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1.
PLoS One ; 12(6): e0178975, 2017.
Article in English | MEDLINE | ID: mdl-28575125

ABSTRACT

Local synchronization, both prolonged and transient, of oscillatory neuronal behavior in cortical networks plays a fundamental role in many aspects of perception and cognition. Here we study networks of Hindmarsh-Rose neurons with a new type of adaptive coupling, and show that these networks naturally produce both permanent and transient synchronization of local clusters of neurons. These deterministic systems exhibit complex dynamics with 1/fη power spectra, which appears to be a consequence of a novel form of self-organized criticality.


Subject(s)
Computer Simulation , Models, Neurological , Nerve Net/physiology , Neurons/physiology , Algorithms , Cortical Synchronization , Fourier Analysis , Humans , Membrane Potentials , Nerve Net/cytology , Neurons/cytology
2.
PLoS Comput Biol ; 12(2): e1004779, 2016 Feb.
Article in English | MEDLINE | ID: mdl-26928428

ABSTRACT

Cooperation in social dilemmas is essential for the functioning of systems at multiple levels of complexity, from the simplest biological organisms to the most sophisticated human societies. Cooperation, although widespread, is fundamentally challenging to explain evolutionarily, since natural selection typically favors selfish behavior which is not socially optimal. Here we study the evolution of cooperation in three exemplars of key social dilemmas, representing the prisoner's dilemma, hawk-dove and coordination classes of games, in structured populations defined by complex networks. Using individual-based simulations of the games on model and empirical networks, we give a detailed comparative study of the effects of the structural properties of a network, such as its average degree, variance in degree distribution, clustering coefficient, and assortativity coefficient, on the promotion of cooperative behavior in all three classes of games.


Subject(s)
Biological Evolution , Cooperative Behavior , Games, Experimental , Models, Biological , Altruism , Computational Biology , Computer Simulation , Humans
3.
J Theor Biol ; 396: 25-41, 2016 May 07.
Article in English | MEDLINE | ID: mdl-26903203

ABSTRACT

In evolutionary game theory the War of Attrition game is intended to model animal contests which are decided by non-aggressive behavior, such as the length of time that a participant will persist in the contest. The classical War of Attrition game assumes that no errors are made in the implementation of an animal׳s strategy. However, it is inevitable in reality that such errors must sometimes occur. Here we introduce an extension of the classical War of Attrition game which includes the effect of errors in the implementation of an individual׳s strategy. This extension of the classical game has the important feature that the payoff is continuous, and as a consequence admits evolutionary behavior that is fundamentally different from that possible in the original game. We study the evolutionary dynamics of this new game in well-mixed populations both analytically using adaptive dynamics and through individual-based simulations, and show that there are a variety of possible outcomes, including simple monomorphic or dimorphic configurations which are evolutionarily stable and cannot occur in the classical War of Attrition game. In addition, we study the evolutionary dynamics of this extended game in a variety of spatially and socially structured populations, as represented by different complex network topologies, and show that similar outcomes can also occur in these situations.


Subject(s)
Biological Evolution , Game Theory , Models, Biological
4.
R Soc Open Sci ; 2(3): 140263, 2015 Mar.
Article in English | MEDLINE | ID: mdl-26064611

ABSTRACT

Network analysis has proved to be a valuable tool for studying the behavioural patterns of complex social animals. Often such studies either do not distinguish between different behavioural states of the organisms or simply focus attention on a single behavioural state to the exclusion of all others. In either of these approaches it is impossible to ascertain how the behavioural patterns of individuals depend on the type of activity they are engaged in. Here we report on a network-based analysis of the behavioural associations in a population of bottlenose dolphins (Tursiops truncatus) in Cedar Key, Florida. We consider three distinct behavioural states-socializing, travelling and foraging-and analyse the association networks corresponding to each activity. Moreover, in constructing the different activity networks we do not simply record a spatial association between two individuals as being either present or absent, but rather quantify the degree of any association, thus allowing us to construct weighted networks describing each activity. The results of these weighted activity networks indicate that networks can reveal detailed patterns of bottlenose dolphins at the population level; dolphins socialize in large groups with preferential associations; travel in small groups with preferential associates; and spread out to forage in very small, weakly connected groups. There is some overlap in the socialize and travel networks but little overlap between the forage and other networks. This indicates that the social bonds maintained in other activities are less important as they forage on dispersed, solitary prey. The overall network, not sorted by activity, does not accurately represent any of these patterns.

