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1.
Res Q Exerc Sport ; : 1-11, 2024 Feb 07.
Article in English | MEDLINE | ID: mdl-38324768

ABSTRACT

Purpose: Enriching learners' motor repertoires in a complex pluri-articular task, such as climbing, could help learners' adaptation to various sets of task constraints. Promoting exploration with variable practice conditions is one solution recurrently proposed. However, recent studies have shown that a too elevated exploration-exploitation ratio during practice could impair learning. A proposed solution is to give learners some control over their practice schedule, which appeared to better respect the individual learning dynamic in comparison to the usual experimenter-imposed practice schedule. Thus, the aim of this study is to investigate whether giving learners the possibility of controlling when to confront to new climbing routes would result in greater flexibility in their motor repertoire compared to giving them an imposed schedule of climbing routes or a constant practice condition. Method: Participants were assigned to either a constant practice group (CPG), an imposed-variability group (IVG) or a self-controlled variability group (SVG) to carry out a climbing task. To assess participants' behavioral flexibility, a scanning procedure was conceived by manipulating the route design and the instructions. Results: Participants showed an initial lack of flexibility as they strongly relied on a single coordination pattern. At posttest and retention, the three groups more frequently used a new hand coordination pattern and more often showed coordination patterns associated with high climbing fluency. Results suggest that the individualized rate of exploration in the self-controlled practice condition may have helped the learners improve their flexibility, whereas forcing exploration did not seem more beneficial than constant practice in this complex pluri-articular task.

2.
PLoS One ; 18(11): e0282647, 2023.
Article in English | MEDLINE | ID: mdl-38019823

ABSTRACT

Cognitive training techniques such as motor imagery (MI)-cognitive simulation of movement, has been found to successfully facilitate skill acquisition. The MI literature emphasizes the need to accurately imitate key elements of motor execution to facilitate improved performance outcomes. However, there is a scarcity of MI research investigating how contemporary approaches to motor learning, such as nonlinear pedagogy (NLP), can be integrated into MI practice. Grounded in an ecological dynamics approach to human movement, NLP proposes that skilled action is an emergent process that results from continuous interactions between perceptual information of the environment and movement. This emergent process can be facilitated by the manipulation of key task constraints that aim to encourage learners to explore movement solutions that satisfy individual constraints (e.g., height and weight) and achieve successful performance outcomes. The aim of the present study was to explore the application of a NLP approach to MI approach for skill acquisition. Fourteen weightlifting beginners (two female and 12 male) participated in a 4-week intervention involving either NLP (i.e. analogy-based instructions and manipulation of task constraints) or a linear pedagogy (LP; prescriptive instructions of optimal technique, repetition of same movement form) to learn a complex weightlifting derivative. Performance accuracy, movement criterion (barbell trajectory type), kinematic data, and quantity of exploration/exploitation were measured pre-mid-post intervention. No significant differences (p = .438) were observed in the amount of exploration between LP (EER = 0.41) and NLP (EER = 0.26) conditions. Equivalent changes in rearward displacement (R×D) were observed with no significant differences between conditions for technique assessments 1, 2, or 3 (p = .13 - .67). Both NLP and LP conditions were found to primarily demonstrate 'sub-optimal' type 3 barbell trajectories (NLP = 72%; LP = 54%). These results suggest that MI instructions prescribing a specific movement form (i.e., LP condition) are ineffective in restricting available movements to a prescribed technique but rather the inherent task constraints appear to 'force' learners to explore alternative movement solutions to achieve successful performance outcomes. Although MI instructions prescribing specific techniques have previously supported improved skill development, the current findings indicate that learners may self-organise their movements regardless of MI instructions to satisfy individual and task constraints while achieving improved performance. Therefore, it may be beneficial to consider scripts that are more outcome focused and incorporate task constraints to facilitate learners' inherent exploration of individual task solutions.


