency across trials in pointing, but were able to find efficient routes, and their pointing and efficiency scores were not correlated. The others (higher ability) pointed precisely, navigated by efficient routes, and their pointing and efficiency scores were correlated. These results suggest that with the same egocentric learning experience, the correlation between pointing and shortcutting depends on participants' learning ability, and internal consistency and discriminating power of the measures. Inconsistency and limited discriminating power can lead to low correlations and mask factors driving human variation. Psychometric properties, largely under-reported in spatial cognition, can advance our understanding of individual differences and cognitive processes for complex spatial tasks.


Subject(s)
Spatial Navigation , Virtual Reality , Humans , Individuality , Cognition , Learning , Aptitude
7.
Top Cogn Sci ; 15(1): 102-119, 2023 01.
Article in English | MEDLINE | ID: mdl-34973064

ABSTRACT

Navigating to goal locations in a known environment (wayfinding) can be accomplished by different strategies, notably by taking habitual, well-learned routes (response strategy) or by inferring novel paths, such as shortcuts, from spatial knowledge of the environment's layout (place strategy). Human and animal neuroscience studies reveal that these strategies reflect different brain systems, with response strategies relying more on activation of the striatum and place strategies associated with activation of the hippocampus. In addition to individual differences in strategy, recent behavioral studies show sex differences such that men use place strategies more than women, and age differences such that older adults use more response strategies than younger adults. This paper takes a comprehensive multilevel approach to understanding these differences, characterizing wayfinding as a complex information processing task. This analysis reveals factors that affect navigation strategy, including availability of the relevant type of environmental knowledge, momentary access to this knowledge, trade-offs between physical and mental effort in different navigation contexts, and risk taking. We consider how strategies are influenced by the computational demands of a navigation task and by factors that affect the neural circuits underlying navigation. We also discuss limitations of laboratory studies to date and outline priorities for future research, including relating wayfinding strategies to independent measures of spatial knowledge, and studying wayfinding strategies in naturalistic environments.


Subject(s)
Spatial Navigation , Humans , Male , Female , Aged , Spatial Navigation/physiology , Learning , Individuality
8.
Top Cogn Sci ; 15(1): 6-14, 2023 01.
Article in English | MEDLINE | ID: mdl-36203368

ABSTRACT

The aim of this issue is to take stock of cognitive science of human variation in the field of spatial navigation, an important domain in which debates have often assumed an invariant human mind. Addressing the challenge of individual differences requires cognitive scientists to change their practices in several ways. First, we need to consider how to design measures and paradigms that have adequate psychometric characteristics. Second, using reliable, efficient, and valid measures, we need to examine how people vary from time to time, both in the short run due to emotions, such as stress or time pressure, and in the longer run, due to training or living in physical environments that require wayfinding skills. Third, we need to study people different from the traditional college participants, including variations in age, gender, education, culture, physical environment, and possible interactions among these variables.


Subject(s)
Spatial Navigation , Humans , Individuality , Emotions , Cognitive Science
9.
Mem Cognit ; 50(6): 1186-1200, 2022 08.
Article in English | MEDLINE | ID: mdl-35705852

ABSTRACT

Science, Technology, Engineering, and Mathematics (STEM) domains require people to recognize and transform complex visuospatial displays that appear to vastly exceed the limits of visuospatial working memory. Here, we consider possible domain-general mechanisms that may explain this advantage: capitalizing on symmetry, a structural regularity that can produce more efficient representations. Participants briefly viewed a structure made up of three-dimensional connected cubes of different colors, which was either asymmetrical or symmetrical. After a short delay, they were asked to detect a change (colors swapping positions) within a rotated second view. In change trials, the second display always had an asymmetrical structure. The presence of symmetry in the initial view improved change detection, and performance also declined with angular disparity of the encoding and test displays. People with higher spatial ability performed better on the change-detection task, but there was no evidence that they were better at leveraging symmetry than low-spatial individuals. The results suggest that leveraging symmetrical structures can help people of all ability levels exceed typical working memory limits by constructing more efficient representations and substituting resource-demanding mental rotation operations with alternative orientation-independent strategies.


