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1.
Sensors (Basel) ; 22(14)2022 Jul 16.
Article in English | MEDLINE | ID: mdl-35891011

ABSTRACT

The task of reconstructing 3D scenes based on visual data represents a longstanding problem in computer vision. Common reconstruction approaches rely on the use of multiple volumetric primitives to describe complex objects. Superquadrics (a class of volumetric primitives) have shown great promise due to their ability to describe various shapes with only a few parameters. Recent research has shown that deep learning methods can be used to accurately reconstruct random superquadrics from both 3D point cloud data and simple depth images. In this paper, we extended these reconstruction methods to intensity and color images. Specifically, we used a dedicated convolutional neural network (CNN) model to reconstruct a single superquadric from the given input image. We analyzed the results in a qualitative and quantitative manner, by visualizing reconstructed superquadrics as well as observing error and accuracy distributions of predictions. We showed that a CNN model designed around a simple ResNet backbone can be used to accurately reconstruct superquadrics from images containing one object, but only if one of the spatial parameters is fixed or if it can be determined from other image characteristics, e.g., shadows. Furthermore, we experimented with images of increasing complexity, for example, by adding textures, and observed that the results degraded only slightly. In addition, we show that our model outperforms the current state-of-the-art method on the studied task. Our final result is a highly accurate superquadric reconstruction model, which can also reconstruct superquadrics from real images of simple objects, without additional training.


Subject(s)
Image Processing, Computer-Assisted , Neural Networks, Computer , Image Processing, Computer-Assisted/methods
2.
Sensors (Basel) ; 22(6)2022 Mar 18.
Article in English | MEDLINE | ID: mdl-35336540

ABSTRACT

A rare and valuable Palaeolithic wooden point, presumably belonging to a hunting weapon, was found in the Ljubljanica River in Slovenia in 2008. In order to prevent complete decay, the waterlogged wooden artefact had to undergo conservation treatment, which usually involves some expected deformations of structure and shape. To investigate these changes, a series of surface-based 3D models of the artefact were created before, during and after the conservation process. Unfortunately, the surface-based 3D models were not sufficient to understand the internal processes inside the wooden artefact (cracks, cavities, fractures). Since some of the surface-based 3D models were taken with a microtomographic scanner, we decided to create a volumetric 3D model from the available 2D tomographic images. In order to have complete control and greater flexibility in creating the volumetric 3D model than is the case with commercial software, we decided to implement our own algorithm. In fact, two algorithms were implemented for the construction of surface-based 3D models and for the construction of volumetric 3D models, using (1) unsegmented 2D images CT and (2) segmented 2D images CT. The results were positive in comparison with commercial software and new information was obtained about the actual state and causes of the deformation of the artefact. Such models could be a valuable aid in the selection of appropriate conservation and restoration methods and techniques in cultural heritage research.


Subject(s)
Imaging, Three-Dimensional , Rivers , Algorithms , Artifacts , Imaging, Three-Dimensional/methods , Tomography, X-Ray Computed/methods
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