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1.
IEEE Trans Vis Comput Graph ; 24(10): 2773-2786, 2018 10.
Article in English | MEDLINE | ID: mdl-29028201

ABSTRACT

The original Summed Area Table (SAT) structure is designed for handling 2D rectangular data. Due to the nature of spherical functions, the SAT structure cannot handle cube maps directly. This paper proposes a new SAT structure for cube maps and develops the corresponding lookup algorithm. Our formulation starts by considering a cube map as part of an auxiliary 3D function defined in a 3D rectangular space. We interpret the 2D integration process over the cube map surface as a 3D integration over the auxiliary 3D function. One may suggest that we can create a 3D SAT for this auxiliary function, and then use the 3D SAT to achieve the 3D integration. However, it is not practical to generate or store this special 3D SAT directly. This 3D SAT has some nice properties that allow us to store it in a storage-friendly data structure, namely Summed Area Cube Map (SACM). A SACM can be stored in a standard cube map texture. The lookup algorithm of our SACM structure can be implemented efficiently on current graphics hardware. In addition, the SACM structure inherits the favorable properties of the original SAT structure.

2.
IEEE Trans Vis Comput Graph ; 17(1): 51-63, 2011 Jan.
Article in English | MEDLINE | ID: mdl-21071787

ABSTRACT

Cube mapping is widely used in many graphics applications due to the availability of hardware support. However, it does not sample the spherical surface evenly. Recently, a uniform spherical mapping, isocube mapping, was proposed. It exploits the six-face structure used in cube mapping and samples the spherical surface evenly. Unfortunately, some texels in isocube mapping are not rectilinear. This nonrectilinear property may degrade the filtering quality. This paper proposes a novel spherical mapping, namely unicube mapping. It has the advantages of cube mapping (exploitation of hardware and rectilinear structure) and isocube mapping (evenly sampling pattern). In the implementation, unicube mapping uses a simple function to modify the lookup vector before the conventional cube map lookup process. Hence, unicube mapping fully exploits the cube map hardware for real-time filtering and lookup. More importantly, its rectilinear partition structure allows a direct and real-time acquisition of the texture environment. This property facilitates dynamic environment mapping in a real time manner.


Subject(s)
Algorithms , Computer Graphics , Computer-Aided Design , Environment Design , Image Interpretation, Computer-Assisted/methods , Imaging, Three-Dimensional/methods , User-Computer Interface , Equipment Design , Humans , Numerical Analysis, Computer-Assisted
3.
IEEE Trans Vis Comput Graph ; 16(1): 43-56, 2010.
Article in English | MEDLINE | ID: mdl-19910660

ABSTRACT

This paper proposes a novel multiscale spherical radial basis function (MSRBF) representation for all-frequency lighting. It supports the illumination of distant environment as well as the local illumination commonly used in practical applications, such as games. The key is to define a multiscale and hierarchical structure of spherical radial basis functions (SRBFs) with basis functions uniformly distributed over the sphere. The basis functions are divided into multiple levels according to their coverage (widths). Within the same level, SRBFs have the same width. Larger width SRBFs are responsible for lower frequency lighting while the smaller width ones are responsible for the higher frequency lighting. Hence, our approach can achieve the true all-frequency lighting that is not achievable by the single-scale SRBF approach. Besides, the MSRBF approach is scalable as coarser rendering quality can be achieved without reestimating the coefficients from the raw data. With the homogeneous form of basis functions, the rendering is highly efficient. The practicability of the proposed method is demonstrated with real-time rendering and effective compression for tractable storage.


Subject(s)
Algorithms , Computer Graphics , Imaging, Three-Dimensional/methods , Lighting/methods , Models, Theoretical , User-Computer Interface , Computer Simulation
4.
IEEE Trans Neural Netw ; 20(12): 1987-93, 2009 Dec.
Article in English | MEDLINE | ID: mdl-19822473

ABSTRACT

An illumination adjustable image (IAI) contains a large number of prerecorded images under various light directions. Relighting a scene under complicated lighting conditions can be achieved from the IAI. Using the radial basis function (RBF) approach to represent an IAI is proven to be more efficient than using the spherical harmonic approach. However, to represent high-frequency lighting effects, we need to use many RBFs. Hence, the relighting speed could be very slow. This brief investigates a partial reconstruction scheme for relighting an IAI based on the locality of RBFs. Compared with the conventional RBF and spherical harmonics (SH) approaches, the proposed scheme has a much faster relighting speed under the similar distortion performance.


Subject(s)
Image Interpretation, Computer-Assisted/methods , Lighting , Neural Networks, Computer , Optical Phenomena , Pattern Recognition, Automated/methods , Humans
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