Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 5 de 5
Filter
Add more filters










Database
Language
Publication year range
1.
Sci Rep ; 14(1): 8596, 2024 Apr 13.
Article in English | MEDLINE | ID: mdl-38615047

ABSTRACT

A popular technique to modulate visual input during search is to use gaze-contingent windows. However, these are often rather discomforting, providing the impression of visual impairment. To counteract this, we asked participants in this study to search through illuminated as well as dark three-dimensional scenes using a more naturalistic flashlight with which they could illuminate the rooms. In a surprise incidental memory task, we tested the identities and locations of objects encountered during search. Importantly, we tested this study design in both immersive virtual reality (VR; Experiment 1) and on a desktop-computer screen (Experiment 2). As hypothesized, searching with a flashlight increased search difficulty and memory usage during search. We found a memory benefit for identities of distractors in the flashlight condition in VR but not in the computer screen experiment. Surprisingly, location memory was comparable across search conditions despite the enormous difference in visual input. Subtle differences across experiments only appeared in VR after accounting for previous recognition performance, hinting at a benefit of flashlight search in VR. Our findings highlight that removing visual information does not necessarily impair location memory, and that screen experiments using virtual environments can elicit the same major effects as VR setups.

2.
Psychol Sci ; 33(9): 1463-1476, 2022 09.
Article in English | MEDLINE | ID: mdl-35942922

ABSTRACT

Successful adaptive behavior requires efficient attentional and locomotive systems. Previous research has thoroughly investigated how we achieve this efficiency during natural behavior by exploiting prior knowledge related to targets of our actions (e.g., attending to metallic targets when looking for a pot) and to the environmental context (e.g., looking for the pot in the kitchen). Less is known about whether and how individual nontarget components of the environment support natural behavior. In our immersive virtual reality task, 24 adult participants searched for objects in naturalistic scenes in which we manipulated the presence and arrangement of large, static objects that anchor predictions about targets (e.g., the sink provides a prediction for the location of the soap). Our results show that gaze and body movements in this naturalistic setting are strongly guided by these anchors. These findings demonstrate that objects auxiliary to the target are incorporated into the representations guiding attention and locomotion.


Subject(s)
Eye Movements , Virtual Reality , Adult , Attention , Humans , Locomotion , Pattern Recognition, Visual , Soaps
3.
J Eye Mov Res ; 15(3)2022.
Article in English | MEDLINE | ID: mdl-37215533

ABSTRACT

Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on twodimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios. In our study, we used scene inversion in virtual reality in combination with eye tracking to investigate the mechanisms of repeated visual search through three-dimensional immersive indoor scenes. Scene inversion affected all gaze and head measures except fixation durations and saccade amplitudes. Our behavioral results, surprisingly, did not entirely follow as hypothesized: While search efficiency dropped significantly in inverted scenes, participants did not utilize more memory as measured by search time slopes. This indicates that despite the disruption, participants did not try to compensate the increased difficulty by using more memory. Our study highlights the importance of investigating classical experimental paradigms in more naturalistic scenarios to advance research on daily human behavior.

4.
Brain Sci ; 11(1)2021 Jan 04.
Article in English | MEDLINE | ID: mdl-33406655

ABSTRACT

Repeated search studies are a hallmark in the investigation of the interplay between memory and attention. Due to a usually employed averaging, a substantial decrease in response times occurring between the first and second search through the same search environment is rarely discussed. This search initiation effect is often the most dramatic decrease in search times in a series of sequential searches. The nature of this initial lack of search efficiency has thus far remained unexplored. We tested the hypothesis that the activation of spatial priors leads to this search efficiency profile. Before searching repeatedly through scenes in VR, participants either (1) previewed the scene, (2) saw an interrupted preview, or (3) started searching immediately. The search initiation effect was present in the latter condition but in neither of the preview conditions. Eye movement metrics revealed that the locus of this effect lies in search guidance instead of search initiation or decision time, and was beyond effects of object learning or incidental memory. Our study suggests that upon visual processing of an environment, a process of activating spatial priors to enable orientation is initiated, which takes a toll on search time at first, but once activated it can be used to guide subsequent searches.

5.
Cognition ; 196: 104147, 2020 03.
Article in English | MEDLINE | ID: mdl-32004760

ABSTRACT

We use representations and expectations formed during life-long learning to support attentional allocation and perception. In comparison to traditional laboratory investigations, real-world memory formation is usually achieved without explicit instruction and on-the-fly as a by-product of natural interactions with our environment. Understanding this process and the quality of naturally formed representations is critical to understanding how memory is used to guide attention and perception. Utilizing immersive, navigable, and realistic virtual environments, we investigated incidentally generated memory representations by comparing them to memories for items which were explicitly memorized. Participants either searched for objects embedded in realistic indoor environments or explicitly memorized them for follow-up identity and location memory tests. We show for the first time that memory for the identity of naturalistic objects and their location in 3D space is higher after incidental encoding compared to explicit memorization, even though the subsequent memory tests came as a surprise to participants. Relating gaze behavior to memory performance revealed that encoding time was more predictive of subsequent memory when participants explicitly memorized an item, compared to incidentally encoding it. Our results suggest that the active nature of guiding attentional allocation during proactive behavior allows for behaviorally optimal formation and utilization of representations. This highlights the importance of investigating cognition under ecologically valid conditions and shows that understanding the most natural processes for encoding and maintaining information is critical for understanding adaptive behavior.


Subject(s)
Goals , Motivation , Attention , Learning , Memory
SELECTION OF CITATIONS
SEARCH DETAIL
...