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1.
Clin Neurophysiol ; 165: 44-54, 2024 Jun 15.
Article in English | MEDLINE | ID: mdl-38959535

ABSTRACT

OBJECTIVE: This study aimed to evaluate whether auditory brainstem response (ABR) using a paired-click stimulation paradigm could serve as a tool for detecting cochlear synaptopathy (CS). METHODS: The ABRs to single-clicks and paired-clicks with various inter-click intervals (ICIs) and scores for word intelligibility in degraded listening conditions were obtained from 57 adults with normal hearing. The wave I peak amplitude and root mean square values for the post-wave I response within a range delayed from the wave I peak (referred to as the RMSpost-w1) were calculated for the single- and second-click responses. RESULTS: The wave I peak amplitudes did not correlate with age except for the second-click responses at an ICI of 7 ms, and the word intelligibility scores. However, we found that the RMSpost-w1 values for the second-click responses significantly decreased with increasing age. Moreover, the RMSpost-w1 values for the second-click responses at an ICI of 5 ms correlated significantly with the scores for word intelligibility in degraded listening conditions. CONCLUSIONS: The magnitude of the post-wave I response for the second-click response could serve as a tool for detecting CS in humans. SIGNIFICANCE: Our findings shed new light on the analytical methods of ABR for quantifying CS.

2.
Discov Ment Health ; 4(1): 13, 2024 Apr 18.
Article in English | MEDLINE | ID: mdl-38637435

ABSTRACT

Most autistic people experience difficulties in sensory processing, including interoceptive processing. For example, they often report subjective difficulties in the interoceptive processing of interoceptive input, such as difficulty in interpreting bodily signals, including hunger, thirst, and fatigue. However, whether these subjective interoceptive difficulties are from underlying problems in interoceptive accuracy remains unclear. This study investigated the relationship between subjective interoceptive difficulty and behavioral interoceptive accuracy in autistic adults and a control group. Subjective interoceptive accuracy was measured using an interoceptive sensitivity questionnaire, and behavioral interoceptive accuracy was measured using a heartbeat counting task. The results showed no significant relationship between subjective interoceptive difficulty and behavioral interoceptive accuracy in the autistic or control groups. This suggests that subjective interoceptive difficulty and behavioral interoceptive accuracy reflect different aspects of interoceptive processing. One possible interpretation is that autistic adults can identify individual local sensory inputs, such as heartbeats, however, they have difficulty integrating multiple inputs and recognizing internal body states such as hunger and fatigue.

3.
Front Sports Act Living ; 6: 1332149, 2024.
Article in English | MEDLINE | ID: mdl-38450282

ABSTRACT

Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visual information attributes, rather than perception or action. A key feature of this study's perception-only training was its presentation of not only the opponent's kinematics but also the ball's flight information (the attributes that guide hitting) to train the visual system necessary for real situations. Seventeen female softball batters were assigned to two groups: a training group (N = 9) and a control group (N = 8). Only the training group underwent the VR anticipatory skill training to discriminate the different ball speeds. Both groups completed a perception test and an action test on the VR during the pre- and post-training periods. The perception test assessed response accuracy (RA) in discriminating ball speed, and the action test assessed the temporal difference in swing onset (delta onset). Comparison of these two outcome variables between groups revealed that perception-only training improved both perceptual and action responses. This study demonstrated the effectiveness of perception-only training and emphasized the need for its thoughtful utilization and design.

4.
iScience ; 26(6): 106803, 2023 Jun 16.
Article in English | MEDLINE | ID: mdl-37378324

ABSTRACT

How do humans blink while driving a vehicle? Although gaze control patterns have been previously reported in relation to successful steering, eyeblinks that disrupt vision are believed to be randomly distributed during driving or are ignored. Herein, we demonstrate that eyeblink timing shows reproducible patterns during real formula car racing driving and is related to car control. We studied three top-level racing drivers. Their eyeblinks and driving behavior were acquired during practice sessions. The results revealed that the drivers blinked at surprisingly similar positions on the courses. We identified three factors underlying the eyeblink patterns: the driver's individual blink count, lap pace associated with how strictly they followed their pattern on each lap, and car acceleration associated with when/where to blink at a moment. These findings suggest that the eyeblink pattern reflected cognitive states during in-the-wild driving and experts appear to change such cognitive states continuously and dynamically.

