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1.
J Vis ; 16(8): 9, 2016 06 01.
Article in English | MEDLINE | ID: mdl-27299769

ABSTRACT

The role of memory in guiding attention allocation in daily behaviors is not well understood. In experiments with two-dimensional (2D) images, there is mixed evidence about the importance of memory. Because the stimulus context in laboratory experiments and daily behaviors differs extensively, we investigated the role of memory in visual search, in both two-dimensional (2D) and three-dimensional (3D) environments. A 3D immersive virtual apartment composed of two rooms was created, and a parallel 2D visual search experiment composed of snapshots from the 3D environment was developed. Eye movements were tracked in both experiments. Repeated searches for geometric objects were performed to assess the role of spatial memory. Subsequently, subjects searched for realistic context objects to test for incidental learning. Our results show that subjects learned the room-target associations in 3D but less so in 2D. Gaze was increasingly restricted to relevant regions of the room with experience in both settings. Search for local contextual objects, however, was not facilitated by early experience. Incidental fixations to context objects do not necessarily benefit search performance. Together, these results demonstrate that memory for global aspects of the environment guides search by restricting allocation of attention to likely regions, whereas task relevance determines what is learned from the active search experience. Behaviors in 2D and 3D environments are comparable, although there is greater use of memory in 3D.


Subject(s)
Attention/physiology , Environment , Eye Movements/physiology , Memory/physiology , Visual Perception/physiology , Adult , Female , Humans , Learning , Male
2.
PLoS One ; 9(4): e94362, 2014.
Article in English | MEDLINE | ID: mdl-24759905

ABSTRACT

Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency.


Subject(s)
Eye Movements/physiology , Fixation, Ocular/physiology , Humans , Pattern Recognition, Visual/physiology
3.
J Vis ; 13(12)2013 Oct 10.
Article in English | MEDLINE | ID: mdl-24113087

ABSTRACT

Despite the growing popularity of virtual reality environments, few laboratories are equipped to investigate eye movements within these environments. This primer is intended to reduce the time and effort required to incorporate eye-tracking equipment into a virtual reality environment. We discuss issues related to the initial startup and provide algorithms necessary for basic analysis. Algorithms are provided for the calculation of gaze angle within a virtual world using a monocular eye-tracker in a three-dimensional environment. In addition, we provide algorithms for the calculation of the angular distance between the gaze and a relevant virtual object and for the identification of fixations, saccades, and pursuit eye movements. Finally, we provide tools that temporally synchronize gaze data and the visual stimulus and enable real-time assembly of a video-based record of the experiment using the Quicktime MOV format, available at http://sourceforge.net/p/utdvrlibraries/. This record contains the visual stimulus, the gaze cursor, and associated numerical data and can be used for data exportation, visual inspection, and validation of calculated gaze movements.


Subject(s)
Pursuit, Smooth/physiology , Saccades/physiology , Video Recording , Algorithms , Fixation, Ocular/physiology , Humans , User-Computer Interface
4.
Multisens Res ; 26(1-2): 177-204, 2013.
Article in English | MEDLINE | ID: mdl-23713205

ABSTRACT

Cognition can appear complex owing to the fact that the brain is capable of an enormous repertoire of behaviors. However, this complexity can be greatly reduced when constraints of time and space are taken into account. The brain is constrained by the body to limit its goal-directed behaviors to just a few independent tasks over the scale of 1-2 min, and can pursue only a very small number of independent agendas. These limitations have been characterized from a number of different vantage points such as attention, working memory and dual task performance. It may be possible that the disparate perspectives of all these methodologies can be unified if behaviors can be seen as modular and hierarchically organized. From this vantage point, cognition can be seen as having a central problem of scheduling behaviors to achieve short-term goals. Thus dual-task paradigms can be seen as studying the concurrent management of simultaneous, competing agendas. Attention can be seen as focusing on the decision as to whether to interrupt the current agenda or persevere. Working memory can be seen as the bookkeeping necessary to manage the state of the current active agenda items.


Subject(s)
Brain/physiology , Cognition/physiology , Models, Neurological , Reward , Attention/physiology , Calibration , Executive Function/physiology , Humans , Memory, Short-Term/physiology , Visual Perception/physiology
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