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1.
Healthcare (Basel) ; 11(24)2023 Dec 15.
Article in English | MEDLINE | ID: mdl-38132066

ABSTRACT

The COVID-19 pandemic led to government measures enforcing isolation in order to mitigate the spread of the virus. Consequently, online activities, including gaming, increased during this challenging period. Thus, it was possible that problematic gaming (PG) patterns also increased. In this systematic review and meta-analysis, we estimated the prevalence of PG during the COVID-19 pandemic and examined differences among subpopulations. The evaluation of 38 studies revealed that the overall prevalence of PG during the COVID-19 pandemic was 3.6%. Furthermore, higher PG scores were found in undergraduate and gamer subpopulations, as well as in studies using the Gaming Addiction Scale. Finally, meta-regression analyses suggest that stricter government measures, as identified by the Government Stringency Index, may have contributed to a lower prevalence of PG behaviors. A potential explanation of this finding is that containment measures had a protective function with respect to emotional distress, and thus towards PG; alternatively, it could be that current measures for PG become less precise if an individual's functioning is already impaired due to other reasons, such as COVID-19 restrictions. Further theoretical, methodological, and practical implications of the findings are discussed.

2.
Sci Rep ; 13(1): 3482, 2023 03 01.
Article in English | MEDLINE | ID: mdl-36859511

ABSTRACT

Due to the unpredictability of the COVID-19 pandemic situation, individuals felt uncertain and insecure. As a consequence, conspiracy theories flourished and quickly spread. In the current study, we examine the relationship between general and COVID-19-related conspiracy theories, cognitive reflection, psychopathological symptoms, and defense styles in a sample of Italian adults. A total of 450 participants (50.2% male; mean age = 40.89 years, SD = 12.15) took part in an online survey. Two linear regression models on the general (explained variance 22.6%) and COVID-19-related (explained variance 33.0%) conspiracy theories have been tested. Among the predictive factors, older age, mania symptoms, and immature defenses facilitate adherence to conspiracy theories; on the opposite side, higher education, cognitive reflection, and mature defenses protected from adherence to conspiracy theories. The study provides some novel findings about factors that are significantly associated with general and COVID-19-related conspiracy theories, and highlights the pivotal role of individuals' psychological defenses in conspiracy theories.


Subject(s)
COVID-19 , Mental Disorders , Adult , Humans , Male , Female , Pandemics , Psychopathology , Emotions
3.
J Behav Addict ; 12(1): 288-294, 2023 Mar 30.
Article in English | MEDLINE | ID: mdl-36857029

ABSTRACT

Background and aims: Maladaptive Daydreaming (MD) is a suggested syndrome where individuals become addicted to fantasizing vividly for hours on end at the expense of engaging in real-world relationships and functioning. MD can be seen as a behavioral addiction. However, a paucity of longitudinal research means that there is no empirical evidence confirming the stability of this alleged addiction. Moreover, the direction of its association with psychopathology is unclear. Methods: We examine, for the first time, long-term stability and longitudinal associations between MD, psychological distress (stress, anxiety, and depression symptoms) and COVID-19 related exposure. Results: Participants (N = 814) completed an online survey twice, with a lag of 13 months. A two-wave structural equation model demonstrated high MD stability and positive cross-lagged pathways from MD to psychological distress. COVID-19 related exposure was not a longitudinal predictor. Discussion and conclusions: MD is a stable condition and a risk factor for an increase in psychological distress.


Subject(s)
COVID-19 , Psychological Distress , Humans , Anxiety , Anxiety Disorders , Surveys and Questionnaires , Depression/epidemiology , Stress, Psychological/complications , Stress, Psychological/psychology
4.
Addict Behav ; 138: 107572, 2023 03.
Article in English | MEDLINE | ID: mdl-36502744

ABSTRACT

Problematic Social Networking Sites Use (PSNSU) and social anxiety are associated. SNSs users may develop online social anxiety that may become a standalone problem. The present study aims to test the mediating role of emotion dysregulation and motives (coping, conformity, social, and enhancement) between attachment (anxiety and avoidance) and two outcomes (PSNSU and online social anxiety) in an integrated theory-driven model. Self-report questionnaires were completed by 756 SNSs users (50.4 % females; mean age = 28.74 years, SD = 8.00). Results of the path analysis supported the partial mediating role of emotion dysregulation in the association between attachment anxiety and both the outcomes and the serial mediating role via four and three motives in the association with PSNSU and online social anxiety, respectively. This study highlighted the role of several relational, emotional, and motivational factors that should be taken into account to tackle PSNSU and online social anxiety through clinical and prevention interventions.


Subject(s)
Anxiety , Emotions , Female , Humans , Adult , Male , Anxiety/psychology , Fear , Motivation , Social Networking
5.
Addict Behav ; 132: 107368, 2022 09.
Article in English | MEDLINE | ID: mdl-35609410

ABSTRACT

Problematic gaming is a topic of great clinical and social relevance, so it is particularly important to identify its protective and risk factors. Literature already showed that maladaptive personality favors problematic gaming. In the light of Kernberg's model of personality organization, the present cross-sectional study aimed to evaluate the mediational process through which low level of personality organization associates with problematic gaming, exploring the role of depressive and anxious symptoms and of motivations for playing. A sample of 1036 video gamers filled in an online survey regarding: level of personality organization; depressive and anxious symptoms; socializing, achievement, and immersion motivations for playing; problematic gaming. The path analysis showed that lower level of personality organization associated with greater problematic gaming and that depressive (but not anxious) symptoms, and socializing and achievement (but not immersion) motivations positively mediated this relationship. Furthermore, results showed that psychopathological symptoms and achievement motivations sequentially mediated the relationship between low level of personality organization and problematic gaming, highlighting that depressive symptoms secondary to a low level of personality organization could lead to a risky use of video games, i.e., they could push to use video games to self-enhance oneself, a dysfunctional strategy that exposes to problematic gaming. The study gives some indications on the variables that associate with problematic gaming and has some practical relevance, providing suggestions in the design of effective problematic gaming prevention and treatment interventions.


Subject(s)
Behavior, Addictive , Video Games , Anxiety , Cross-Sectional Studies , Depression , Humans , Internet , Motivation , Personality
6.
Front Psychol ; 12: 686974, 2021.
Article in English | MEDLINE | ID: mdl-34393913

ABSTRACT

Within the framework of the System Justification Theory, this study tested on the archival data from 16 European countries the general hypothesis that homonegativity (HN), as an expression of gender binarism and heteronormativity, works as a legitimizing myth of gender hierarchy. Specifically, we hypothesized that (1) system justification (SJ) would positively relate to HN and (2) this relation would depend on the country level of gender hierarchy, (3) on the gender of respondents, and (4) on the interaction between gender hierarchy and gender. We selected the Gender Equality Index (GEI) as an indicator of the gender hierarchy of the country system and the items from the European Social Survey-Round 9 (ESS-9) as the indicators of the gender of respondents and the levels of SJ and HN. The Hierarchical Linear Modeling (HLM) partially confirmed the hypotheses, suggesting HN to work as a blatant prejudice and being more viable as a legitimizing myth in females from countries with higher gender hierarchy and in males from more gender-equal countries. In both cases, HN serves as a myth to justify the ontological premise of participants that the world is fair and to counteract the cognitive dissonance generated by the perception of a gender-unequal system (in the case of a woman) or by the perception of a gender-equal system that can threaten gender privileges (in the case of a man).

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