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1.
Annu Int Conf IEEE Eng Med Biol Soc ; 2020: 5789-5793, 2020 07.
Article in English | MEDLINE | ID: mdl-33019290

ABSTRACT

Current clinical practice of measuring hand joint range of motion relies on a goniometer as it is inexpensive, portable, and easy to use, but it can only measure the static angle of a single joint at a time. To measure dynamic hand motion, a camera-based system that can perform markerless hand pose estimation is attractive, as the system is ubiquitous, low-cost, and non-contact. However, camera-based systems require line-of-sight, and tracking accuracy degrades when the joint is occluded from the camera view. Thus, we propose a multi-view setup using a readily available color camera from a single mobile phone, and plane mirrors to create multiple views of the hand. This setup eliminates the complexity of synchronizing multiple cameras and reduce the issue of occlusion. Experimental results show that the multi-view setup could help to reduce the error in measuring the flexion angle of finger joints. Dynamic hand pose estimation with object interaction is also demonstrated.


Subject(s)
Finger Joint , Hand , Motion , Range of Motion, Articular
2.
Annu Int Conf IEEE Eng Med Biol Soc ; 2019: 2082-2086, 2019 Jul.
Article in English | MEDLINE | ID: mdl-31946311

ABSTRACT

Semantic segmentation is an important step for hand and object tracking as subsequent tracking algorithms depend heavily on the accuracy of the segmented hand and object. However, current methods for hand and object segmentation are limited in the number of semantic labels, and lack of a large scale annotated dataset to train an end-to-end deep neural network for semantic segmentation. Thus, in this work, we present a framework for generating a publicly available synthetic dataset, that is targeted for upper limb rehabilitation involving hand-object interaction and uses it to train our proposed deep neural network. Experimental results show that even though the network is trained on synthetic depth images, it is able to achieve a mean intersection over union (mIoU) of 70.4% when tested on real depth images. Furthermore, the inference time of the proposed network takes around 6 ms on a GPU, thus making it suitable for real-time applications.


Subject(s)
Hand , Image Processing, Computer-Assisted , Neural Networks, Computer , Algorithms , Biomechanical Phenomena , Humans , Movement , Semantics
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