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1.
Hum Factors ; 42(3): 458-69, 2000.
Article in English | MEDLINE | ID: mdl-11132807

ABSTRACT

We evaluated the prediction that postural instability would precede the subjective symptoms of motion sickness in a fixed-base flight simulator. Participants sat in a cockpit in a video projection dome and were exposed to optical flow that oscillated in the roll axis with exposure durations typical of flight simulation. The frequencies of oscillation were those that characterize spontaneous postural sway during stance. Head motion was measured prior to and during exposure to imposed optical flow. Of 14 participants, 6 were classified as motion sick, either during or after exposure to the optical oscillation. Prior to the onset of subjective symptoms, head motion among participants who later became sick was significantly greater than among participants who did not become motion sick. We argue that the results support the postural instability theory of motion sickness. Actual or potential applications include the prevention or mitigation of motion sickness in virtual environments.


Subject(s)
Motion Sickness , Posture/physiology , Space Simulation , Syncope , Adult , Analysis of Variance , Female , Humans , Male , Sensitivity and Specificity
2.
Hum Factors ; 40(3): 452-60, 1998 Sep.
Article in English | MEDLINE | ID: mdl-9849103

ABSTRACT

An experiment was conducted to evaluate the effects of localized auditory information on visual target detection performance. Visual targets were presented on either a wide field-of-view dome display or a helmet-mounted display and were accompanied by either localized, nonlocalized, or no auditory information. The addition of localized auditory information resulted in significant increases in target detection performance and significant reductions in workload ratings as compared with conditions in which auditory information was either nonlocalized or absent. Qualitative and quantitative analyses of participants' head motions revealed that the addition of localized auditory information resulted in extremely efficient and consistent search strategies. Implications for the development and design of multisensory virtual environments are discussed. Actual or potential applications of this research include the use of spatial auditory displays to augment visual information presented in helmet-mounted displays, thereby leading to increases in performance efficiency, reductions in physical and mental workload, and enhanced spatial awareness of objects in the environment.


Subject(s)
Cues , Data Display , Sound Localization , Task Performance and Analysis , Visual Perception , Adult , Female , Head Protective Devices , Humans , Male , Space Perception
3.
Int J Hum Comput Interact ; 10(2): 135-87, 1998.
Article in English | MEDLINE | ID: mdl-11542908

ABSTRACT

This report represents a committee summary of the current state of knowledge regarding aftereffects and sense of presence in virtual environments (VEs). The work presented in this article, and the proposed research agenda, are the result of a special session that was set up in the framework of the Seventh International Conference on Human Computer Interaction. Recommendations were made by the committee regarding research needs in aftereffects and sense of presence, and, where possible, priorities were suggested. The research needs were structured in terms of the short, medium, and long term and, if followed, should lead toward the effective use of VE technology. The 2 most critical research issues identified were (a) standardization and use of measurement approaches for aftereffects and (b) identification and prioritization of sensorimotor discordances that drive aftereffects. Identification of aftereffects countermeasures (i.e., techniques to assist users in readily transitioning between the real and virtual worlds), reduction of system response latencies, and improvements in tracking technology were also thought to be of critical importance.


Subject(s)
Adaptation, Physiological , Cybernetics , Ergonomics , Motion Sickness/prevention & control , User-Computer Interface , Computer Simulation , Disease Susceptibility , Equipment Design , Humans , Man-Machine Systems , Motion Sickness/etiology , Psychophysiology , Research/trends
4.
Stud Health Technol Inform ; 50: 336-40, 1998.
Article in English | MEDLINE | ID: mdl-10180563

ABSTRACT

The purpose of the research proposed herein is to develop an empirical, methodological tool for the assessment of visual depth perception in virtual environments (VEs). Our goal is to develop and employ a behaviorally-based method for assessing the impact of VE design features on the perception of visual depth as indexed by the performance of fundamental perceptual-motor activities. Specifically, in this experiment we will assess the affect of two dimensions of VE system design--(1) viewing condition or "level of immersion", and (2) layout/design of the VE--on the performance of an engaging, game-like task. The characteristics of the task to be employed are as follows--(1) it places no demands on cognition in the form of problem solving, retrieval of previously learned information, or other analytic activity in order to assure that (2) variations in task performance can be exclusively attributed to the extent to which the experimental factors influence visual depth perception. Subjects' performance will be assessed in terms of the speed and accuracy of task performance, as well as underlying dimensions of performance such as workload, fatigue, and physiological well being (i.e., cybersickness). The results of this experiment will provide important information on the effect of VE immersion and other VE design issues on human perception and performance. Further development, refinement, and validation of this behaviorally-based methodology will be pursued to provide user-centered design criteria for the design and use of VE systems.


