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1.
Front Sports Act Living ; 2: 559277, 2020.
Article in English | MEDLINE | ID: mdl-33345117

ABSTRACT

The float serve is an effective weapon to impede the attack of the opposing team. Because of its great importance in indoor and beach volleyball, we measured and quantified the float effect. We recorded 24 float serves of 12 top athletes in beach volleyball and indoor volleyball, respectively, and analyzed them using video analysis. We determined the 3D trajectories of the ball flight and developed two measures to describe the size of the float effect, the mean residuals and the anticipation error. Both were derived from regression models. These measures suggest that the float effect is greater in the vertical plane than in the horizontal plane, both for indoor and beach volleyball. Analyses of ball release velocities suggest that a certain ball release velocity is a necessary, but not sufficient, condition for ball floating. A validation of the float measurements with subjective expert ratings showed a correlation with the horizontal deviations. This study provides a new approach to analyze floating in on-court volleyball serves and broadens the knowledge for float effects in sports.

2.
Gait Posture ; 41(3): 774-9, 2015 Mar.
Article in English | MEDLINE | ID: mdl-25791870

ABSTRACT

Despite the increasing use of video games involving whole body movements to enhance postural control in health prevention and rehabilitation, there is no consistent proof that training effects actually transfer to other balance tasks. The present study aimed to determine whether training effects on two different video-game-based training devices were task-specific or could be transferred to either postural control in quiet stance or to performance on the other device. 37 young healthy adults were split into three groups: two intervention groups that trained for 30min on either the Nintendo(®) Wii Fit Balance Board or the MFT Challenge Disc(®) three times per week for 4 weeks and a control group that received no training. All games require participants to control virtual avatars by shifting the center of mass in different directions. Both devices differ in their physical properties. The Balance Board provides a stable surface, whereas the Challenge Disc can be tilted in all directions. Dependent variables were the game scores on both devices and the center of pressure (COP) displacements measured via force plate. At posttest, both intervention groups showed significant increases in performance on the trained games compared to controls. However, there were no relevant transfer effects to performance on the untrained device and no changes in COP path length in quiet stance. These results suggest that training effects on both devices are highly specific and do not transfer to tasks with different postural demands.


Subject(s)
Postural Balance/physiology , Transfer, Psychology , Video Games , Adult , Case-Control Studies , Feedback , Female , Humans , Male , Retention, Psychology , Young Adult
3.
Front Hum Neurosci ; 8: 568, 2014.
Article in English | MEDLINE | ID: mdl-25136305

ABSTRACT

In many daily activities, and especially in sport, it is necessary to predict the effects of others' actions in order to initiate appropriate responses. Recently, researchers have suggested that the action-observation network (AON) including the cerebellum plays an essential role during such anticipation, particularly in sport expert performers. In the present study, we examined the influence of task-specific expertise on the AON by investigating differences between two expert groups trained in different sports while anticipating action effects. Altogether, 15 tennis and 16 volleyball experts anticipated the direction of observed tennis and volleyball serves while undergoing functional magnetic resonance imaging (fMRI). The expert group in each sport acted as novice controls in the other sport with which they had only little experience. When contrasting anticipation in both expertise conditions with the corresponding untrained sport, a stronger activation of AON areas (SPL, SMA), and particularly of cerebellar structures, was observed. Furthermore, the neural activation within the cerebellum and the SPL was linearly correlated with participant's anticipation performance, irrespective of the specific expertise. For the SPL, this relationship also holds when an expert performs a domain-specific anticipation task. Notably, the stronger activation of the cerebellum as well as of the SMA and the SPL in the expertise conditions suggests that experts rely on their more fine-tuned perceptual-motor representations that have improved during years of training when anticipating the effects of others' actions in their preferred sport. The association of activation within the SPL and the cerebellum with the task achievement suggests that these areas are the predominant brain sites involved in fast motor predictions. The SPL reflects the processing of domain-specific contextual information and the cerebellum the usage of a predictive internal model to solve the anticipation task.

4.
Neuroimage ; 100: 39-50, 2014 Oct 15.
Article in English | MEDLINE | ID: mdl-24907485

ABSTRACT

This study investigated whether activation within areas belonging to the action observation and imitation network reveals a linear relation to the subsequent accuracy of imitating a bimanual rhythmic movement measured via a motion capturing system. 20 participants were scanned with functional magnetic resonance imaging (fMRI) when asked to imitate observed bimanual movements either concurrently versus with a delay (2s) or simply to observe the movements without imitation. Results showed that action observation relates to activation within classic mirror-related areas. Activation patterns were more widespread when participants were asked to imitate the movement. During observation with concurrent imitation, activation in the left inferior parietal lobe (IPL) was associated negatively with imitation accuracy. During observation in the delayed imitation condition, higher subsequent imitation accuracy was coupled with higher activation in the right superior parietal lobe (SPL) and the left parietal operculum (POp). During the delayed imitation itself, a negative association between imitation accuracy and brain activation was revealed in the right ventral premotor cortex (vPMC). We conclude that the IPL is involved in online comparison and visuospatial attention processes during imitation, the SPL provides a kinesthetic blueprint during movement observation, the POp preserves body identity, and the vPMC recruits motor representations--especially when no concurrent visual guidance is possible.


