Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add more filters










Database
Language
Publication year range
1.
Biomed Eng Online ; 17(1): 107, 2018 Aug 06.
Article in English | MEDLINE | ID: mdl-30081927

ABSTRACT

BACKGROUND: For the functional control of prosthetic hand, it is insufficient to obtain only the motion pattern information. As far as practicality is concerned, the control of the prosthetic hand force is indispensable. The application value of prosthetic hand will be greatly improved if the stable grip of prosthetic hand can be achieved. To address this problem, in this study, a bio-signal control method for grasping control of a prosthetic hand is proposed to improve patient's sense of using prosthetic hand and the thus improving the quality of life. METHODS: A MYO gesture control armband is used to collect the surface electromyographic (sEMG) signals from the upper limb. The overlapping sliding window scheme are applied for data segmentation and the correlated features are extracted from each segmented data. Principal component analysis (PCA) methods are then deployed for dimension reduction. Deep neural network is used to generate sEMG-force regression model for force prediction at different levels. The predicted force values are input to a fuzzy controller for the grasping control of a prosthetic hand. A vibration feedback device is used to feed grasping force value back to patient's arm to improve patient's sense of using prosthetic hand and realize accurate grasping. To test the effectiveness of the scheme, 15 able-bodied subjects participated in the experiments. RESULTS: The classification results indicated that 8-channel sEMG applying all four time-domain features, with PCA reduction from 32 to 8 dimensions results in the highest classification accuracy. Based on the experimental results from 15 participants, the average recognition rate is over 95%. On the other hand, from the statistical results of standard deviation, the between-subject variations ranges from 3.58 to 1.25%, proving that the robustness and stability of the proposed approach. CONCLUSIONS: The method proposed hereto control grasping power through the patient's own sEMG signal, which achieves a high recognition rate to improve the success rate of grip and increases the sense of operation and also brings the gospel for upper extremity amputation patients.


Subject(s)
Artificial Limbs , Electromyography , Hand Strength , Hand/physiology , Machine Learning , Muscles/physiology , Principal Component Analysis , Feasibility Studies , Female , Humans , Male
2.
Biomed Eng Online ; 17(1): 74, 2018 Jun 11.
Article in English | MEDLINE | ID: mdl-29890988

ABSTRACT

BACKGROUND: There is a need for providing sensory feedback for myoelectric prosthesis users. Providing tactile feedback can improve object manipulation abilities, enhance the perceptual embodiment of myoelectric prostheses and help reduce phantom limb pain. Many amputees have referred sensation from their missing hand on their residual limbs (phantom maps). This skin area can serve as a target for providing amputees with non-invasive tactile sensory feedback. One of the challenges of providing sensory feedback on the phantom map is to define the accurate boundary of each phantom digit because the phantom map distribution varies from person to person. METHODS: In this paper, automatic phantom map detection methods based on four decomposition support vector machine algorithms and three sampling methods are proposed, complemented by fuzzy logic and active learning strategies. The algorithms and methods are tested on two databases: the first one includes 400 generated phantom maps, whereby the phantom map generation algorithm was based on our observation of the phantom maps to ensure smooth phantom digit edges, variety, and representativeness. The second database includes five reported phantom map images and transformations thereof. The accuracy and training/ classification time of each algorithm using a dense stimulation array (with 100 [Formula: see text] 100 actuators) and two coarse stimulation arrays (with 3 [Formula: see text] 5 and 4 [Formula: see text] 6 actuators) are presented and compared. RESULTS: Both generated and reported phantom map images share the same trends. Majority-pooling sampling effectively increases the training size, albeit introducing some noise, and thus produces the smallest error rates among the three proposed sampling methods. For different decomposition architectures, one-vs-one reduces unclassified regions and in general has higher classification accuracy than the other architectures. By introducing fuzzy logic to bias the penalty parameter, the influence of pooling-induced noise is reduced. Moreover, active learning with different strategies was also tested and shown to improve the accuracy by introducing more representative training samples. Overall, dense arrays employing one-vs-one fuzzy support vector machines with majority-pooling sampling have the smallest average absolute error rate (8.78% for generated phantom maps and 11.5% for reported and transformed phantom map images). The detection accuracy of coarse arrays was found to be significantly lower than for dense array. CONCLUSIONS: The results demonstrate the effectiveness of support vector machines using a dense array in detecting refined phantom map shapes, whereas coarse arrays are unsuitable for this task. We therefore propose a two-step approach, using first a non-wearable dense array to detect an accurate phantom map shape, then to apply a wearable coarse stimulation array customized according to the detection results. The proposed methodology can be used as a tool for helping haptic feedback designers and for tracking the evolvement of phantom maps.


Subject(s)
Hand , Phantoms, Imaging , Support Vector Machine , Automation , Databases, Factual , Fuzzy Logic , Humans
SELECTION OF CITATIONS
SEARCH DETAIL
...