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1.
Health Commun ; 38(2): 260-274, 2023 02.
Article in English | MEDLINE | ID: mdl-34519247

ABSTRACT

Two-thirds of US adults report hearing news stories about diet and health relationships daily or a few times a week. These stories have often been labeled as conflicting. While public opinion suggests conflicting nutrition messages are widespread, there has been limited empirical research to support this belief. This study examined the prevalence of conflicting information in online New York Times' news articles discussing published nutrition research between 1996-2016. It also examined the contextual differences that existed between conflicting studies. The final sample included 375 news articles discussing 416 diet and health relationships (228 distinct relationships). The most popular dietary items discussed were alcoholic beverages (n = 51), vitamin D (n = 26), and B vitamins (n = 23). Over the 20-year study period, 12.7% of the 228 diet and health relationships had conflicting reports. Just under three-fourths of the conflicting reports involved changes in study design, 79% involved changes in study population, and 31% involved changes in industry funding. Conflicting nutrition messages can have negative cognitive and behavioral consequences for individuals. To help effectively address conflicting nutrition news coverage, a multi-pronged approach involving journalists, researchers, and news audiences is needed.


Subject(s)
Coffee , Mass Media , Humans , New York , Public Opinion , Diet
2.
Games Health J ; 7(1): 51-66, 2018 Feb.
Article in English | MEDLINE | ID: mdl-29161529

ABSTRACT

INTRODUCTION: Vaccination against human papillomavirus (HPV) is routinely recommended for ages 11-12, yet in 2016 only 49.5% of women and 37.5% of men had completed the three-dose series in the United States. Offering information and cues to action through a serious videogame for preteens may foster HPV vaccination awareness, information seeking, and communication. MATERIALS AND METHODS: An iterative process was used to develop an interactive videogame, Land of Secret Gardens. Three focus groups were conducted with 16 boys and girls, ages 11-12, for input on game design, acceptability, and functioning. Two parallel focus groups explored parents' (n = 9) perspectives on the game concept. Three researchers identified key themes. RESULTS: Preteens wanted a game that is both entertaining and instructional. Some parents were skeptical that games could be motivational. A back-story about a secret garden was developed as a metaphor for a preteen's body and keeping it healthy. The goal is to plant a lush secret garden and protect the seedlings by treating them with a potion when they sprout to keep them healthy as they mature. Points to buy seeds and create the potion are earned by playing mini-games. Throughout play, players are exposed to messaging about HPV and the benefits of the vaccine. Both boys and girls liked the garden concept and getting facts about HPV. Parents were encouraged to discuss the game with their preteens. CONCLUSION: Within a larger communication strategy, serious games could be useful for engaging preteens in health decision making about HPV vaccination.


Subject(s)
Decision Making , Health Promotion/methods , Papillomavirus Vaccines/administration & dosage , Video Games/psychology , Child , Female , Focus Groups , Humans , Male , Motivation , Qualitative Research , Surveys and Questionnaires
3.
Health Commun ; 32(6): 741-748, 2017 06.
Article in English | MEDLINE | ID: mdl-27392149

ABSTRACT

Using a media systems dependency framework, this study looked at media location as a proxy for salience of the Ebola outbreaks in 2014. In unaffected markets where salience was lower, it was hypothesized that news stories would be more sensational and offer less efficacy information as compensation. A total of 1,275 nightly news stories originating from three affected and three unaffected U.S. markets were analyzed. Affected markets were defined as cities where a confirmed case emerged, was treated, or that housed an airport designated as one of the five ports of entry. Unaffected markets did not meet any of these criteria and were not in the same state as any city that did. A statistically significant difference in the average level of sensationalism between the two market types was found (t (1273) = 5.774, p < 0.001), with unaffected markets (M = 0.94, SD = 0.87) having a higher average level of sensationalism than affected markets (M = 0.67, SD = 0.76). There was no statistically significant difference seen in the inclusion of efficacy information between affected and unaffected markets. These findings highlight how specific story elements in news coverage of public health crises may be influenced by media location.


Subject(s)
Disease Outbreaks , Fear/psychology , Hemorrhagic Fever, Ebola/diagnosis , Information Dissemination , Television , Health Education , Hemorrhagic Fever, Ebola/epidemiology , Humans , Public Health , United States/epidemiology
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