5.
Article in English | MEDLINE | ID: mdl-25375465

ABSTRACT

The traveler's dilemma game and the minimum-effort coordination game are social dilemmas that have received significant attention resulting from the fact that the predictions of classical game theory are inconsistent with the results found when the games are studied experimentally. Moreover, both the traveler's dilemma and the minimum-effort coordination games have potentially important applications in evolutionary biology. Interestingly, standard deterministic evolutionary game theory, as represented by the replicator dynamics in a well-mixed population, is also inadequate to account for the behavior observed in these games. Here we study the evolutionary dynamics of both these games in populations with interaction patterns described by a variety of complex network topologies. We investigate the evolutionary dynamics of these games through agent-based simulations on both model and empirical networks. In particular, we study the effects of network clustering and assortativity on the evolutionary dynamics of both games. In general, we show that the evolutionary behavior of the traveler's dilemma and minimum-effort coordination games on complex networks is in good agreement with that observed experimentally. Thus, formulating the traveler's dilemma and the minimum-effort coordination games on complex networks neatly resolves the paradoxical aspects of these games.


Subject(s)
Game Theory , Cluster Analysis , Computer Simulation , Social Behavior , Stochastic Processes
6.
PLoS One ; 9(4): e93988, 2014.
Article in English | MEDLINE | ID: mdl-24709851

ABSTRACT

The Traveler's Dilemma game and the Minimum Effort Coordination game are two social dilemmas that have attracted considerable attention due to the fact that the predictions of classical game theory are at odds with the results found when the games are studied experimentally. Moreover, a direct application of deterministic evolutionary game theory, as embodied in the replicator dynamics, to these games does not explain the observed behavior. In this work, we formulate natural variants of these two games as smoothed continuous-strategy games. We study the evolutionary dynamics of these continuous-strategy games, both analytically and through agent-based simulations, and show that the behavior predicted theoretically is in accord with that observed experimentally. Thus, these variants of the Traveler's Dilemma and the Minimum Effort Coordination games provide a simple resolution of the paradoxical behavior associated with the original games.


Subject(s)
Biological Evolution , Choice Behavior , Cooperative Behavior , Models, Psychological , Computer Simulation , Game Theory , Humans
8.
PLoS One ; 8(4): e59613, 2013.
Article in English | MEDLINE | ID: mdl-23565156

ABSTRACT

Many complex systems can be described by networks, in which the constituent components are represented by vertices and the connections between the components are represented by edges between the corresponding vertices. A fundamental issue concerning complex networked systems is the robustness of the overall system to the failure of its constituent parts. Since the degree to which a networked system continues to function, as its component parts are degraded, typically depends on the integrity of the underlying network, the question of system robustness can be addressed by analyzing how the network structure changes as vertices are removed. Previous work has considered how the structure of complex networks change as vertices are removed uniformly at random, in decreasing order of their degree, or in decreasing order of their betweenness centrality. Here we extend these studies by investigating the effect on network structure of targeting vertices for removal based on a wider range of non-local measures of potential importance than simply degree or betweenness. We consider the effect of such targeted vertex removal on model networks with different degree distributions, clustering coefficients and assortativity coefficients, and for a variety of empirical networks.


Subject(s)
Models, Theoretical , Algorithms , Computer Simulation , Models, Biological
9.
Theor Popul Biol ; 86: 1-11, 2013 Jun.
Article in English | MEDLINE | ID: mdl-23474219