Subject(s)
Spatial Navigation , Humans , Mathematics , Memory, Short-Term , Space Perception
10.
Cogn Res Princ Implic ; 7(1): 19, 2022 02 19.
Article in English | MEDLINE | ID: mdl-35182236

ABSTRACT

Visual working memory (VWM) is typically measured using arrays of two-dimensional isolated stimuli with simple visual identities (e.g., color or shape), and these studies typically find strong capacity limits. Science, technology, engineering and mathematics (STEM) experts are tasked with reasoning with representations of three-dimensional (3D) connected objects, raising questions about whether those stimuli would be subject to the same limits. Here, we use a color change detection task to examine working memory capacity for 3D objects made up of differently colored cubes. Experiment 1a shows that increasing the number of parts of an object leads to less sensitivity to color changes, while change-irrelevant structural dimensionality (the number of dimensions into which parts of the structure extend) does not. Experiment 1b shows that sensitivity to color changes decreases similarly with increased complexity for multipart 3D connected objects and disconnected 2D squares, while sensitivity is slightly higher with 3D objects. Experiments 2a and 2b find that when other stimulus characteristics, such as size and visual angle, are controlled, change-irrelevant dimensionality and connectivity have no effect on performance. These results suggest that detecting color changes on 3D connected objects and on displays of isolated 2D stimuli are subject to similar set size effects and are not affected by dimensionality and connectivity when these properties are change-irrelevant, ruling out one possible explanation for scientists' advantages in storing and manipulating representations of complex 3D objects.


Subject(s)
Memory, Short-Term , Problem Solving
11.
Psychol Sci ; 32(5): 692-704, 2021 05.
Article in English | MEDLINE | ID: mdl-33819436

ABSTRACT

Accumulating evidence suggests that distinct aspects of successful navigation-path integration, spatial-knowledge acquisition, and navigation strategies-change with advanced age. Yet few studies have established whether navigation deficits emerge early in the aging process (prior to age 65) or whether early age-related deficits vary by sex. Here, we probed healthy young adults (ages 18-28) and midlife adults (ages 43-61) on three essential aspects of navigation. We found, first, that path-integration ability shows negligible effects of sex or age. Second, robust sex differences in spatial-knowledge acquisition are observed not only in young adulthood but also, although with diminished effect, at midlife. Third, by midlife, men and women show decreased ability to acquire spatial knowledge and increased reliance on taking habitual paths. Together, our findings indicate that age-related changes in navigation ability and strategy are evident as early as midlife and that path-integration ability is spared, to some extent, in the transition from youth to middle age.


Subject(s)
Spatial Navigation , Adolescent , Adult , Aged , Female , Humans , Male , Middle Aged , Young Adult
12.
Psychon Bull Rev ; 28(4): 1289-1300, 2021 Aug.
Article in English | MEDLINE | ID: mdl-33768505

ABSTRACT

Research on spatial perspective taking has suggested that including an agent in the display benefits performance. However, little research has examined the mechanisms underlying this benefit. Here, we examine how an agent benefits performance by examining its effects on three mental steps in a perspective-taking task: (1) imagining oneself at a location (station point) within in the array, (2) adopting a different perspective (heading), and (3) pointing to an object from that perspective. We also examine whether a non-agentive directional cue (an arrow) is sufficient to improve performance in an abstract map-like display. We compared a non-directional cue to two cues for position and orientation: a human figure (agentive, directional) and an arrow (non-agentive, directional). To examine the effects of cues on steps 2 and 3 of the perspective-taking process, magnitude of the initial perspective shift and pointing direction were varied across trials. Response time and error increased with the magnitude of the imagined perspective shift and pointing to the front was more accurate than pointing to the side, or back, but these effects were independent of directional cue. A directional cue alone was sufficient to improve performance relative to control, and agency did not provide additional benefit. The results overall indicate that most people adopt an embodied cognition strategy to perform this task and directional cues facilitate the first step of the perspective-taking process, imagining oneself at a location within in the array.