Subject(s)
Motor Skills , Sports , Male , Humans , Female , Learning , Imagery, Psychotherapy/methods , Movement , Psychomotor Performance
3.
PeerJ ; 11: e16180, 2023.
Article in English | MEDLINE | ID: mdl-37842036

ABSTRACT

Background: Simulation models have been applied to analyze daily living activities and some sports movements. However, it is unknown whether the current upper extremity musculoskeletal models can be utilized for investigating cue sports movements to generate corresponding kinematic and muscle activation profiles. This study aimed to test the feasibility of applying simulation models to investigate cue sports players' cueing movements with OpenSim. Preliminary muscle forces would be calculated once the model is validated. Methods: A previously customized and validated unimanual upper extremity musculoskeletal model with six degrees of freedom at the scapula, shoulder, elbow, and wrist, as well as muscles was used in this study. Two types of cueing movements were simulated: (1) the back spin shot, and (2) 9-ball break shot. Firstly, kinematic data of the upper extremity joints were collected with a 3D motion capture system. Using the experimental marker trajectories of the back spin shot on 10 male cue sports players, the simulation on the cueing movements was executed. The model was then validated by comparing the model-generated joint angles against the experimental results using statistical parametric mapping (SPM1D) to examine the entire angle-time waveform as well as t-tests to compare the discrete variables (e.g., joint range of motion). Secondly, simulation of the break shot was run with the experimental marker trajectories and electromyographic (EMG) data of two male cue sports players as the model inputs. A model-estimated muscle activation calculation was performed accordingly for the upper extremity muscles. Results: The OpenSim-generated joint angles for the back spin shot corresponded well with the experimental results for the elbow, while the model outputs of the shoulder deviated from the experimental data. The discrepancy in shoulder joint angles could be due to the insufficient kinematic inputs for the shoulder joint. In the break shot simulation, the preliminary findings suggested that great shoulder muscle forces could primarily contribute to the forward swing in a break shot. This suggests that strengthening the shoulder muscles may be a viable strategy to improve the break shot performance. Conclusion: It is feasible to cater simulation modeling in OpenSim for biomechanical investigations of the upper extremity movements in cue sports. Model outputs can help better understand the contributions of individual muscle forces when performing cueing movements.


Subject(s)
Cues , Shoulder Joint , Male , Humans , Computer Simulation , Shoulder/physiology , Muscle, Skeletal/physiology , Shoulder Joint/physiology
4.
PLoS One ; 18(8): e0289752, 2023.
Article in English | MEDLINE | ID: mdl-37585452

ABSTRACT

The objective of this study is to automate and analyse the quantification of external load during an elite men's handball match. This study was carried out using data from a local positioning system and inertial measurement units. The literature review leads us to assume that physical demands are different depending on position, player specialty and phases of the game. In order to do this analysis, raw data was used from professional competitors of a Spanish club during National and European competition matches. First, a game phase algorithm was designed to automate phase recognition. Then, a descriptive evaluation of the means and standard deviation was performed with the following variables: total distance, total time, total Accel'Rate, the percentages of distance and time per speed and displacement direction. A Kruskal Wallis test was applied to normalized distance and normalized Accel'Rate. Defensive play showed the highest values on covered distance (930.6 ± 395.0 m). However, normalized distance showed significant differences (p<0.05) across all phases with defensive play (558.8 ± 53.9 m/10min) lower than offensive play (870.3 ± 145.7 m/10min), offensive transition (1671.3 ± 242.0 m/10min) or defensive transition (1604.5 ± 242.0 m/10min). Regarding position, wing players covered the most distance (2925.8 ± 998.8 m) at the second highest intensity (911.4 ± 63.3 m/10min) after offensive back players (1105.0 ± 84.9 m/10min). Significant difference in normalized requirements were found between each playing position: goalkeepers, wings, versatile backs, versatile line players, offensive backs and defensive backs (p<0.05), so a separation between offensive or defensive specialists is plausible and necessary. In conclusion, as physical demands differ for each game phase, activity profile among players is modulated by their playing position and their specialty (offense, defense or none). This study may help to create individual training programs according to precise on-court demands.