5.
iScience ; 26(6): 106845, 2023 Jun 16.
Article in English | MEDLINE | ID: mdl-37250772

ABSTRACT

In competitive matches, strategic decisions and emotional control are important. Relevant cognitive functions and corresponding neural activities in simple and short-term laboratory tasks have been reported. Brain resources are intensively allocated in the frontal cortex during strategic decision-making. The suppression of the frontal cortex with alpha-synchronization optimizes emotional control. However, no studies have reported the contribution of neural activity to the outcome of a more complex and prolonged task. To clarify this issue, we focused on a fighting video game following a two-round first-pass system. Frontal high-gamma and alpha power in the first and third pre-round periods, respectively, were found to be increased in a winning match. Furthermore, inter-participant variations in the importance of strategic decisions and emotional control in the first and third pre-round periods were correlated with frontal high-gamma and alpha power, respectively. Therefore, the psychological and mental state, involving frontal neural fluctuations, is predictive of match outcome.

6.
Sci Rep ; 12(1): 19142, 2022 11 09.
Article in English | MEDLINE | ID: mdl-36351979

ABSTRACT

Individuals with autism spectrum disorders (ASD) are reported to exhibit degraded performance in sound localization. This study investigated whether the sensitivity to the interaural level differences (ILDs) and interaural time differences (ITDs), major cues for horizontal sound localization, are affected in ASD. Thresholds for discriminating the ILD and ITD were measured for adults with ASD and age- and IQ-matched controls in a lateralization experiment. Results show that the ASD group exhibited higher ILD and ITD thresholds than the control group. Moreover, there was a significant diversity of ITD sensitivity in the ASD group, and it contained a larger proportion of participants with poor ITD sensitivity than the control group. The current study suggests that deficits in relatively low-level processes in the auditory pathway are implicated in degraded performance of sound localization in individuals with ASD. The results are consistent with the structural abnormalities and great variability in the morphology in the brainstem reported by neuroanatomical studies of ASD.


Subject(s)
Autism Spectrum Disorder , Sound Localization , Adult , Humans , Auditory Pathways , Cues , Acoustic Stimulation
7.
Front Sports Act Living ; 4: 843896, 2022.
Article in English | MEDLINE | ID: mdl-35548456

ABSTRACT

Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpose and extent to which VR technologies can be used. Our purpose in this study was to briefly measure one of the cognitive-motor abilities used in softball batting: temporal discrimination ability in swing onset when a batter faces two types of balls thrown at different speeds. We investigated whether a simplified head-mounted display (HMD) system can evaluate such cognitive-motor ability to the same extent as in a real environment. Ten elite female softball batters swung at fastballs and slowballs randomly thrown by the same pitcher in both real and 3D VR environments, with the same range of trajectories. We then compared the temporal discrimination ability of swing onset analyzed by video analysis between environments. We found that the discrimination ability in VR is almost the same as in reality. In addition, questionnaire items on the VR system related to user experience and cybersickness showed overall promising responses. However, we also found that the system had some issues that need to be considered, such as leading to early swing onset and large variability in it. We discussed the usefulness and limitations of the VR system by combining the results for swing onset with the questionnaire responses. By understanding the characteristics of VR technology and using it as an efficient evaluation and training of players, the sports field can make significant progress.