Subject(s)
Cognition , Cues , Humans , Reaction Time
13.
Front Psychol ; 12: 711615, 2021.
Article in English | MEDLINE | ID: mdl-35069308

ABSTRACT

The landscape of graduate science education is changing as efforts to diversify the professoriate have increased because academic faculty jobs at universities have grown scarce and more competitive. With this context as a backdrop, the present research examines the perceptions and career goals of advisors and advisees through surveys of PhD students (Study 1, N = 195) and faculty mentors (Study 2, N = 272) in science, technology, engineering, and math disciplines. Study 1 examined actual preferences and career goals of PhD students among three options: research careers, teaching careers, and non-academic careers in industry, and compared the actual preferences of students with what they perceived as being the normative preferences of faculty. Overall, students had mixed preferences but perceived that their advisors had a strong normative preference for research careers for them. Moreover, students who ranked research positions as most desirable felt the most belonging in their academic departments. Further analyses revealed no differences in career preferences as a function of underrepresented minority (URM) student status or first-generation (FG) status, but URM and FG students felt less belonging in their academic departments. Study 2 examined faculty preferences for different careers for their advisees, both in general and for current students in particular. While faculty advisors preferred students to go into research in general, when focusing on specific students, they saw their preferences as being closely aligned with the career preference of each PhD student. Faculty advisors did not perceive any difference in belonging between their students as a function of their URM status. Discrepancies between student and faculty perceptions may occur, in part, because faculty and students do not engage in sufficient discussions about the wider range of career options beyond academic research. Supporting this possibility, PhD students and faculty advisors reported feeling more comfortable discussing research careers with each other than either non-academic industry positions or teaching positions. Discussion centers on the implications of these findings for interpersonal and institutional efforts to foster diversity in the professoriate and to create open communication about career development.

14.
J Exp Psychol Hum Percept Perform ; 47(1): 103-115, 2021 Jan.
Article in English | MEDLINE | ID: mdl-33090837

ABSTRACT

Given a set of simple objects, visual working memory capacity drops from 3 to 4 units down to only 1 to 2 units when the display rotates. But real-world STEM experts somehow overcome these limits. Here, we study a potential domain-general mechanism that might help experts exceed these limits: compressing information based on redundant visual features. Participants briefly saw 4 colored shapes, either all distinct or with repetitions of color, shape, or paired Color + Shape (e.g., two green squares among a blue triangle and a yellow diamond), with a concurrent verbal suppression task. Participants reported potential swaps (change/no change) in a rotated view. In Experiments 1a through 1c, repeating features improved performance for color, shape, and paired Color + Shape. Critically, Experiments 2a and 2b found that the benefits of repetitions were most pronounced when the repeated objects shared both feature dimensions (i.e., two green squares). When color and shape repetitions were split across different objects (e.g., green square, green triangle, red triangle), the benefit was reduced to the level of a single redundant feature, suggesting that feature-based grouping underlies the redundancy benefit. Visual compression is an effective encoding strategy that can spatially tag features that repeat. (PsycInfo Database Record (c) 2020 APA, all rights reserved).


Subject(s)
Color Perception , Memory, Short-Term , Humans
15.
Br J Educ Psychol ; 91(1): 409-441, 2021 Mar.
Article in English | MEDLINE | ID: mdl-32730695

ABSTRACT

BACKGROUND: The role of gender in both spatial and mathematics performance has been extensively studied separately, with a male advantage often found in spatial tasks and mathematics from adolescence. Spatial reasoning is consistently linked to mathematics proficiency, yet despite this, little research has investigated the role of spatial orientation and gender in the relationship between spatial reasoning and mathematics. AIMS: In the present study, three spatial reasoning constructs (mental rotation, spatial visualization, and spatial orientation) were examined for their unique contributions to mathematics performance in two samples (Study 1: grade 5; Study 2: grade 8). In light of the emerging gender gap in mathematics as children develop, these relationships were explored as a function of gender. SAMPLE: Eighty-four fifth-grade students participated in Study 1 (43 females, 41 males; mean age = 11.19 years). Nine hundred and three eighth-grade students participated in Study 2 (498 females, 405 males; mean age = 13.83 years). METHODS: The three spatial reasoning constructs (mental rotation, spatial visualization, and spatial orientation) were examined for their unique contributions to mathematics performance for females and males in general and across different mathematical content (geometry-measurement and number sense). RESULTS: Spatial factors accounted for 51% of the variance in math scores in Study 1 (grade 5) and 32% of the variance in math scores in Study 2 (grade 8). In both studies, spatial factors predicted a larger proportion of variance in geometry-measurement than for number sense. Spatial orientation was found to be a unique contributor in all mathematics models, object-based spatial skills (mental rotation and spatial visualization) varied in their contribution to math performance depending on mathematics content and gender. CONCLUSIONS: The present work highlights the unique contribution of spatial orientation in the spatial-mathematics relationship and provides insights into the nature of gender differences in mathematical problem-solving as a function of spatial reasoning and mathematics content.


