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1.
Account Res ; 27(2): 107-113, 2020 02.
Article in English | MEDLINE | ID: mdl-31986907

ABSTRACT

Responding to the so-called reproducibility crisis, various disciplines have proposed - and some have implemented - changes in research practices and policies. These changes have been aligned with a restricted and rather uniform conceptualization of what science is, and knowledge is made. However, knowledge-making is not a uniform affair. Here, we reflect on a salient fault line running through Wissenschaft (the whole of academic knowledge making, spanning the sciences and humanities), grounded in the relationship between the acts of research and writing, separating research as reporting from research as writing. We do so to demonstrate that replication and replicability cannot be treated as uniformly applicable and that assessment and improvement of research quality invites various tools and strategies. Among those, replication is important, but not omnipresent. Considering these other tools and strategies in context allows us to situate the value of replication for knowledge making as a whole.


Subject(s)
Ethics, Research , Reproducibility of Results , Humans , Morals , Periodicals as Topic/ethics , Periodicals as Topic/standards
3.
Sci Eng Ethics ; 22(1): 237-50, 2016 Feb.
Article in English | MEDLINE | ID: mdl-25694205

ABSTRACT

While education in ethics and the responsible conduct of research (RCR) is widely acknowledged as an essential component of graduate education, particularly in the STEM disciplines (science, technology, engineering, and math), little consensus exists on how best to accomplish this goal. Recent years have witnessed a turn toward the use of games in this context. Drawing from two NSF-funded grants (one completed and one on-going), this paper takes a critical look at the use of games in ethics and RCR education. It does so by: (a) setting the development of research and engineering ethics games in wider historical and theoretical contexts, which highlights their promise to solve important pedagogical problems; (b) reporting on some initial results from our own efforts to develop a game; and (c) reflecting on the challenges that arise in using games for ethics education. In our discussion of the challenges, we draw out lessons to improve this nascent approach to ethics education in the STEM disciplines .


Subject(s)
Curriculum , Engineering/ethics , Ethics, Research/education , Mathematics/ethics , Science/ethics , Simulation Training , Technology/ethics , Education, Graduate , Ethics, Professional , Humans , Play and Playthings , Research
5.
Science ; 333(6039): 157-8, 2011 Jul 08.
Article in English | MEDLINE | ID: mdl-21737723
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