Subject(s)
Anatomy/education , Computer-Assisted Instruction , Depth Perception , Education, Medical, Undergraduate , Humans , Psychomotor Performance , Task Performance and Analysis
5.
Percept Mot Skills ; 85(3 Pt 2): 1139-54, 1997 Dec.
Article in English | MEDLINE | ID: mdl-9450264

ABSTRACT

A study involving 8 Air Force pilots was conducted to examine the efficacy of a force-reflecting joystick to improve performance during a simulated landing task in wind turbulence. By adding certain force characteristics to a joystick, it was of interest to see if performance may change, different control effort may be utilized, and workload measures may be altered based on the joystick utilized. The main results show that certain performance measures significantly improved by having the force reflection condition on. The implications of this study are that in certain types of precision tracking tasks, subjected to external disturbances, the addition of the force characteristics to the joystick can significantly improve performance, result in less effort for control, and lower subjective workload.


Subject(s)
Aircraft/instrumentation , Man-Machine Systems , Touch , Accidents, Aviation/prevention & control , Aerospace Medicine , Humans , Orientation , Pressure , Psychophysics , Wind
6.
J Vestib Res ; 6(5): 331-41, 1996.
Article in English | MEDLINE | ID: mdl-8887891

ABSTRACT

Vection (V) refers to the compelling visual illusion of self-motion experienced by stationary individuals when viewing moving visual surrounds. The phenomenon is of theoretical interest because of its relevance for understanding the neural basis of ordinary self-motion perception, and of practical importance because it is the experience that makes simulation, virtual reality displays, and entertainment devices more vicarious. This experiment was performed to address whether an optokinetically induced vection illusion exhibits monotonic and stable psychometric properties and whether individuals differ reliably in these (V) perceptions. Subjects were exposed to varying velocities of the circular vection (CV) display in an optokinetic (OKN) drum 2 meters in diameter in 5 one-hour daily sessions extending over a 1 week period. For grouped data, psychophysical scalings of velocity estimates showed that exponents in a Stevens' type power function were essentially linear (slope = 0.95) and largely stable over sessions. Latencies were slightly longer for the slowest and fastest induction stimuli, and the trend over sessions for average latency was longer as a function of practice implying time course adaptation effects. Test-retest reliabilities for individual slope and intercept measures were moderately strong (r = 0.45) and showed no evidence of superdiagonal form. This implies stability of the individual circularvection (CV) sensitivities. Because the individual CV scores were stable, reliabilities were improved by averaging 4 sessions in order to provide a stronger retest reliability (r = 0.80). Individual latency responses were highly reliable (r = 0.80). Mean CV latency and motion sickness symptoms were greater in males than in females. These individual differences in CV could be predictive of other outcomes, such as susceptibility to disorientation or motion sickness, and for CNS localization of visual-vestibular interactions in the experience of self-motion.


Subject(s)
Afterimage/physiology , Motion Perception/physiology , Nystagmus, Optokinetic/physiology , Rotation , Female , Humans , Male , Psychophysics
7.
Int J Aviat Psychol ; 6(4): 321-34, 1996.
Article in English | MEDLINE | ID: mdl-11540400

ABSTRACT

An experiment was conducted to assess visual target detection performance using a helmet-mounted display (HMD) and a conventional flight simulation dome display. Measures of workload and mood were also obtained. Participants in both viewing conditions scanned an area 120 degrees vertical by 240 degrees horizontal while attempting to locate targets that appeared to be approaching them from one of a possible 18 locations. Results indicated significantly superior performance in the conventional dome display. Workload and mood measures also showed a significant advantage for the dome display. Results are discussed in terms of their implications for the design and use of HMD systems as components of airborne virtual environment interfaces.