Subject(s)
Aptitude , Problem Solving , Adolescent , Child , Cognition , Female , Humans , Male , Mathematics , Space Perception
16.
Cogn Res Princ Implic ; 5(1): 25, 2020 06 03.
Article in English | MEDLINE | ID: mdl-32494941

ABSTRACT

BACKGROUND: This study investigated the impact of handedness on a common spatial abilities task, the mental rotation task (MRT). The influence of a right-handed world was contrasted with people's embodied experience with their own hands by testing both left- and right-handed people on an MRT of right- and left-hand stimuli. An additional consideration is the influence of matching the shape of the hand stimuli with the proprioception of one's own hands. Two orthogonal hypothesis axes were crossed to yield four competing hypotheses. One axis contrasted (i) embodied experience versus (ii) world knowledge; the other axis contrasted (a) the match between the visual image of a hand on the screen and one's own hand versus (b) the resemblance of the shape outline information from the hand stimuli with the proprioception of one's own hands. RESULTS: Among people with mixed handedness, right-handers performed more accurately for left-hand stimuli, while left-handers had a trend for higher accuracy for right-hand stimuli. For people with extreme handedness, right-handers outperformed left-handers. Regardless of group, there was no significant variation in performance for left-hand stimuli, with only right-hand stimuli producing significant variation. CONCLUSIONS: No hypothesis fully aligned with all the data. For left-hand stimuli, the consistent performance across groups does not provide support for embodied experience, while world knowledge might influence all groups similarly. Alternatively, the within-group variation for mixed-handed people supports embodied experience in the hand MRT, likely processed through visual-proprioceptive integration.


Subject(s)
Functional Laterality/physiology , Gestures , Hand , Imagination/physiology , Proprioception/physiology , Space Perception/physiology , Adult , Female , Humans , Male , Rotation
17.
Cogn Res Princ Implic ; 5(1): 18, 2020 04 18.
Article in English | MEDLINE | ID: mdl-32306227

ABSTRACT

Working memory capacity is known to predict the performance of novices and experts on a variety of tasks found in STEM (Science, Technology, Engineering, and Mathematics). A common feature of STEM tasks is that they require the problem solver to encode and transform complex spatial information depicted in disciplinary representations that seemingly exceed the known capacity limits of visuospatial working memory. Understanding these limits and how visuospatial information is encoded and transformed differently by STEM learners presents new avenues for addressing the challenges students face while navigating STEM classes and degree programs. Here, we describe two studies that explore student accuracy at detecting color changes in visual stimuli from the discipline of chemistry. We demonstrate that both naive and novice chemistry students' encoding of visuospatial information is affected by how information is visually structured in "chunks" prevalent across chemistry representations. In both studies we show that students are more accurate at detecting color changes within chemistry-relevant chunks compared to changes that occur outside of them, but performance was not affected by the dimensionality of the structure (2D vs 3D) or the presence of redundancies in the visual representation. These studies support the hypothesis that strategies for chunking the spatial structure of information may be critical tools for transcending otherwise severely limited visuospatial capacity in the absence of expertise.


Subject(s)
Space Perception/physiology , Thinking/physiology , Visual Perception/physiology , Adult , Chemistry , Color Perception/physiology , Engineering , Humans , Mathematics , Science , Students , Technology , Universities , Young Adult
18.
Behav Res Methods ; 52(2): 799-812, 2020 04.
Article in English | MEDLINE | ID: mdl-31347037

