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1.
Neurosci Biobehav Rev ; 145: 105008, 2023 02.
Article in English | MEDLINE | ID: mdl-36549378

ABSTRACT

Research in computational psychiatry is dominated by models of behavior. Subjective experience during behavioral tasks is not well understood, even though it should be relevant to understanding the symptoms of psychiatric disorders. Here, we bridge this gap and review recent progress in computational models for subjective feelings. For example, happiness reflects not how well people are doing, but whether they are doing better than expected. This dependence on recent reward prediction errors is intact in major depression, although depressive symptoms lower happiness during tasks. Uncertainty predicts subjective feelings of stress in volatile environments. Social prediction errors influence feelings of self-worth more in individuals with low self-esteem despite a reduced willingness to change beliefs due to social feedback. Measuring affective state during behavioral tasks provides a tool for understanding psychiatric symptoms that can be dissociable from behavior. When smartphone tasks are collected longitudinally, subjective feelings provide a potential means to bridge the gap between lab-based behavioral tasks and real-life behavior, emotion, and psychiatric symptoms.


Subject(s)
Depressive Disorder, Major , Psychiatry , Humans , Emotions , Computer Simulation
2.
Elife ; 92020 10 19.
Article in English | MEDLINE | ID: mdl-33074104

ABSTRACT

Effective learning requires using errors in a task-dependent manner, for example adjusting to errors that result from unpredicted environmental changes but ignoring errors that result from environmental stochasticity. Where and how the brain represents errors in a task-dependent manner and uses them to guide behavior are not well understood. We imaged the brains of human participants performing a predictive-inference task with two conditions that had different sources of errors. Their performance was sensitive to this difference, including more choice switches after fundamental changes versus stochastic fluctuations in reward contingencies. Using multi-voxel pattern classification, we identified task-dependent representations of error magnitude and past errors in posterior parietal cortex. These representations were distinct from representations of the resulting behavioral adjustments in dorsomedial frontal, anterior cingulate, and orbitofrontal cortex. The results provide new insights into how the human brain represents errors in a task-dependent manner and guides subsequent adaptive behavior.


Subject(s)
Learning/physiology , Parietal Lobe/physiology , Reward , Adult , Female , Frontal Lobe/physiology , Gyrus Cinguli/physiology , Humans , Male , Prefrontal Cortex/physiology , Young Adult
3.
Nat Commun ; 11(1): 1682, 2020 04 03.
Article in English | MEDLINE | ID: mdl-32245973

ABSTRACT

When learning about dynamic and uncertain environments, people should update their beliefs most strongly when new evidence is most informative, such as when the environment undergoes a surprising change or existing beliefs are highly uncertain. Here we show that modulations of surprise and uncertainty are encoded in a particular, temporally dynamic pattern of whole-brain functional connectivity, and this encoding is enhanced in individuals that adapt their learning dynamics more appropriately in response to these factors. The key feature of this whole-brain pattern of functional connectivity is stronger connectivity, or functional integration, between the fronto-parietal and other functional systems. Our results provide new insights regarding the association between dynamic adjustments in learning and dynamic, large-scale changes in functional connectivity across the brain.


Subject(s)
Frontal Lobe/physiology , Learning/physiology , Models, Neurological , Nerve Net/physiology , Parietal Lobe/physiology , Adolescent , Adult , Connectome , Female , Frontal Lobe/diagnostic imaging , Humans , Magnetic Resonance Imaging , Male , Neural Pathways/physiology , Parietal Lobe/diagnostic imaging , Uncertainty , Young Adult
4.
PLoS Comput Biol ; 14(3): e1006070, 2018 03.
Article in English | MEDLINE | ID: mdl-29584717

ABSTRACT

When making choices, collecting more information is beneficial but comes at the cost of sacrificing time that could be allocated to making other potentially rewarding decisions. To investigate how the brain balances these costs and benefits, we conducted a series of novel experiments in humans and simulated various computational models. Under six levels of time pressure, subjects made decisions either by integrating sensory information over time or by dynamically combining sensory and reward information over time. We found that during sensory integration, time pressure reduced performance as the deadline approached, and choice was more strongly influenced by the most recent sensory evidence. By fitting performance and reaction time with various models we found that our experimental results are more compatible with leaky integration of sensory information with an urgency signal or a decision process based on stochastic transitions between discrete states modulated by an urgency signal. When combining sensory and reward information, subjects spent less time on integration than optimally prescribed when reward decreased slowly over time, and the most recent evidence did not have the maximal influence on choice. The suboptimal pattern of reaction time was partially mitigated in an equivalent control experiment in which sensory integration over time was not required, indicating that the suboptimal response time was influenced by the perception of imperfect sensory integration. Meanwhile, during combination of sensory and reward information, performance did not drop as the deadline approached, and response time was not different between correct and incorrect trials. These results indicate a decision process different from what is involved in the integration of sensory information over time. Together, our results not only reveal limitations in sensory integration over time but also illustrate how these limitations influence dynamic combination of sensory and reward information.


Subject(s)
Choice Behavior/physiology , Decision Making/ethics , Adult , Brain , Computer Simulation , Decision Making/physiology , Female , Humans , Learning , Male , Models, Neurological , Perception , Photic Stimulation/methods , Psychomotor Performance/physiology , Reaction Time/physiology , Reward , Time , Young Adult
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