Subject(s)
Affect , Data Display , Task Performance and Analysis , Visual Perception , Workload , Adult , Aircraft/instrumentation , Aviation/instrumentation , Equipment Design , Ergonomics , Fatigue , Female , Head Protective Devices , Humans , Male , Military Personnel , Reaction Time , United States , Vision, Ocular
8.
Aviat Space Environ Med ; 64(7): 612-8, 1993 Jul.
Article in English | MEDLINE | ID: mdl-8357314

ABSTRACT

The relationship between the dark focus of accommodation and simulator sickness, a form of motion sickness, was examined in three experiments. In Experiment 1, dark focus was measured in 18 college students in a laboratory setting before and after they viewed a projected motion scene depicting low altitude helicopter flight. In Experiments 2 and 3, dark focus was measured in pilots (N = 16 and 23, respectively) before and after they "flew" in moving-base helicopter flight simulators with optical infinity CRT visual systems. The results showed that individuals who experienced simulator sickness had either an inward (myopic) change in dark focus (Experiments 1 and 3) or attenuated outward shifts in dark focus (Experiment 2) relative to participants who did not get sick. These results are consonant with the hypothesis that parasympathetic activity, which may be associated with simulator sickness, should result in changes in dark focus that are in a myopic direction. Night vision goggles, virtual environments, extended periods in microgravity, and heads-up displays all produce related visual symptomatology. Changes in dark focus may occur in these conditions, as well, and should be measured.


Subject(s)
Accommodation, Ocular/physiology , Aerospace Medicine , Dark Adaptation/physiology , Motion Sickness/physiopathology , Adult , Aircraft , Autonomic Nervous System/physiology , Humans , Male
9.
Appl Ergon ; 22(4): 231-9, 1991 Aug.
Article in English | MEDLINE | ID: mdl-11537558

ABSTRACT

The purpose of this research was to identify visual scene content important in helicopter shipboard landings, particularly in the hover phase, for further study in a research simulator. A second purpose was to illustrate the use of a methodology (Protocol Analysis) which may hold promise for many areas of human factors research. Discussions with pilots, reviews of relevant Naval Aviation Training and Operational Procedures (NATOPS) manuals and observation of simulated helicopter shipboard landings suggested that the visual elements required in helicopter shipboard landings may depend upon whether experienced or inexperienced pilots are flying, a simulator or an aircraft is flown, the environment is day or night, or the pilot seeks to acquire or maintain a skill level. A scenario involving an experienced pilot flying dusk/night approaches in a simulator was intensively studied. As he flew each approach, the pilot dictated real-time verbal protocols of his visual and control activities. These protocols were subsequently partitioned by the authors into nine phases defined in terms of range or altitude from the ship, and the visual tasks required in each segment were described. An outcome of this analysis was a list of visual cue augmentations that may be useful for providing augmented feedback in training.


Subject(s)
Aviation/methods , Research Design , Task Performance and Analysis , Aircraft , Data Display , Humans , Visual Perception
10.
Mil Psychol ; 2(3): 171-81, 1990.
Article in English | MEDLINE | ID: mdl-11537522

ABSTRACT

Simulator sickness has been identified as a form of motion sickness in which users of simulators exhibit symptoms characteristic of true motion sickness. In a fixed-base simulator, visual and vestibular sources of information specifying dynamic orientation are in conflict to the extent that the optical flow pattern viewed by the pilot creates a compelling illusion of self-motion, which is not corroborated by the inertial forces transmitted through the vestibular sense organs. Visually induced illusory self-motion is known as vection, and a strict interpretation of sensory conflict theory of motion sickness suggests that vection in a fixed-base simulator would be a necessary precondition for simulator sickness. Direct confirmation of this relation is reported in this article.


Subject(s)
Aviation/education , Motion Sickness/etiology , Motion Sickness/psychology , Optical Illusions , Adolescent , Adult , Aerospace Medicine , Humans , Male , Proprioception , Surveys and Questionnaires
11.
Acta Psychol (Amst) ; 48(1-3): 203-13, 1981 Aug.
Article in English | MEDLINE | ID: mdl-7304228

ABSTRACT

An experiment was conducted to determine whether accuracy and efficiency of detecting loss in one's own forward speed are constant when optical information is invariant over a wide range of environmental variables. Deceleration rate, initial forward velocity, and altitude were varied so as to isolate initial optical flow rate, optical flow deceleration, and optical flow damping invariants specified in observer-relevant metrics. The candidate resulting in the most consistent effect on performance was global damping, which specifies a contrast of flow deceleration with initial flow rate. The finding is a first step toward validating a procedure for identifying functional invariants by assessing the usefulness of mathematically specified optical information for the perception of egomotion. The research represents both a methodological development and empirical support for the broader program of ecological functionalism.


Subject(s)
Acceleration , Deceleration , Discrimination, Psychological , Kinesthesis , Altitude , Computers , Humans , Visual Perception
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