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1.
PLoS One ; 15(8): e0238133, 2020.
Article in English | MEDLINE | ID: mdl-32822438

ABSTRACT

Since social robots are increasingly entering areas of people's personal lives, it is crucial to examine what affects people's perceptions and evaluations of these robots. In this study, three potential influences are examined: 1) the robot's level of interaction skills, 2) the robot's expected future role as a helpful assistant or a threatening competitor, and 3) people's individual background with regard to robots and technology in general. In an experimental lab study with a 2x2 between-subjects-design (N = 162), people read a vignette describing the social robot Nao either as assistant or competitor and subsequently interacted with Nao, which either displayed high or low interaction skills. Results of a structural equation model show that the robot's interaction skill level had the strongest effect, with a low level leading to a negative evaluation of the robot's sociability and competence and subsequently a negative general evaluation of the interaction with the robot. A robot which was expected to become a competitor was also evaluated as less sociable than a robot expected to become an assistant. Overall, in case of an actual interaction with a social robot, the robot's behavior is more decisive for people's evaluations of it than their expectations or individual backgrounds.


Subject(s)
Interpersonal Relations , Robotics/instrumentation , Robotics/methods , Adult , Female , Humans , Male , Motivation/physiology , Social Skills
2.
Front Psychol ; 10: 939, 2019.
Article in English | MEDLINE | ID: mdl-31114525

ABSTRACT

Social robots, which mostly look and behave like humans, are often perceived as somehow alive and treated similar to humans, despite the fact that they are non-living electronic devices. Based on considerations of the uncertainty reduction theory, the question arises what expectancies regarding social robots people have and what sources they use to achieve these expectancies. To receive an in-depth understanding of people's expectancies regarding social robots and particularly how these expectancies are influenced by people's experiences with real robots but also with fictional robots from media, thirteen semi-structured interviews and a quantitative online study (n = 433) were conducted. Results indicate that people's experiences with robots in the media lead to high expectations regarding the skills of robots, which in turn increase people's general expectancies regarding social robots being part of the society as well as their personal lives. Furthermore, knowledge of negatively perceived fictional robots increases negative expectancies of robots becoming a threat to humans, while technical affinity reduces general robot anxiety.

3.
PLoS One ; 13(7): e0201581, 2018.
Article in English | MEDLINE | ID: mdl-30063750

ABSTRACT

Building on the notion that people respond to media as if they were real, switching off a robot which exhibits lifelike behavior implies an interesting situation. In an experimental lab study with a 2x2 between-subjects-design (N = 85), people were given the choice to switch off a robot with which they had just interacted. The style of the interaction was either social (mimicking human behavior) or functional (displaying machinelike behavior). Additionally, the robot either voiced an objection against being switched off or it remained silent. Results show that participants rather let the robot stay switched on when the robot objected. After the functional interaction, people evaluated the robot as less likeable, which in turn led to a reduced stress experience after the switching off situation. Furthermore, individuals hesitated longest when they had experienced a functional interaction in combination with an objecting robot. This unexpected result might be due to the fact that the impression people had formed based on the task-focused behavior of the robot conflicted with the emotional nature of the objection.


Subject(s)
Artificial Intelligence , Attitude , Electrical Equipment and Supplies , Emotions/physiology , Robotics , Social Skills , User-Computer Interface , Adolescent , Adult , Biomimetic Materials , Female , Humans , Interpersonal Relations , Male , Motivation , Object Attachment , Robotics/instrumentation , Young Adult
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