Subject(s)
Athletic Performance , Running , Male , Humans , Physical Examination , Time
5.
Motor Control ; 27(4): 717-735, 2023 Oct 01.
Article in English | MEDLINE | ID: mdl-37044381

ABSTRACT

This narrative review seeks to compare the various ways in which motor creativity has been measured and to critically evaluate those methods within the context of our contemporary understanding of motor creativity. Eligible studies included those of any study design, experimental or observational, as long as motor creativity was measured. Three databases (i.e., PubMed, Scopus, and ScienceDirect) were searched from the earliest possible start dates to December 2021. No risk of bias assessment was performed as the study outcomes were not the focus of the review. After screening for eligibility, 23 articles were included for review, all having measured motor creativity. Of the 23 articles, 16 measured generic motor creativity, while the remaining seven measured task-specific motor creativity. Furthermore, 16 of the studies tested motor creativity with largely static environmental constraints, while the remaining seven were conducted with dynamic environmental constraints. Using a contemporary understanding of motor creativity, most motor creativity tests presently do not possess sufficient task specificity and environmental dynamism, which may not provide an appropriate context for the emergence of creative motor action.


Subject(s)
Creativity , Humans
6.
Sci Rep ; 13(1): 2009, 2023 02 03.
Article in English | MEDLINE | ID: mdl-36737655

ABSTRACT

Constraints on practice can benefit motor learning by guiding the learner towards efficient coordination patterns, but can also narrow the potential solution space of coordination and control. The aim of this paper was to investigate whether narrowing the solution space through more restrictive task constraints limits the expression of potential exploratory behaviours during the learning process, identified using Drifting Markov Models. In a breaststroke swimming task, the change in interlimb coordination of 7 learners practicing for 16 lessons over 2 months was analysed to quantify motor exploration and identify periods of metastable regimes of coordination. Results showed that the observed exploratory dynamics were highly individual both in terms of range of exploration and in the patterns of search. The more restrictive task constraints did not impair the amount of exploration but rather channelled the exploration around a few selected patterns. In addition, restraining the nature of the exploratory process increased the inter-individual differences of the learning rate. Although manipulating the task constraints during learning can help learners to escape from the behavioural consequences of their intrinsic dynamics, maintaining a broad solution space for a diversity of coordination patterns to emerge was key to fostering effective exploration of individual coordination solutions.


Subject(s)
Learning , Motor Skills , Swimming , Exploratory Behavior , Individuality
7.
Res Q Exerc Sport ; 94(3): 793-801, 2023 09.
Article in English | MEDLINE | ID: mdl-35499570

ABSTRACT

Purpose: Nonlinear Pedagogy (NLP) proposes that skill development is a nonlinear process, advocating the integration of variability into practice to facilitate individualized movement patterns. However, the influence of a NLP for skills that emphasize a specific movement form is relatively unknown. This study aimed to investigate the impact of a NLP approach when learning a movement form based skill. Method: Sixteen beginners in the power clean (PC), were randomly assigned into a linear pedagogy (LP) condition receiving instructions that prescribed explicit movement form, and a NLP condition presented with analogy-based instructions and two task constraints. Both conditions completed seven lessons across 4-weeks. Results: There were no significant differences in the quantity of exploration, with both conditions demonstrating a similar range of movement patterns. These findings were coupled with a significant improvement in performance accuracy (reduced forward movement of the barbell; F × D) for both conditions. No significant differences were detected in the distribution of barbell trajectory types, with type one, three and four trajectories being exhibited to a similar degree in both conditions. Conclusion: Findings from this study suggests both NLP and LP pedagogies can successfully develop movement form based skills. Overall, both NLP and LP approaches appear to positively influence skill development. These findings have important implications for practitioners suggesting that deviations from instructed technique in learners (i.e., LP approach) do not negatively impact performance. However, further research is needed to determine whether these approaches can more effectively facilitate learners' search for movement solutions that "fit" their individual abilities.


