Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 8 de 8
Filter
Add more filters










Database
Language
Publication year range
1.
Games Health J ; 1(6): 452-5, 2012 Dec.
Article in English | MEDLINE | ID: mdl-26192063

ABSTRACT

In our research on the relationship between videogame playing and cognitive outcomes we found that children (n=481, 12 year olds) who played videogames more were more creative than those who played them less. Here we summarize these findings and propose new research to identify mediating cognitive factors influenced by videogame playing.

2.
Cyberpsychol Behav ; 12(4): 437-40, 2009 Aug.
Article in English | MEDLINE | ID: mdl-19514819

ABSTRACT

This research addressed two fundamental questions regarding self-concept, self-esteem, gender, race, and information technology use. First, is technology use related to dimensions of self-concept and/or to self-esteem? Second, are there gender and/or race differences in self-concept, self-esteem, and technology use? Five hundred youth, average age 12 years old, one third African American and two thirds Caucasian American, completed multidimensional measures of self-concept, the Rosenberg Self-Esteem scale, and measures of frequency of Internet use, Internet use for communication (e-mail and instant messaging), video game playing, and cell phone use. Findings indicated that technology use predicted dimensions of self-concept and self-esteem, with video game playing having a negative influence and Internet use having a positive influence on self-concept dimensions. Gender differences were observed on several self-concept dimensions, but contrary to expectations, girls did not score higher than boys in social self-concept. Only one race difference was observed: African Americans had lower behavioral self-concept than did Caucasian Americans. Implications of the benefits and liabilities of youth's current and projected technology use are discussed.


Subject(s)
Attitude to Computers/ethnology , Black or African American/psychology , Internet/statistics & numerical data , Self Concept , Self Efficacy , White People/psychology , Adolescent , Black or African American/statistics & numerical data , Child , Computers/statistics & numerical data , Female , Humans , Male , Reference Values , Sex Factors , Socioeconomic Factors , White People/statistics & numerical data
3.
Cyberpsychol Behav ; 11(6): 755-7, 2008 Dec.
Article in English | MEDLINE | ID: mdl-18991532

ABSTRACT

The relationship between four types of information technology use and eight dimensions of psychological well-being were examined in a sample of 500 African American and Anglo-American girls and boys. Both parent and child ratings of well-being were considered. Findings indicated that greater IT use, but especially greater videogame use, was associated with lower psychological well-being, with one exception: greater Internet use for purposes other than communication was associated with greater psychological well-being. Greater Internet use for communication was associated with more social problems in real life. Gender and race differences in psychological well-being and IT use suggest that African American males may be at risk for the adverse effects of IT use because their videogame playing equals that of Anglo-American males, but their Internet use is the least of all groups.


Subject(s)
Information Systems/instrumentation , Quality of Life/psychology , Technology/instrumentation , Black People/statistics & numerical data , Child , Child Behavior Disorders/epidemiology , Female , Humans , Male , Personal Satisfaction , Psychology , Surveys and Questionnaires , Video Games/statistics & numerical data , White People/statistics & numerical data
4.
Cyberpsychol Behav ; 11(4): 437-42, 2008 Aug.
Article in English | MEDLINE | ID: mdl-18721092

ABSTRACT

This research examined race and gender differences in the intensity and nature of IT use and whether IT use predicted academic performance. A sample of 515 children (172 African Americans and 343 Caucasian Americans), average age 12 years old, completed surveys as part of their participation in the Children and Technology Project. Findings indicated race and gender differences in the intensity of IT use; African American males were the least intense users of computers and the Internet, and African American females were the most intense users of the Internet. Males, regardless of race, were the most intense videogame players, and females, regardless of race, were the most intense cell phone users. IT use predicted children's academic performance. Length of time using computers and the Internet was a positive predictor of academic performance, whereas amount of time spent playing videogames was a negative predictor. Implications of the findings for bringing IT to African American males and bringing African American males to IT are discussed.


Subject(s)
Attitude to Computers , Black or African American/psychology , Computers/statistics & numerical data , Internet/statistics & numerical data , White People/psychology , Black or African American/statistics & numerical data , Analysis of Variance , Child , Educational Status , Female , Humans , Male , Sex Factors , Socioeconomic Factors , Video Games/statistics & numerical data , White People/statistics & numerical data
5.
Cyberpsychol Behav ; 11(3): 279-86, 2008 Jun.
Article in English | MEDLINE | ID: mdl-18537497