ABSTRACT

The rock-paper-scissors game-which is characterized by three strategies R,P,S, satisfying the non-transitive relations S excludes P, P excludes R, and R excludes S-serves as a simple prototype for studying more complex non-transitive systems. For well-mixed systems where interactions result in fitness reductions of the losers exceeding fitness gains of the winners, classical theory predicts that two strategies go extinct. The effects of spatial heterogeneity and dispersal rates on this outcome are analyzed using a general framework for evolutionary games in patchy landscapes. The analysis reveals that coexistence is determined by the rates at which dominant strategies invade a landscape occupied by the subordinate strategy (e.g. rock invades a landscape occupied by scissors) and the rates at which subordinate strategies get excluded in a landscape occupied by the dominant strategy (e.g. scissors gets excluded in a landscape occupied by rock). These invasion and exclusion rates correspond to eigenvalues of the linearized dynamics near single strategy equilibria. Coexistence occurs when the product of the invasion rates exceeds the product of the exclusion rates. Provided there is sufficient spatial variation in payoffs, the analysis identifies a critical dispersal rate d(∗) required for regional persistence. For dispersal rates below d(∗), the product of the invasion rates exceeds the product of the exclusion rates and the rock-paper-scissors metacommunities persist regionally despite being extinction prone locally. For dispersal rates above d(∗), the product of the exclusion rates exceeds the product of the invasion rates and the strategies are extinction prone. These results highlight the delicate interplay between spatial heterogeneity and dispersal in mediating long-term outcomes for evolutionary games.


Subject(s)
Game Theory , Humans
10.
Article in English | MEDLINE | ID: mdl-23496586

ABSTRACT

Spatial pattern formation is a key feature of many natural systems in physics, chemistry, and biology. The essential theoretical issue in understanding pattern formation is to explain how a spatially homogeneous initial state can undergo spontaneous symmetry breaking leading to a stable spatial pattern. This problem is most commonly studied using partial differential equations to model a reaction-diffusion system of the type introduced by Turing. We report here on a much simpler and more robust model of spatial pattern formation, which is formulated as a novel type of coupled map lattice. In our model, the local site dynamics are coupled through a competitive, rather than diffusive, interaction. Depending only on the strength of the interaction, this competitive coupling results in spontaneous symmetry breaking of a homogeneous initial configuration and the formation of stable spatial patterns. This mechanism is very robust and produces stable pattern formation for a wide variety of spatial geometries, even when the local site dynamics is trivial.


Subject(s)
Algorithms , Models, Statistical , Spatio-Temporal Analysis , Computer Simulation , Feedback
11.
Proc Biol Sci ; 273(1593): 1477-81, 2006 Jun 22.
Article in English | MEDLINE | ID: mdl-16777741

ABSTRACT

Public goods are the key features of all human societies and are also important in many animal societies. Collaborative hunting and collective defence are but two examples of public goods that have played a crucial role in the development of human societies and still play an important role in many animal societies. Public goods allow societies composed largely of cooperators to outperform societies composed mainly of non-cooperators. However, public goods also provide an incentive for individuals to be selfish by benefiting from the public good without contributing to it. This is the essential paradox of cooperation-known variously as the Tragedy of the Commons, Multi-person Prisoner's Dilemma or Social Dilemma. Here, we show that a new model for evolution in group-structured populations provides a simple and effective mechanism for the emergence and maintenance of cooperation in such a social dilemma. This model does not depend on kin selection, direct or indirect reciprocity, punishment, optional participation or trait-group selection. Since this mechanism depends only on population dynamics and requires no cognitive abilities on the part of the agents concerned, it potentially applies to organisms at all levels of complexity.


Subject(s)
Biological Evolution , Cooperative Behavior , Animals , Computer Simulation , Game Theory , Models, Biological , Population Dynamics
12.
J Theor Biol ; 241(4): 745-50, 2006 Aug 21.
Article in English | MEDLINE | ID: mdl-16487977

ABSTRACT

Much of the work on extinction events has focused on external perturbations of ecosystems, such as climatic change, or anthropogenic factors. Extinction, however, can also be driven by endogenous factors, such as the ecological interactions between species in an ecosystem. Here we show that endogenously driven extinction events can have a scale-free distribution in simple spatially structured host-parasitoid systems. Due to the properties of this distribution there may be many such simple ecosystems that, although not strictly permanent, persist for arbitrarily long periods of time. We identify a critical phase transition in the parameter space of the host-parasitoid systems, and explain how this is related to the scale-free nature of the extinction process. Based on these results, we conjecture that scale-free extinction processes and critical phase transitions of the type we have found may be a characteristic feature of many spatially structured, multi-species ecosystems in nature. The necessary ingredient appears to be competition between species where the locally inferior type disperses faster in space. If this condition is satisfied then the eventual outcome depends subtly on the strength of local superiority of one species versus the dispersal rate of the other.


