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Clin Pediatr (Phila) ; 51(4): 382-8, 2012 Apr.
Article in English | MEDLINE | ID: mdl-22157430

ABSTRACT

OBJECTIVE: To evaluate the efficacy and feasibility of a multifaceted, community-based weight intervention program for children using exergaming technology (activity-promoting video gaming). DESIGN AND METHODS: This is a prospective observational pilot study. Forty-eight children, between the ages of 8 and 16 years, who are overweight or obese, enrolled in Exergaming for Health, a multidisciplinary weight management program, which used active video gaming. Primary outcome measures were change in body mass index (BMI) z scores. RESULTS: Most children (n = 40, 83%) completed the program and participated in outcome evaluations. The average BMI change was -0.48 kg/m(2) (SD = 0.93), P < .002 (BMI z-score change was -0.072, SD = 0.14, P < .0001). The average Global Self-Worth score improved, screen time and soda intake reduced, and exercise hours per week increased. CONCLUSIONS: The Exergaming for Health program may be an effective weight management intervention that is feasible with high participation rates. A larger randomized controlled trial is needed to confirm these results.


Subject(s)
Overweight/therapy , Video Games , Weight Reduction Programs/methods , Adolescent , Affect , Body Mass Index , Child , Exercise , Feasibility Studies , Female , Humans , Life Style , Male , Obesity/therapy , Pilot Projects , Prospective Studies , Self Concept , Surveys and Questionnaires , Treatment Outcome , Weight Loss
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