ABSTRACT

In this research, we examined cultural differences in morality in the real and virtual worlds and the relationship between the two. Approximately 600 Chinese and 600 U.S. youth, average age 12 years old, completed surveys assessing their moral attitudes and behavior in the real world and the acceptability of a diverse set of morally questionable online behaviors. Findings indicated that (a) Chinese youth considered good moral character to be more important than did U.S. youth, whereas U.S. youth considered exceptions to moral behavior that advanced individual goals to be more acceptable than did Chinese youth; (b) Chinese females had the highest level of moral behavior, followed by U.S. females and then Chinese and U.S. males, who did not differ; (c) Chinese youth found morally questionable online behaviors to be more acceptable than did U.S. youth, with the exception of videogame violence, which U.S. youth, especially males, found more acceptable; (d) moral attitudes and behavior in the real world predicted the acceptability of morally questionable online behaviors, whereas the importance of good moral character and the extent of Internet and other technology use did not. The more accepting youth were of exceptions to moral behavior that advanced individual goals, and the less moral their behavior in the real world, the more acceptable they found morally questionable online behaviors. Cultural differences are explained in terms of differences in perceptions of cyberspace as a venue for expressing individual autonomy.


Subject(s)
Cross-Cultural Comparison , Internet , Morals , User-Computer Interface , Adolescent , Character , Child , China , Female , Goals , Humans , Individuality , Male , Personal Autonomy , Sex Factors , Social Conformity , United States , Video Games , Violence/psychology
6.
Cyberpsychol Behav ; 10(2): 182-90, 2007 Apr.
Article in English | MEDLINE | ID: mdl-17474834

ABSTRACT

HomeNetToo is a longitudinal field study designed to examine the antecedents and consequences of home Internet use in low-income families. Participants included 140 children, mostly 13-year-old African American (83%) boys (58%), living in single-parent households (75%) where the median annual income was $15,000 (USD). This report focuses on children's Internet activities, socio-demographic characteristics related to their Internet activities, and the relationship between academic performance and Internet activities. Overall, findings indicate that low-income children initially use the Internet primarily for entertainment. As home Internet use loses its novelty children become more focused in their Internet activities, reducing the number of websites they visit and visiting more websites targeted to their specific interests. Pornography websites are popular initially, especially among boys, but their popularity decreases dramatically after 3 months. Age, race, and sex have little influence on which websites are most popular. Academic performance predicts subsequent Internet activities, and Internet activities predict subsequent academic performance. Directions for future research to identify mechanisms that mediate the relationship between Internet activities and academic performance and implications for the digital divide are discussed.


Subject(s)
Black People/psychology , Black People/statistics & numerical data , Educational Status , Internet/statistics & numerical data , Socioeconomic Factors , White People/psychology , Adolescent , Child , Erotica/psychology , Female , Humans , Leisure Activities , Longitudinal Studies , Male , Michigan , Single-Parent Family/statistics & numerical data , Utilization Review/statistics & numerical data , White People/statistics & numerical data
7.
Dev Psychol ; 42(3): 429-35, 2006 May.
Article in English | MEDLINE | ID: mdl-16756435

ABSTRACT

HomeNetToo is a longitudinal field study designed to examine the antecedents and consequences of home Internet use in low-income families (http://www.HomeNetToo.org). The study was done between December 2000 and June 2002. Among the consequences considered was children's academic performance. Participants were 140 children, mostly African American (83%), mostly boys (58%), and most living in single-parent households (75%) in which the median annual income was 15,000 (U.S. dollars) or less. Average age was 13.8 years. Ages ranged between 10 and 18 years, Internet use was continuously recorded, and multiple measures of academic performance were obtained during the 16-month trial. Findings indicated that children who used the Internet more had higher scores on standardized tests of reading achievement and higher grade point averages 6 months, 1 year, and 16 months later than did children who used it less. Older children used the Internet more than did younger children, but age had no effect on the nature or the academic performance benefits of Internet use. Implications for the digital "use" divide are discussed.


Subject(s)
Educational Status , Internet/statistics & numerical data , Poverty , Black People , Child , Humans , Mathematics , Michigan , Reading , White People
8.
Cyberpsychol Behav ; 8(5): 465-72, 2005 Oct.
Article in English | MEDLINE | ID: mdl-16232039

ABSTRACT

This research examined the effects of instructional set on Internet use by low-income adults during a 16-month longitudinal study. Participants (n = 117) received instructions that focused on either the Internet's communication tools or its information tools. Internet use was continuously and automatically recorded. Survey measures of computer and Internet experiences, affect and attitudes were obtained to examine their mediational role in the relationship between instructional set and Internet use. Results indicated that instructions focused on the Internet's information tools led to greater Internet use than instructions focused on its communication tools or only basic instructions about how to use the Internet. Implications for reducing the digital divide are discussed.


Subject(s)
Attitude to Computers , Computer User Training/statistics & numerical data , Poverty/statistics & numerical data , Urban Population/statistics & numerical data , Adult , Computer Communication Networks/statistics & numerical data , Computer-Assisted Instruction/statistics & numerical data , Female , Humans , Information Storage and Retrieval/statistics & numerical data , Longitudinal Studies , Male , Midwestern United States , Set, Psychology , Utilization Review/statistics & numerical data
SELECTION OF CITATIONS
SEARCH DETAIL
...