8.
Front Psychol ; 12: 650777, 2021.
Article in English | MEDLINE | ID: mdl-34867569

ABSTRACT

Many studies have investigated the effects of music listening from the viewpoint of music features such as tempo or key by measuring psychological or psychophysiological responses. In addition, technologies for three-dimensional sound field (3D-SF) reproduction and binaural recording have been developed to induce a realistic sensation of sound. However, it is still unclear whether music listened to in the presence of 3D-SF is more impressive than in the absence of it. We hypothesized that the presence of a 3D-SF when listening to music facilitates listeners' moods, emotions for music, and physiological activities such as respiration rate. Here, we examined this hypothesis by evaluating differences between a reproduction condition with headphones (HD condition) and one with a 3D-SF reproduction system (3D-SF condition). We used a 3D-SF reproduction system based on the boundary surface control principle (BoSC system) to reproduce a sound field of music in the 3D-SF condition. Music in the 3D-SF condition was binaurally recorded through a dummy head in the BoSC reproduction room and reproduced with headphones in the HD condition. Therefore, music in the HD condition was auditorily as rich in information as that in the 3D-SF condition, but the 3D-sound field surrounding listeners was absent. We measured the respiration rate and heart rate of participants listening to acousmonium and pipe organ music. The participants rated their felt moods before and after they listened to music, and after they listened, they also rated their felt emotion. We found that the increase in respiration rate, the degree of decrease in well-being, and unpleasantness for both pieces in the 3D-SF condition were greater than in the HD condition. These results suggest that the presence of 3D-SF enhances changes in mood, felt emotion for music, and respiration rate when listening to music.

9.
Annu Int Conf IEEE Eng Med Biol Soc ; 2021: 4957-4960, 2021 11.
Article in English | MEDLINE | ID: mdl-34892320

ABSTRACT

Formula car racing is highly competitive and induces significant physical stress. Previous studies have shown that intense physical stresses, such as g-force, accelerate the driver's heart rate (HR). In contrast, it remains unclear whether psychological stress affects the physiological states of racers and racing performance. To investigate this phenomenon, we developed a wearable monitor that can track the driver's HR during a race. The HR and driving performance of two professional drivers were monitored in real racing situations. Changes in HR were then evaluated based on changes in the racing situation and car behavior. The results suggest that HR acceleration is strongly correlated with race situations such as free practice or qualifying sessions, and that such changes are related to subsequent driving performance.


Subject(s)
Acceleration , Automobiles , Heart Rate , Stress, Physiological , Stress, Psychological
10.
Front Sports Act Living ; 3: 712439, 2021.
Article in English | MEDLINE | ID: mdl-34498000

ABSTRACT

Elite athletes achieve superior performance under high pressure in competitive situations. Although it is known that such situations affect the precompetitive activity of their autonomic nervous system (ANS), the relationship between precompetitive ANS activity and performance remains controversial. Especially in extreme sports, it has been shown that cardiac sympathetic tone occurs in athletes before competition attempts. However, the relationship between precompetitive sympathetic tone and performance is unclear. To investigate this relationship in extreme sports, we organized a freestyle snowboard jumping competition and examined competitors' physiological states and performance during this event. The electrocardiograms (ECGs) of 20 elite snowboarders were measured 10 min before each jump in different competitive situations: practice, qualifying, and final sessions. The mean heart rate (HR), the low-frequency to high-frequency component ratio (LF/HF ratio), the logarithm of the HF (lnHF) component of the frequency-domain of the heart rate variability (HRV), the ratio of the standard deviation of all R-R intervals to the root mean square of successive differences of R-R intervals (SDNN/rMSSD ratio), and the rMSSD of the time-domain of the HRV were calculated from the ECG data. The results showed a significant increase in the mean HR as well as significant decreases in the lnHF component and rMSSD of the HRV as the sessions progressed. Interestingly, the mean HR, LF/HF ratio and SDNN/rMSSD ratio of the HRV showed significant positive correlations with competitive scores, and the lnHF component and rMSSD of the HRV showed significant negative correlations with the scores. Our results indicate that precompetitive ANS activity becomes predominantly sympathetic in elite extreme athletes, such as freestyle snowboarders, when the competition intensifies, and that this sympathetic predominance is positively related to competitive performance.