Subject(s)
Learning , Motor Skills , Humans , Movement , Prescriptions
8.
Motor Control ; 27(2): 242-257, 2023 Apr 01.
Article in English | MEDLINE | ID: mdl-36351429

ABSTRACT

This study aimed to investigate individual trial-to-trial performance in three tests to define adaptive regulation as a key feature of expertise in nine-ball. Thirty-one male players were assigned into the low-skilled (n = 11), intermediate (n = 10), or high-skilled groups (n = 10). The power control, cue alignment, and angle tests were selected to assess participants' ability to control the power applied in shots, strike the ball straight, and understand the ball paths, respectively. Error distance and correction of error distance were identified for each shot using 2D video analysis. Results of one-way analysis of variance showed that the high-skilled group performed better in two out of the three tests than the other two groups (p = .010 for the cue alignment test; p = .002 for the angle test). However, the adaptation effect represented by the decreased error distances across trials was not observed. Pearson correlation revealed only a few significant correlations between the error distance and its correction within each participant in all tests (p < .05), and hence, the hypothesis that "low correction happened after small error and vice versa" is not supported.


Subject(s)
Athletic Performance , Cues , Humans , Male , Athletic Performance/physiology , Adaptation, Physiological
9.
Digit Health ; 8: 20552076221139090, 2022.
Article in English | MEDLINE | ID: mdl-36518352

ABSTRACT

The main purpose of the research was to describe the daily screen media habits and non-screen media habits like indoor and outdoor play, and sleep of preschool children aged 2 to 6 years from Singapore, South Korea, Japan, and Finland using a content-validated online questionnaire (SMALLQ®) and unsupervised cluster analysis. Unsupervised cluster analysis on 5809 parent-reported weekday and weekend screen and non-screen media habits of preschool children from the four countries resulted in seven emergent clusters. Cluster 2 (n = 1288) or the Early-screen media, screen media-lite and moderate-to-vigorous physical activity-lite family made up 22.2% and Cluster 1 (n = 261) or the High-all-round activity and screen media-late family made up 4.5%, respectively represented the largest and smallest clusters among the seven clusters that were emergent from the pooled dataset. Finland was best represented by Cluster 2 and Japan was best represented by Cluster 3 (High-screen media-for-entertainment and low-engagement family). Parents from Finland and Japan displayed greater homogeneity in terms of the screen media and non-screen media habits of preschool children than the parents from South Korea and Singapore. South Korea was best represented by Clusters 6 (Screen media-physical activity-engagement hands-off family) and 7 (Screen media-lite, screen media-late and high-physical activity family). Singapore was best represented by Clusters 4, 5, 6 and 7, and these clusters ranged from Low all-round activity-high nap time family to Screen media-lite, screen media-late and high-physical activity family. Future research should explore in-depth reasons for the across-country and within-country cluster characteristics of screen media and non-screen media habits among preschool children to allow for more targeted interventions.

10.
Sports Biomech ; : 1-13, 2022 Nov 24.
Article in English | MEDLINE | ID: mdl-36424768

ABSTRACT

This study compared the kinematics of upper body and cue stick among players of various skill levels when performing back spin and top spin shots. Twenty-eight male cue sports players were assigned to the novice (n = 10), intermediate (n = 9), or skilled groups (n = 9). The back spin and top spin tests were administrated while kinematic data were recorded using a 3D motion capture system. The results revealed greater upper limb joint ranges of motions (all p < 0.05), maximum angular velocities (all p < 0.05), and cue tip speed in the back spin than top spin shots (p < 0.001). None of joint kinematic or shot performance variables investigated was significantly different among the three skill levels (all p > 0.05). For the head movement, the novice group exhibited greater anteroposterior displacement than the skilled group (p = 0.020). In conclusion, except for the head movement, the upper body and cue stick kinematics did not significantly differ among players with varied skill levels. Greater joint ranges of motions and angular velocities were required to generate a faster cue tip speed for the back spin shots when compared with the top spin shots.