ABSTRACT

In three experiments, we compared performance on a paper-based perspective-taking task (the Spatial Orientation Test [SOT]; Hegarty & Waller, 2004) with performance on a computer-based version of the task. The computer-based version automates scoring angular errors, allows for different stimulus orders to be given to each participant, and allows for different testing time limits. In Experiment 1, the two media used different objects and mirror-image stimulus arrays in the two versions to mitigate the effects of memory for specific objects or responses. In Experiments 2 and 3, the two media used identical objects (also in a mirrored arrangement), to provide a more equivalent between-media comparison. We also substituted new objects for objects in the original version that had an inherent front/back (e.g., a car) and/or that were animate; directional or animate objects may add variance that is unrelated to perspective-taking ability. Experiment 3 used clarified instructions and a sample size sufficient to examine relatively small differences between the media as well as sex differences. Overall, the computer-based version produced performance that was similar to that of the paper-based version in terms of the rank-order of the participants. The new computer and paper versions of the SOT also had similar correlations with the Money Road Map test and the Santa Barbara Sense of Direction questionnaire, adding support to the claim that the computerized SOT is tapping into the same skill as the paper-based version. We provide a Java version of the new SOT, along with pdf files of instructions and practice stimuli, on the Open Science Framework website.


Subject(s)
Orientation, Spatial , Space Perception , Computers , Female , Humans , Male , Memory
19.
Mem Cognit ; 47(7): 1401-1414, 2019 10.
Article in English | MEDLINE | ID: mdl-31102190

ABSTRACT

Individual differences in navigation strategy in the dual-solution paradigm (DSP) indicate that some people prefer to take learned routes, while others prefer to take shortcuts (Boone, Gong, & Hegarty, Memory & Cognition, 46, 909-922, 2018; Marchette, Bakker, & Shelton, Journal of Neuroscience, 31, 15264-15268, 2011). Although work using the DSP has highlighted biases toward certain navigation strategies within individuals, a question remains as to why navigators do show a bias. Here, we questioned whether a bias toward navigation by learned routes indicates inability to take shortcuts, or whether other factors are at play, such as task demands and preferences. In two experiments, we began to untangle the association between the ability to construct survey knowledge, which is necessary if one is to take shortcuts (i.e., competence), and navigation strategy (i.e., performance) in virtual-reality navigation. Participants learned a route through a virtual environment and then navigated to goal locations in two experimental sessions. In Experiment 1, each participant navigated under two different instructions ("go to the goal" vs. "take the shortest path to the goal"), whereas in Experiment 2 two groups navigated under the same instructions in both sessions. Converging results from these experiments indicated that participants used more shortcuts overall under the shortcut instructions, and that this was not attributable to additional task exposure. Men were more likely to take shortcuts, under both the standard and shortcut instructions. This work indicates that the use of learned routes in the DSP does not necessarily imply that a person cannot take a shortcut, highlighting a dissociation between strategy and ability.


Subject(s)
Aptitude , Individuality , Problem Solving , Spatial Navigation , Choice Behavior , Distance Perception , Female , Humans , Male , Maze Learning , Memory, Short-Term , Orientation , Sex Factors , Virtual Reality , Young Adult
20.
Mem Cognit ; 47(5): 1031-1043, 2019 07.
Article in English | MEDLINE | ID: mdl-30783909

ABSTRACT

Including an avatar in the array in a spatial perspective-taking test improves performance, but it is not clear why. Different aspects of an avatar, including its directional nature, its agency (perceived ability for action), and its interactivity, may all influence perspective-taking performance. Experiment 1 examined how performance was influenced by a social directional cue (an avatar) and an abstract directional cue (an arrow). Participants performed best in the avatar condition and no better in the arrow condition than in a control condition. These results suggest that directionality of the cue alone is not sufficient to facilitate performance on this task. Experiment 2 compared an avatar to a concrete directional cue that was grounded in everyday experience interacting with objects, but was non-agentive (a chair). There was no significant difference between the avatar and the chair conditions, which both outperformed the control condition. Participants in both experiments and all conditions primarily reported utilizing mental simulation strategies that involved imagining themselves in the array of objects. The results suggest that grounding the task in everyday interactions with people or objects facilitates this mental simulation process and more generally enhances performance on perspective-taking tasks.


Subject(s)
Cues , Imagination/physiology , Social Perception , Space Perception/physiology , Theory of Mind/physiology , Adolescent , Adult , Female , Humans , Male , Virtual Reality , Young Adult
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