11.
Heliyon ; 7(4): e06844, 2021 Apr.
Article in English | MEDLINE | ID: mdl-33981898

ABSTRACT

In esports competitions, both motor skills used to manipulate an avatar and psychological skills are important to achieve optimal performance. Previous studies have investigated the role of psychological skill on computer game performance by observing the modulation of physiological state. However, how physiological state is modulated in esports athletes during an esports match is unclear. In this study, we examined two hypotheses to clarify the effects of competitive and interactive play on the physiological state of esports professionals: (1) the sympathetic nervous system of esports players is activated by competitive play and modulated by the game situation, and (2) the autonomic nervous system activities of players in dyads are synchronized positively/negatively by interpersonal interaction. We measured electrocardiograms (ECGs) in nine professional esports players while they played a fighting video game to investigate changes in physiological state. We compared ECGs collected in the resting state, while playing against a computer, and while playing against other players. We calculated the mean heart rate (HR), temporal pattern of HR, and correlation of temporal HR patterns of the pairs in the player-versus-player condition. The results showed that mean HR was elevated by the presence of a human opponent compared with a computer opponent, and an increase in mean HR was also observed in specific game situations (beginning of the match, toward the end of a game or match). These results suggest that the sympathetic nervous system in esports players is activated by competitive play and is modulated by the game situation. In addition, the temporal HR patterns in the opponent pairs were synchronized, suggesting that autonomic nervous system activity is synchronized in player dyads via interpersonal interaction during competitive play. Our results provide insight regarding the relationship between physiological state and psychological skill in esports professionals during esports competitions.

12.
Sci Rep ; 11(1): 8211, 2021 04 15.
Article in English | MEDLINE | ID: mdl-33859271

ABSTRACT

How do skilled players change their motion patterns depending on motion effort? Pitchers commonly accelerate wrist and elbow joint rotations via proximal joint motions. Contrastingly, they show individually different pitching motions, such as in wind-up or follow-through. Despite the generality of the uniform and diverse features, effort-dependent effects on these features are unclear. Here, we reveal the effort dependence based on muscle activity data in natural three-dimensional pitching performed by skilled players. We extract motor modules and their effort dependence from the muscle activity data via tensor decomposition. Then, we reveal the unknown relations among motor modules, common features, unique features, and effort dependence. The current study clarifies that common features are obvious in distinguishing between low and high effort and that unique features are evident in differentiating high and highest efforts.


Subject(s)
Baseball/physiology , Motor Activity/physiology , Musculoskeletal Physiological Phenomena , Physical Exertion/physiology , Acceleration , Adult , Athletes , Biomechanical Phenomena/physiology , Elbow Joint/physiology , Humans , Male , Middle Aged , Range of Motion, Articular/physiology , Shoulder Joint/physiology , Wrist Joint/physiology , Young Adult
13.
Neuropsychologia ; 152: 107750, 2021 02 12.
Article in English | MEDLINE | ID: mdl-33417913

ABSTRACT

Individuals with autism spectrum disorder (ASD) are found to have difficulties in understanding speech in adverse conditions. In this study, we used noise-vocoded speech (VS) to investigate neural processing of degraded speech in individuals with ASD. We ran fMRI experiments in the ASD group and a typically developed control (TDC) group while they listened to clear speech (CS), VS, and spectrally rotated VS (SRVS), and they were requested to pay attention to the heard sentence and answer whether it was intelligible or not. The VS used in this experiment was spectrally degraded but still intelligible, but the SRVS was unintelligible. We recruited 21 right-handed adult males with ASD and 24 age-matched and right-handed male TDC participants for this experiment. Compared with the TDC group, we observed reduced functional connectivity (FC) between the left dorsal premotor cortex and left temporoparietal junction in the ASD group for the effect of task difficulty in speech processing, computed as VS-(CS + SRVS)/2. Furthermore, the observed reduced FC was negatively correlated with their Autism-Spectrum Quotient scores. This observation supports our hypothesis that the disrupted dorsal stream for attentive process of degraded speech in individuals with ASD might be related to their difficulty in understanding speech in adverse conditions.


Subject(s)
Autism Spectrum Disorder , Speech , Adult , Autism Spectrum Disorder/complications , Autism Spectrum Disorder/diagnostic imaging , Brain/diagnostic imaging , Brain Mapping , Humans , Magnetic Resonance Imaging , Male
14.
J Sports Sci ; 39(10): 1186-1191, 2021 May.
Article in English | MEDLINE | ID: mdl-33377819

ABSTRACT

This study investigated the amount of impact of each release parameter - pitch speed, release position, release projection angle and spin rate and axis - on pitch location during four-seam fastball pitching. Data from 26 pitchers, including professionals, semi-professionals and collegiate pitchers, were obtained by using simplified radar ball-tracking system called TrackMan Baseball. The results of a multiple linear regression analysis indicate that the release projection angle had the largest effect on the pitch locations and the spin rate had the smallest effect among significant predictor variables in both vertical and horizontal planes. The amounts of change in pitch location affected by 1-SD changes in release projection angles in vertical and horizontal planes (0.73° and 0.69°, respectively) were both about half of home-plate width (19.8 cm and 18.2 cm); those affected by 1-SD changes in the spin rate (67.7 rpm) were both about 1/10 of the size of a baseball (0.83 cm and 0.75 cm). The results of this study are concrete indicators for coaches and players when they use a ball-tracking system and interpret the measured data.