11.
Article in English | MEDLINE | ID: mdl-36141776

ABSTRACT

The research aims were to examine the relationships between parent and child digital media use and to describe the characteristics of the top and bottom quartiles of child digital media use in meeting the 24 h integrated guidelines for sleep, physical activity, and sedentary behaviour. Parent-reported on- and off-screen habits and quality of life of children were collected from 1481 parents of preschool children aged 2-5 years in 2019. Significant relationships were detected between parent and child digital media use (weekday, r = 0.274; weekend, r = 0.421, p < 0.05) with no sex difference in daily child digital media use (p > 0.05). Age of first exposure to fixed screens, daily digital media use, and physical play durations were significantly different between heavy (child-TQ) and light (child-BQ) child users of digital media (p < 0.05). Parental perceived importance of child digital media use and parental awareness and practice of guidelines for child digital media use differed significantly between parents of child-TQs and parents of child-BQs (p < 0.05). The number of 24 h movement guidelines met between child-TQs and child-BQs differed (p < 0.05). Parents voiced serious concerns for child digital media use, including addiction (75-76%), poor eyesight (73%), access to inappropriate content (73-74%), a lack of parent-child interaction (65%), poor sleep (49-55%), and a lack of physical activity (55-59%), but these findings did not translate to parental enforcement of the guidelines. Parent education on how to get the best digital media use outcomes for preschool children is recommended.


Subject(s)
Internet , Quality of Life , Child, Preschool , Exercise , Humans , Sedentary Behavior , Singapore
12.
Sensors (Basel) ; 22(15)2022 Jul 29.
Article in English | MEDLINE | ID: mdl-35957247

ABSTRACT

In handball, the way the team organizes itself in defense can greatly impact the player's activity and displacement during the play, therefore impacting the match demands. This paper aims (1) to develop an automatic tool to detect and classify the defensive organization of the team based on the local positioning system data and check its classification quality, and (2) to quantify the match demands per defensive organization, i.e., defining a somehow cost of specific defensive organizations. For this study, LPS positional data (X and Y location) of players from a team in the Spanish League were analyzed during 25 games. The algorithm quantified the physical demands of the game (distance stand, walk, jog, run and sprint) broken down by player role and by specific defensive organizations, which were automatically detected from the raw data. Results show that the different attacking and defending phases of a game can be automatically detected with high accuracy, the defensive organization can be classified between 1-5, 0-6, 2-4, and 3-3. Interestingly, due to the highly adaptive nature of handball, differences were found between what was the intended defensive organization at a start of a phase and the actual organization that can be observed during the full defensive phase, which consequently impacts the physical demands of the game. From there, quantifying for each player role the cost of each specific defensive organization is the first step into optimizing the use of the players in the team and their recovery time, but also at the team level, it allows to balance the cost (i.e., physical demand) and the benefit (i.e., the outcome of the defensive phase) of each type of defensive organization.


Subject(s)
Athletic Performance , Humans
13.
PLoS One ; 17(6): e0269794, 2022.
Article in English | MEDLINE | ID: mdl-35687600

ABSTRACT

In climbing, the visual system is confronted with a dual demand: controlling ongoing movement and searching for upcoming movement possibilities. The aims of the present research were: (i) to investigate the effect of different modes of practice on how learners deal with this dual demand; and (ii) to analyze the extent this effect may facilitate transfer of learning to a new climbing route. The effect of a constant practice, an imposed schedule of variations and a self-controlled schedule of variations on the gaze behaviors and the climbing fluency of novices were compared. Results showed that the constant practice group outperformed the imposed variability group on the training route and the three groups climbing fluency on the transfer route did not differ. Analyses of the gaze behaviors showed that the constant practice group used more online gaze control during the last session whereas the imposed variability group relied on a more proactive gaze control. This last gaze pattern was also used on the transfer route by the imposed variability group. Self-controlled variability group displayed more interindividual differences in gaze behaviors. These findings reflect that learning protocols induce different timing for gaze patterns that may differently facilitate adaptation to new climbing routes.


