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1.
Behav Res Methods ; 55(4): 1907-1923, 2023 Jun.
Article in English | MEDLINE | ID: mdl-35790682

ABSTRACT

We offer short story ("vignette") materials that have been developed and tested with the intention of influencing people's true and false beliefs about the world. First, we present norming data on the baseline rates at which participants from both U.S.-census matched and general U.S. online samples were correctly able to classify a selected set of accurate (e.g., aerobic exercise strengthens your heart and lungs) and inaccurate (e.g., aerobic exercise weakens your heart and lungs) assertions as "True" or "False." Next, we present data which validate that reading vignettes in which people discuss these accurate and inaccurate assertions influences participants' subsequent judgments of the validity of the asserted claims. These vignettes are brief, easy-to-read, allow for flexible and accountable online data collection, and reflect realistic accurate and inaccurate claims that people routinely encounter (e.g., preventative health behaviors, use of alternative medicines and therapies, etc.). As intended, vignettes containing inaccurate assertions increased participants' subsequent judgment errors, while vignettes containing accurate assertions decreased participants' subsequent judgment errors, both relative to participants' judgments after not reading related information. In an additional experiment, we used the vignette materials to replicate findings from Salovich et al. (2021), wherein participants reported lower confidence in correct judgments and higher confidence in incorrect judgments after having read inaccurate assertions. Overall, these materials are well suited for investigations on the consequences of exposures to accurate and inaccurate information, address limitations in currently available stimuli, and align with trends in research practice (e.g., online sampling) within psychological science.


Subject(s)
Judgment , Humans , Data Collection
2.
Memory ; 30(8): 923-941, 2022 09.
Article in English | MEDLINE | ID: mdl-35392761

ABSTRACT

Over the past two decades, digital flashcards - that is, computer programmes, smartphone apps, and online services that mimic, and potentially improve upon, the capabilities of traditional paper flashcards - have grown in variety and popularity. Many digital flashcard platforms allow learners to make or use flashcards from a variety of sources and customise the way in which flashcards are used. Yet relatively little is known about why and how students actually use digital flashcards during self-regulated learning, and whether such uses are supported by research from the science of learning. To address these questions, we conducted a large survey of undergraduate students (n = 901) at a major U.S. university. The survey revealed insights into the popularity, acquisition, and usage of digital flashcards, beliefs about how digital flashcards are to be used during self-regulated learning, and differences in uses of paper versus digital flashcards, all of which have implications for the optimisation of student learning. Overall, our results suggest that college students commonly use digital flashcards in a manner that only partially reflects evidence-based learning principles, and as such, the pedagogical potential of digital flashcards remains to be fully realised.


Subject(s)
Learning , Students , Humans , Surveys and Questionnaires
3.
Q J Exp Psychol (Hove) ; 74(3): 413-424, 2021 Mar.
Article in English | MEDLINE | ID: mdl-33174522

ABSTRACT

Students are often advised to do all of their studying in one good place, but restudying to-be-learned material in a new context can enhance subsequent recall. We examined whether there are similar benefits for testing. In Experiment 1 (n = 106), participants studied a 36-word list and 48 hr later-when back in the same or a new context-either restudied or recalled the list without feedback. After another 48 hr, all participants free-recalled the list in a new context. Experiment 2 (n = 203) differed by having the testing-condition participants restudy the list before being tested. Across both experiments, testing in a new context reduced recall, which carried over to the final test, whereas restudying in a new context did not impair (and in Experiment 2, significantly enhanced) recall. These findings reveal critical interactions between contextual-variation and retrieval-practice effects, which we interpret as consistent with a distribution-of-memory-strengths framework.


Subject(s)
Learning , Mental Recall , Humans , Students
4.
Body Image ; 34: 38-45, 2020 Sep.
Article in English | MEDLINE | ID: mdl-32505866

ABSTRACT

The current experiment tested the effect of social media use on college women's appearance comparisons, mood, and body satisfaction. We randomly assigned 308 undergraduate women (aged 18-26) to use Facebook, use Instagram, or play a matching game (the control condition) on an iPad for seven minutes. Compared to the Facebook condition, Instagram users retrospectively reported spending more time viewing images or videos containing people. Participants in both the Facebook and Instagram conditions also retrospectively reported engaging in more appearance comparisons relative to those in the control condition, but Instagram users reported significantly more appearance comparisons than those in the Facebook condition. Those who used Instagram, but not Facebook, showed decreased body satisfaction, decreased positive affect, and increased negative affect. Results are consistent with previous research suggesting social media use influences body satisfaction and social comparison, and that Instagram may be a particularly harmful platform when it comes to body image because of its focus on photos over text.


Subject(s)
Affect , Body Image/psychology , Social Comparison , Social Media , Adolescent , Adult , Female , Humans , Midwestern United States , Students , Universities , Young Adult
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