Subject(s)
Biological Evolution , Host-Parasite Interactions , Models, Biological , Animals , Ecosystem , Population Dynamics , Predatory Behavior , Species Specificity
13.
Proc Biol Sci ; 272(1568): 1115-20, 2005 Jun 07.
Article in English | MEDLINE | ID: mdl-16024372

ABSTRACT

The evolution of cooperation by direct reciprocity requires that individuals recognize their present partner and remember the outcome of their last encounter with that specific partner. Direct reciprocity thus requires advanced cognitive abilities. Here, we demonstrate that if individuals repeatedly interact within small groups with different partners in a two person Prisoner's Dilemma, cooperation can emerge and also be maintained in the absence of such cognitive capabilities. It is sufficient for an individual to base their decision of whether or not to cooperate on the outcome of their last encounter--even if it was with a different partner.


Subject(s)
Biological Evolution , Cognition , Cooperative Behavior , Game Theory , Models, Theoretical , Altruism , Computer Simulation , Humans , Markov Chains
14.
J Theor Biol ; 233(2): 221-36, 2005 Mar 21.
Article in English | MEDLINE | ID: mdl-15619362

ABSTRACT

To date, the majority of theoretical models describing the dynamics of infectious diseases in vivo are based on the assumption of well-mixed virus and cell populations. Because many infections take place in solid tissues, spatially structured models represent an important step forward in understanding what happens when the assumption of well-mixed populations is relaxed. Here, we explore models of virus and virus-immune dynamics where dispersal of virus and immune effector cells was constrained to occur locally. The stability properties of our spatial virus-immune dynamics models remained robust under almost all biologically plausible dispersal schemes, regardless of their complexity. The various spatial dynamics were compared to the basic non-spatial dynamics and important differences were identified: When space was assumed to be homogeneous, the dynamics generated by non-spatial and spatially structured models differed substantially at the peak of the infection. Thus, non-spatial models may lead to systematic errors in the estimates of parameters underlying acute infection dynamics. When space was assumed to be heterogeneous, spatial coupling not only changed the equilibrium properties of the uncoupled populations but also equalized the dynamics and thereby reduced the likelihood of dynamic elimination of the infection. In line with experimental and clinical observations, long-lasting oscillation periods were virtually absent. When source-sink dynamics were considered, the long-term outcome of the infection depended critically on the degree of spatial coupling. The infection collapsed when emigration from source sites became too large. Finally, we discuss the implications of spatially structured models on medical treatment of infectious diseases, and note that a huge gap exists in data accurately describing infection dynamics in solid tissues.


Subject(s)
Models, Immunological , T-Lymphocytes, Regulatory/immunology , Virus Diseases/immunology , Chronic Disease , Disease Progression , Humans
15.
Science ; 306(5697): 859-62, 2004 Oct 29.
Article in English | MEDLINE | ID: mdl-15514155

ABSTRACT

Coexistence of cooperators and defectors is common in nature, yet the evolutionary origin of such social diversification is unclear. Many models have been studied on the basis of the assumption that benefits of cooperative acts only accrue to others. Here, we analyze the continuous snowdrift game, in which cooperative investments are costly but yield benefits to others as well as to the cooperator. Adaptive dynamics of investment levels often result in evolutionary diversification from initially uniform populations to a stable state in which cooperators making large investments coexist with defectors who invest very little. Thus, when individuals benefit from their own actions, large asymmetries in cooperative investments can evolve.


Subject(s)
Biological Evolution , Cooperative Behavior , Game Theory , Altruism , Cultural Evolution , Humans , Mathematics
16.
J Theor Biol ; 231(1): 97-106, 2004 Nov 07.
Article in English | MEDLINE | ID: mdl-15363932