Subject(s)
Learning , Movement , Adaptation, Physiological
14.
Article in English | MEDLINE | ID: mdl-35564751

ABSTRACT

A systematic review was conducted on the efficacy of interventions to improve physical activity. PubMed, Scopus and Web of Science were scanned for eligible studies published from 1978 to August 2021, resulting in a total of 52 relevant studies for review. The Downs and Black checklist was used as a quality assessment ool for a risk of bias assessment. The 52 studies were then broadly categorised into three major approach types: informational, behavioural and/or social, as well as direct. Within each major approach, studies were further sub-categorised into more specific intervention types before being assessed for their efficacy and applicability. Overall, the intervention types that seemed to be the most efficacious in increasing physical activity levels were those that involved home-based information provision, community-wide campaigns, incentivised change, individually adapted health behaviour programs, family-based social support interventions and the provision of self-monitoring tools. However, the results must be interpreted holistically, as many of the successful interventions included more than one approach type and success is likely contingent on effectively addressing several concurrent facets. The systematic review is registered on PROSPERO. Registration number: 282752.


Subject(s)
Exercise , Health Behavior
15.
Article in English | MEDLINE | ID: mdl-35270446

ABSTRACT

(1) Background: Uncertainty in extreme sports performance environments, such as climbing, provides considerable psycho-emotional and physiological demands, notably due to the many different environments in which climbing can be performed. This variety of environments, conditions of practice and engagement would challenge the acquisition of perceptual-motor skills; (2) Methods: To better understand how perceptual-motor skills are controlled and acquired in climbing, we proposed a narrative review anchored in the ecological dynamics theoretical framework and showed how this theoretical framework would support a nonlinear pedagogy to skill acquisition and to design safe learning and training situations that are representative of extreme performance contexts; (3) Results: We explained three theoretical pillars and we provide examples for design intervention following nonlinear pedagogy, notably (i) to set a constraint-led approach (in particular task constraint), (ii) to implement conditions of practice (constant vs. variable, imposed vs. self-controlled), (iii) to promote adaptive and creative behavioral variability during practice; (4) Conclusions: The challenge for the extreme sport practitioner is how to set up conditions of practice for efficient exploration in a manner that manages the dangers of performing in uncertain environments. Representing uncertainty within the relative safety of indoor settings may be one approach for preparing climbers for performance in extreme environments.


Subject(s)
Athletic Performance , Motor Skills , Athletic Performance/physiology , Extreme Environments , Learning , Motor Skills/physiology
16.
PLoS One ; 17(1): e0262730, 2022.
Article in English | MEDLINE | ID: mdl-35061781

ABSTRACT

Recent advancements in Inertial Measurement Units (IMUs) offers the possibility of its use as a cost effective and portable alternative to traditional optoelectronic motion capture systems in analyzing biomechanical performance. One such commercially available IMU is the Perception Neuron motion capture system (PNS). The accuracy of the PNS had been tested and was reported to be a valid method for assessing the upper body range of motion to within 5° RMSE. However, testing of the PNS was limited to upper body motion involving functional movement within a single plane. Therefore, the purpose of this study is to further validate the Perception Neuron system with reference to a conventional optoelectronic motion capture system (VICON) through the use of dynamic movements (e.g., walking, jogging and a multi-articular sports movement with object manipulation) and to determine its feasibility through full-body kinematic analysis. Validation was evaluated using Pearson's R correlation, RMSE and Bland-Altman estimates. Present findings suggest that the PNS performed well against the VICON motion analysis system with most joint angles reporting a RMSE of < 4° and strong average Pearson's R correlation of 0.85, with the exception of the shoulder abduction/adduction where RMSE was larger and Pearson's R correlation at a moderate level. Bland-Altman analysis revealed that most joint angles across the different movements had a mean bias of less than 10°, except for the shoulder abduction/adduction and elbow flexion/extension measurements. It was concluded that the PNS may not be the best substitute for traditional motion analysis technology if there is a need to replicate raw joint angles. However, there was adequate sensitivity to measure changes in joint angles and would be suitable when normalized joint angles are compared and the focus of analysis is to identify changes in movement patterns.