Subject(s)
Baseball/physiology , Motor Skills/physiology , Adult , Athletic Performance/physiology , Biomechanical Phenomena , Humans , Linear Models , Radar , Sports Equipment , Young Adult
15.
J Cogn Neurosci ; 33(2): 315-340, 2021 02.
Article in English | MEDLINE | ID: mdl-33166194

ABSTRACT

Contrary to the long-held belief of a close linkage between pupil dilation and attractiveness, we found an early and transient pupil constriction response when participants viewed an attractive face (and the effect of luminance/contrast was controlled). While human participants were making an attractiveness judgment on faces, their pupil constricted more for the more attractive (as-to-be-rated) faces. Further experiments showed that the effect of pupil constriction to attractiveness judgment extended to intrinsically esthetic visual objects such as natural scene images (as well as faces) but not to line-drawing geometric figures. When participants were asked to judge the roundness of faces, pupil constriction still correlated with their attractiveness but not the roundness rating score, indicating the automaticity of the pupil constriction to attractiveness. When pupillary responses were manipulated implicitly by relative background luminance changes (from the prestimulus screen), the facial attractiveness ratings were in accordance with the amount of pupil constriction, which could not be explained solely by simultaneous or sequential luminance contrast. The overall results suggest that pupil constriction not only reflects but, as a part of self-monitoring and attribution mechanisms, also possibly contributes to facial attractiveness implicitly.


Subject(s)
Beauty , Pupil , Constriction , Face , Humans , Judgment
16.
Article in English | MEDLINE | ID: mdl-33344998

ABSTRACT

In baseball, batters swing in response to a ball moving at high speed within a limited amount of time-about 0. 5 s. In order to make such movement possible, quick and accurate trajectory prediction followed by accurate swing motion with optimal body-eye coordination is considered essential, but the mechanisms involved are not clearly understood. The present study aims to clarify the strategies of eye and head movements adopted by elite baseball batters in actual game situations. In our experiment, six current professional baseball batters faced former professional baseball pitchers in a scenario close to a real game (i.e., without the batters informed about pitch type in advance). We measured eye movements with a wearable eye-tracker and head movements and bat trajectories with an optical motion capture system while the batters hit. In the eye movement measurements, contrary to previous studies, we found distinctive predictive saccades directed toward the predicted trajectory, of which the first saccades were initiated approximately 80-220 ms before impact for all participants. Predictive saccades were initiated significantly later when batters knew the types of pitch in advance compared to when they did not. We also found that the best three batters started predictive saccades significantly later and tended to have fewer gaze-ball errors than the other three batters. This result suggests that top batters spend slightly more time obtaining visual information by delaying the initiation of saccades. Furthermore, although all batters showed positive correlations between bat location and head direction at the time of impact, the better batters showed no correlation between bat location and gaze direction at that time. These results raise the possibility of differences in the coding process for the location of bat-ball contact; namely, that top batters might utilize head direction to encode impact locations.

17.
Article in English | MEDLINE | ID: mdl-33345046

ABSTRACT

Excellent athletic performance in baseball and softball batting is achieved through the momentary cognitive-motor processes. However, in previous studies, cognitive and motor processes are investigated separately. In this study, we focused on the difference in the time of swing onset (a delta onset) during a batting task where 17 elite female softball batters hit balls randomly thrown at two different speeds by pitchers. The delta onset included both cognitive and motor processes because the batters needed to anticipate the ball speed and discriminate their swing motion according to the time-to-contact. Then, we investigated the relationship between the delta onset and the batting outcomes of the batting task, and the relationship between the experimental outcomes and actual batting performance (batting average) over a season. We used path analysis to clarify the structure of the cognitive-motor processes and consequent performance. We found that the batters who had a larger delta onset attained superior batting outcomes (i.e., higher exit velocity and lower miss ratio) in the batting task, and these experimental outcomes explained 67% of the batting average in real games. On the other hand, the cognitive scores (judgement accuracy and rapidity) obtained from a button pressing task, where batters responded to a ball by pressing a button instead of actually swinging, explained only 34% of the batting average. Therefore, our model quantitatively describes the key cognitive-motor structure for athletes and can partially predict a batter's performance in real games. These findings suggest that it is important to employ both cognitive and motor processes in performing tasks, such as this batting task, to properly evaluate a batter's actual ability.