ABSTRACT

The Prisoner's Dilemma, a two-person game in which the players can either cooperate or defect, is a common paradigm for studying the evolution of cooperation. In real situations cooperation is almost never all or nothing. This observation is the motivation for the Continuous Prisoner's Dilemma, in which individuals exhibit variable degrees of cooperation. It is known that in the presence of spatial structure, when individuals "play against" (i.e. interact with) their neighbours, and "compare to" ("learn from") them, cooperative investments can evolve to considerable levels. Here, we examine the effect of increasing the neighbourhood size: we find that the mean-field limit of no cooperation is reached for a critical neighbourhood size of about five neighbours on each side in a Moore neighbourhood, which does not depend on the size of the spatial lattice. We also find the related result that in a network of players, the critical average degree (number of neighbours) of nodes for which defection is the final state does not depend on network size, but only on the network topology. This critical average degree is considerably (about 10 times) higher for clustered (social) networks, than for distributed random networks. This result strengthens the argument that clustering is the mechanism which makes the development and maintenance of the cooperation possible. In the lattice topology, it is observed that when the neighbourhood sizes for "interacting" and "learning" differ by more than 0.5, cooperation is not sustainable, even for neighbourhood sizes that are below the mean-field limit of defection. We also study the evolution of neighbourhood sizes, as well as investment level. Here, we observe that the series of the interaction and learning neighbourhoods converge, and a final cooperative state with considerable levels of average investment is achieved.


Subject(s)
Cooperative Behavior , Environment , Game Theory , Social Environment , Animals
17.
Theor Popul Biol ; 64(4): 397-416, 2003 Dec.
Article in English | MEDLINE | ID: mdl-14630478

ABSTRACT

Stepping-stone models for the ecological dynamics of metapopulations are often used to address general questions about the effects of spatial structure on the nature and complexity of population fluctuations. Such models describe an ensemble of local and spatially isolated habitat patches that are connected through dispersal. Reproduction and hence the dynamics in a given local population depend on the density of that local population, and a fraction of every local population disperses to neighboring patches. In such models, interesting dynamic phenomena, e.g. the persistence of locally unstable predator-prey interactions, are only observed if the local dynamics in an isolated patch exhibit non-equilibrium behavior. Therefore, the scope of these models is limited. Here we extend these models by making the biologically plausible assumption that reproductive success in a given local habitat not only depends on the density of the local population living in that habitat, but also on the densities of neighboring local populations. This would occur if competition for resources occurs between neighboring populations, e.g. due to foraging in neighboring habitats. With this assumption of quasi-local competition the dynamics of the model change completely. The main difference is that even if the dynamics of the local populations have a stable equilibrium in isolation, the spatially uniform equilibrium in which all local populations are at their carrying capacity becomes unstable if the strength of quasi-local competition reaches a critical level, which can be calculated analytically. In this case the metapopulation reaches a new stable state, which is, however, not spatially uniform anymore and instead results in an irregular spatial pattern of local population abundance. For large metapopulations, a huge number of different, spatially non-uniform equilibrium states coexist as attractors of the metapopulation dynamics, so that the final state of the system depends critically on the initial conditions. The existence of a large number of attractors has important consequences when environmental noise is introduced into the model. Then the metapopulation performs a random walk in the space of all attractors. This leads to large and complicated population fluctuations whose power spectrum obeys a red-shifted power law. Our theory reiterates the potential importance of spatial structure for ecological processes and proposes new mechanisms for the emergence of non-uniform spatial patterns of abundance and for the persistence of complicated temporal population fluctuations.


Subject(s)
Competitive Behavior , Population Dynamics , Models, Theoretical , Stochastic Processes
18.
Am Nat ; 160(4): 421-38, 2002 Oct.
Article in English | MEDLINE | ID: mdl-18707520

ABSTRACT

Understanding the evolutionary origin and persistence of cooperative behavior is a fundamental biological problem. The standard "prisoner's dilemma," which is the most widely adopted framework for studying the evolution of cooperation through reciprocal altruism between unrelated individuals, does not allow for varying degrees of cooperation. Here we study the continuous iterated prisoner's dilemma, in which cooperative investments can vary continuously in each round. This game has been previously considered for a class of reactive strategies in which current investments are based on the partner's previous investment. In the standard iterated prisoner's dilemma, such strategies are inferior to strategies that take into account both players' previous moves, as is exemplified by the evolutionary dominance of "Pavlov" over "tit for tat." Consequently, we extend the analysis of the continuous prisoner's dilemma to a class of strategies in which current investments depend on previous payoffs and, hence, on both players' previous investments. We show, both analytically and by simulation, that payoff-based strategies, which embody the intuitively appealing idea that individuals invest more in cooperative interactions when they profit from these interactions, provide a natural explanation for the gradual evolution of cooperation from an initially noncooperative state and for the maintenance of cooperation thereafter.

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