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Health Psychol ; 26(6): 794-801, 2007 Nov.
Article in English | MEDLINE | ID: mdl-18020853

ABSTRACT

OBJECTIVE: The current study tested the effectiveness of interactive versus passive distraction that was delivered via a virtual reality type head-mounted display helmet for children experiencing cold pressor pain. DESIGN: Forty children, aged 5 to 13 years, underwent 1 or 2 baseline cold pressor trials followed by interactive distraction and passive distraction trials in counterbalanced order. MAIN OUTCOME MEASURES: Pain threshold and pain tolerance. RESULTS: Children who experienced either passive or interactive distraction demonstrated significant improvements in both pain tolerance and pain threshold relative to their baseline scores. In contrast, children who underwent a second cold pressor trial without distraction showed no significant improvements in pain tolerance or threshold. CONCLUSION: Although both distraction conditions were effective, the interactive distraction condition was significantly more effective. Implications for the treatment of children's distress during painful medical procedures are discussed.


Subject(s)
Attention , Pain Threshold , Pain/prevention & control , Video Games , Adolescent , Analysis of Variance , Child , Child, Preschool , Cold Temperature , Female , Humans , Male , Pain/psychology , Pain Threshold/psychology , User-Computer Interface
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