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1.
J Imaging ; 10(5)2024 Apr 24.
Article in English | MEDLINE | ID: mdl-38786551

ABSTRACT

This paper presents a novel approach to mind-wandering prediction in the context of webcam-based online learning. We implemented a Singular Value Decomposition (SVD)-based 1D temporal eye-signal extraction method, which relies solely on eye landmark detection and eliminates the need for gaze tracking or specialized hardware, then extract suitable features from the signals to train the prediction model. Our thorough experimental framework facilitates the evaluation of our approach alongside baseline models, particularly in the analysis of temporal eye signals and the prediction of attentional states. Notably, our SVD-based signal captures both subtle and major eye movements, including changes in the eye boundary and pupil, surpassing the limited capabilities of eye aspect ratio (EAR)-based signals. Our proposed model exhibits a 2% improvement in the overall Area Under the Receiver Operating Characteristics curve (AUROC) metric and 7% in the F1-score metric for 'not-focus' prediction, compared to the combination of EAR-based and computationally intensive gaze-based models used in the baseline study These contributions have potential implications for enhancing the field of attentional state prediction in online learning, offering a practical and effective solution to benefit educational experiences.

2.
Bioengineering (Basel) ; 9(12)2022 Dec 02.
Article in English | MEDLINE | ID: mdl-36550958

ABSTRACT

Using a phosphene has been discussed as a means of informing the visually impaired of the position of an obstacle. Obstacles underfoot have a risk, so it is necessary to inform the visually impaired. A previous study clarified a method of presenting phosphene in three directions in the lower vision; however, the simultaneous presentation of these phosphenes has not been discussed. Another study discussing the effect of electrical interference when stimulating the eyeball with multiple electrodes indicated that it is important to select appropriate stimulation factors to avoid this effect. However, when the stimulation electrodes are arranged remarkably close, there is a high possibility that the stimulus factor presented in the previous study will not apply. In this study, a method for simultaneously presenting phosphenes in the lower vision is presented. The electrode arrangements reported in the previous study to present phosphene in the lower field of vision are used, and the difficulty in the simultaneous presentation of multiple phosphenes in the lower vision is the focus. In this paper, the method of designing the stimulation factors is discussed numerically when the electrodes are arranged remarkably close. As a result, it is shown that stimulation factors different from the previous research were appropriate depending on the distance between the electrodes.

3.
Sensors (Basel) ; 22(18)2022 Sep 14.
Article in English | MEDLINE | ID: mdl-36146306

ABSTRACT

Transfer learning is an effective approach for adapting an autonomous agent to a new target task by transferring knowledge learned from the previously learned source task. The major problem with traditional transfer learning is that it only focuses on optimizing learning performance on the target task. Thus, the performance on the target task may be improved in exchange for the deterioration of the source task's performance, resulting in an agent that is not able to revisit the earlier task. Therefore, transfer learning methods are still far from being comparable with the learning capability of humans, as humans can perform well on both source and new target tasks. In order to address this limitation, a task adaptation method for imitation learning is proposed in this paper. Being inspired by the idea of repetition learning in neuroscience, the proposed adaptation method enables the agent to repeatedly review the learned knowledge of the source task, while learning the new knowledge of the target task. This ensures that the learning performance on the target task is high, while the deterioration of the learning performance on the source task is small. A comprehensive evaluation over several simulated tasks with varying difficulty levels shows that the proposed method can provide high and consistent performance on both source and target tasks, outperforming existing transfer learning methods.


Subject(s)
Imitative Behavior , Learning , Humans
4.
Sensors (Basel) ; 22(13)2022 Jun 30.
Article in English | MEDLINE | ID: mdl-35808447

ABSTRACT

In light field compression, graph-based coding is powerful to exploit signal redundancy along irregular shapes and obtains good energy compaction. However, apart from high time complexity to process high dimensional graphs, their graph construction method is highly sensitive to the accuracy of disparity information between viewpoints. In real-world light field or synthetic light field generated by computer software, the use of disparity information for super-rays projection might suffer from inaccuracy due to vignetting effect and large disparity between views in the two types of light fields, respectively. This paper introduces two novel projection schemes resulting in less error in disparity information, in which one projection scheme can also significantly reduce computation time for both encoder and decoder. Experimental results show projection quality of super-pixels across views can be considerably enhanced using the proposals, along with rate-distortion performance when compared against original projection scheme and HEVC-based or JPEG Pleno-based coding approaches.

5.
Bioengineering (Basel) ; 8(8)2021 Aug 05.
Article in English | MEDLINE | ID: mdl-34436114

ABSTRACT

Walking support systems are essential for blind people. In this study, the presentation of phosphene position is focused on as a method to detect obstacles for blind people. When the phosphene is used in a walking support system, it is necessary to accurately present the phosphene in at least three directions of the visual field. Controlling the presentation of phosphene position has been reported in several previous studies. However, methodologies to present phosphene in multiple directions without any electric interference have not as yet been investigated. In this study, therefore, appropriate stimulation factors are clarified by the simulation of electric field on the eyeball surface which is strongly related to the presentation of phosphene position in the visual field. As a result of the simulation, it was revealed that the distance of each electrode does not give a significant effect to the eyeball surface. However, the phase of alternating current significantly changed the electric field on the eyeball surface. From investigation of the simulation results, it was clarified that the transition of the electric field on the eyeball surface can be controlled using anti-phase stimulation. In addition, the methodology to present the phosphene at least in two directions was verified.

6.
Sensors (Basel) ; 21(14)2021 Jul 09.
Article in English | MEDLINE | ID: mdl-34300456

ABSTRACT

Imitation learning is an effective approach for an autonomous agent to learn control policies when an explicit reward function is unavailable, using demonstrations provided from an expert. However, standard imitation learning methods assume that the agents and the demonstrations provided by the expert are in the same domain configuration. Such an assumption has made the learned policies difficult to apply in another distinct domain. The problem is formalized as domain adaptive imitation learning, which is the process of learning how to perform a task optimally in a learner domain, given demonstrations of the task in a distinct expert domain. We address the problem by proposing a model based on Generative Adversarial Network. The model aims to learn both domain-shared and domain-specific features and utilizes it to find an optimal policy across domains. The experimental results show the effectiveness of our model in a number of tasks ranging from low to complex high-dimensional.


Subject(s)
Imitative Behavior , Learning
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