18.
Article in English | MEDLINE | ID: mdl-33345055

ABSTRACT

We investigated the visuomotor strategies of baseball batting, in particular, the relationship between eye and body (head and hip) movements during batting for a wide range of ball speeds. Nine college baseball players participated in the experiment and hit balls projected by a pitching machine operating at four different ball speeds (80, 100, 120, 140 km/h). Eye movements were measured with a wearable eye tracker, and body movements were measured with an optical motion capture system. In the early period of the ball's flight, batters foveated the ball with overshooting head movements in the direction of the ball's flight while compensating for the overshooting head movements with eye movements for the two slower ball speeds (80 and 100 km/h) and only head rotations for the two faster ball speeds (120 and 140 km/h). After that, batters made a predictive saccade and a quick head rotation to the future ball position before the angular velocity of the ball drastically increased. We also found that regardless of the ball speed, the onsets of the predictive saccade and the quick head movement were temporally aligned with the bat-ball contact and rotation of the hip (swing motion), but were not correlated with the elapsed time from the ball's release or the ball's location. These results indicate that the gaze movements in baseball batting are not solely driven by external visual information (ball position or velocity) but are determined in relation to other body movements.

19.
Acta Psychol (Amst) ; 210: 103172, 2020 Oct.
Article in English | MEDLINE | ID: mdl-32980633

ABSTRACT

When walking alongside someone, you may feel that your legs move in synchrony with theirs. Recent studies have shown that walk-in-synch behaviour observed in natural settings occurs at a rate significantly greater than would be expected by chance, and that the amount of this synchrony is related to interpersonal impressions. However, in such natural settings, the existence of verbal conversations between paired walkers should affect the interpersonal impressions and the effect is not distinguished from the effect of walk-in-synch on the impressions so far. In the current study, we used the analysis of conversation and path analysis to discriminate these two effects (i.e., the effects of synchronization of walking and conversation on interpersonal impressions). Analysis of conversation during the walk revealed that the amount of utterance overlap and the number of turn-takings between two walkers as well as the synchronization of steps predicted their positive interpersonal impression, while synchronization of steps and these two conversational indices were not correlated with each other. We propose that interpersonal synchronization of body movements, such as synchronization of steps itself in paired walking, plays a role in fostering the development of interpersonal relationships.


Subject(s)
Interpersonal Relations , Walking , Communication , Humans
20.
Sci Rep ; 9(1): 15866, 2019 11 01.
Article in English | MEDLINE | ID: mdl-31676804

ABSTRACT

A core symptom of autism spectrum disorder (ASD) is restricted and repetitive behavior, characterized partly by insistence on sameness and excessively focused interest. This behavior has often been interpreted as a manifestation of anxiety and fear triggered by resistance to change. The implicit assumption underlying this interpretation is that perception per se (such as the judgment of sameness and changes in sensory stimuli) is not different between ASD and typically developed (TD) individuals, but that only the emotional response to the same amount of perceived change is. However, few studies have examined how individuals with ASD actually perceive a repeated presentation of the same sensory stimulus. To explore this issue, we conducted a listening test to compare perception of a repeated sound pattern, namely a spoken word, between ASD and TD groups. Prolonged listening to a repeated word without a pause may induce perceptual changes, which is known as the verbal transformation effect. We discovered that individuals with ASD tend to perceive more drastic changes or differences for the same repeated auditory pattern. This suggests that such variable perception incites individuals with ASD to persist for sameness.


Subject(s)
Acoustic Stimulation , Autism Spectrum Disorder/physiopathology , Speech Perception , Adult , Female , Humans , Male
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