Subject(s)
Functional Neuroimaging/methods , Imitative Behavior/physiology , Motion Perception/physiology , Motor Activity/physiology , Motor Cortex/physiology , Parietal Lobe/physiology , Adult , Female , Humans , Magnetic Resonance Imaging , Male , Young Adult
5.
Front Psychiatry ; 5: 4, 2014.
Article in English | MEDLINE | ID: mdl-24478732

ABSTRACT

Much recent research has shown an association between mood disorders and an altered emotion perception. However, these studies were conducted mainly with stimuli such as faces. This is the first study to examine possible differences in how people with major depressive disorder (MDD) and healthy controls perceive emotions expressed via body movements. Thirty patients with MDD and thirty healthy controls observed the video scenes of human interactions conveyed by point-light displays (PLDs). They rated the depicted emotions and judged their confidence in their rating. Results showed that patients with MDD rated the depicted interactions more negatively than healthy controls. They also rated interactions with negative emotionality as being more intense and were more confident in their ratings. It is concluded that patients with MDD exhibit an altered emotion perception compared to healthy controls when rating emotions expressed via body movements depicted in PLDs.

6.
PLoS One ; 7(8): e42169, 2012.
Article in English | MEDLINE | ID: mdl-22927921

ABSTRACT

One central issue in social cognitive neuroscience is that perceiving emotions in others relates to activating the same emotion in oneself. In this study we sought to examine how the ability to perceive own emotions assessed with the Toronto Alexithymia Scale related to both the ability to perceive emotions depicted in point-light displays and the confidence in these perceptions. Participants observed video scenes of human interactions, rated the depicted valence, and judged their confidence in this rating. Results showed that people with higher alexithymia scores were significantly less confident about their decisions, but did not differ from people with lower alexithymia scores in the valence of their ratings. Furthermore, no modulating effect of social context on the effect of higher alexithymia scores was found. It is concluded that the used stimuli are fit to investigate the kinematic aspect of emotion perception and possibly separate people with high and low alexithymia scores via confidence differences. However, a general difference in emotion perception was not detected in the present setting.


Subject(s)
Emotions/physiology , Neuropsychological Tests , Perception , Adult , Affective Symptoms/physiopathology , Biomechanical Phenomena , Facial Expression , Female , Humans , Interpersonal Relations , Male , Personality/physiology , Recognition, Psychology/physiology
7.
PLoS One ; 6(5): e20368, 2011.
Article in English | MEDLINE | ID: mdl-21655298

ABSTRACT

The present study examined the neural basis of vivid motor imagery with parametrical functional magnetic resonance imaging. 22 participants performed motor imagery (MI) of six different right-hand movements that differed in terms of pointing accuracy needs and object involvement, i.e., either none, two big or two small squares had to be pointed at in alternation either with or without an object grasped with the fingers. After each imagery trial, they rated the perceived vividness of motor imagery on a 7-point scale. Results showed that increased perceived imagery vividness was parametrically associated with increasing neural activation within the left putamen, the left premotor cortex (PMC), the posterior parietal cortex of the left hemisphere, the left primary motor cortex, the left somatosensory cortex, and the left cerebellum. Within the right hemisphere, activation was found within the right cerebellum, the right putamen, and the right PMC. It is concluded that the perceived vividness of MI is parametrically associated with neural activity within sensorimotor areas. The results corroborate the hypothesis that MI is an outcome of neural computations based on movement representations located within motor areas.


Subject(s)
Imagination/physiology , Magnetic Resonance Imaging/methods , Motor Cortex/physiology , Movement/physiology , Adult , Brain/physiology , Brain Mapping , Female , Humans , Male , Young Adult
8.
Article in English | MEDLINE | ID: mdl-18334328

ABSTRACT

This paper is concerned with the characterization of the true locally resolved surface normal velocity of an assumed piston-type ultrasonic transducer. Instead of involving a very complicated direct pointwise measurement of the velocity distribution, an inverse problem is solved which yields a spatially discretized weighting vector for the surface normal velocity of the transducer. The study deals with a spherically focused high frequency transducer, which is driven in pulse-echo mode. As a means of posing the inverse problem, the active transducer surface is divided into annuli of equal surface so that for each annulus the spatial impulse response can be calculated. An acrylic glass plate acts as a simple structured target. The resulting ill-posed nonlinear inverse problem is solved with an iterative regularized Gauss-Newton algorithm. The solution of the inverse problem yields an estimated weight for the surface normal velocity for each annulus. Experimental results for a thin copper wire target are compared to simulation results for both uniform and estimated surface normal velocities.


Subject(s)
Computer-Aided Design , Image Interpretation, Computer-Assisted/instrumentation , Image Interpretation, Computer-Assisted/methods , Models, Theoretical , Transducers , Ultrasonography/instrumentation , Equipment Design , Equipment Failure Analysis , Radiometry , Scattering, Radiation , Ultrasonography/methods
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