Subject(s)
Imaging, Three-Dimensional/methods , Movement/physiology , Wearable Electronic Devices , Adult , Biomechanical Phenomena , Female , Humans , Imaging, Three-Dimensional/standards , Male , Motion , Optical Devices , Range of Motion, Articular/physiology , Reproducibility of Results , Wearable Electronic Devices/standards
17.
J Neurophysiol ; 127(2): 341-353, 2022 02 01.
Article in English | MEDLINE | ID: mdl-34936514

ABSTRACT

Reinforcement learning has been used as an experimental model of motor skill acquisition, where at times movements are successful and thus reinforced. One fundamental problem is to understand how humans select exploration over exploitation during learning. The decision could be influenced by factors such as task demands and reward availability. In this study, we applied a clustering algorithm to examine how a change in the accuracy requirements of a task affected the choice of exploration over exploitation. Participants made reaching movements to an unseen target using a planar robot arm and received reward after each successful movement. For one group of participants, the width of the hidden target decreased after every other training block. For a second group, it remained constant. The clustering algorithm was applied to the kinematic data to characterize motor learning on a trial-to-trial basis as a sequence of movements, each belonging to one of the identified clusters. By the end of learning, movement trajectories across all participants converged primarily to a single cluster with the greatest number of successful trials. Within this analysis framework, we defined exploration and exploitation as types of behavior in which two successive trajectories belong to different or similar clusters, respectively. The frequency of each mode of behavior was evaluated over the course of learning. It was found that by reducing the target width, participants used a greater variety of different clusters and displayed more exploration than exploitation. Excessive exploration relative to exploitation was found to be detrimental to subsequent motor learning.NEW & NOTEWORTHY The choice of exploration versus exploitation is a fundamental problem in learning new motor skills through reinforcement. In this study, we employed a data-driven approach to characterize movements on a trial-by-trial basis with an unsupervised clustering algorithm. Using this technique, we found that changes in task demands and, in particular, in the required accuracy of movements, influenced the ratio of exploration to exploitation. This analysis framework provides an attractive tool to investigate mechanisms of explorative and exploitative behavior while studying motor learning.


Subject(s)
Biomechanical Phenomena/physiology , Exploratory Behavior/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Reinforcement, Psychology , Adult , Cluster Analysis , Computer Simulation , Female , Humans , Male , Motor Skills/physiology , Young Adult
18.
Front Psychol ; 12: 744814, 2021.
Article in English | MEDLINE | ID: mdl-34777136

ABSTRACT

Nonlinear Pedagogy has been advocated as an approach that views acquisition of movement skills with a strong emphasis on exploratory behaviors and the development of individualized movement skills. Underpinned by Ecological Dynamics, Nonlinear Pedagogy provides key ideas on design principles to support a teaching and learning approach that accounts for dynamic interactions among constraints in the evolution of movement behaviors. In the context of junior sports, the manipulation of task constraints is central to how games can be re-designed for children to play that are age and body appropriate so that the games can still capture the key elements of representativeness as compared to the adult form of the game. Importantly, these games offer suitable affordances that promote sensible play that could be transferable to other contexts. In this paper, we provide an in-depth discussion on how Nonlinear Pedagogy is relevant in supporting the design and development of modified games in the context of junior sports. Practical implications are also provided to share how games can be modified for meaningful play to emerge.

19.
Front Psychol ; 12: 691043, 2021.
Article in English | MEDLINE | ID: mdl-34393918

ABSTRACT

This study aimed to quantify the break shot characteristics and identify their significance in predicting the game outcomes in 9-ball tournaments. The break shots of 275 frames (241 men's, 34 women's) of professional tournaments were analyzed from two aspects: (1) cue ball position, represented by the distance between the cue ball and the table center, and (2) ball distribution, indicated by the standard deviation of Voronoi cell areas determined from all remaining balls on the table. Spearman correlation and binary logistic regression were utilized to identify associations and to predict the frame outcomes, respectively. Results showed that the more balls falling into the pockets during the break, the more clustered the remaining balls (r s = 0.232, p < 0.001). The closer the cue ball ending toward the table center, the more balls potted in the visit immediately after the break (r s = -0.144, p = 0.027). Neither cue ball position nor ball distribution could predict table clearance or winning of a frame. In conclusion, pocketing more balls during the break is associated with more clustered balls remaining on the table. Parking the cue ball near the table center after the break can facilitate potting more balls immediately after.

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