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1.
Behav Brain Sci ; 46: e285, 2023 09 28.
Article in English | MEDLINE | ID: mdl-37766611

ABSTRACT

Cognitive science has evolved since early disputes between radical empiricism and radical nativism. The authors are reacting to the revival of radical empiricism spurred by recent successes in deep neural network (NN) models. We agree that language-like mental representations (language-of-thoughts [LoTs]) are part of the best game in town, but they cannot be understood independent of the other players.


Subject(s)
Language , Neural Networks, Computer , Humans , Empiricism , Cognitive Science
2.
Front Artif Intell ; 6: 1084740, 2023.
Article in English | MEDLINE | ID: mdl-36793938

ABSTRACT

While affordance detection and Human-Object interaction (HOI) detection tasks are related, the theoretical foundation of affordances makes it clear that the two are distinct. In particular, researchers in affordances make distinctions between J. J. Gibson's traditional definition of an affordance, "the action possibilities" of the object within the environment, and the definition of a telic affordance, or one defined by conventionalized purpose or use. We augment the HICO-DET dataset with annotations for Gibsonian and telic affordances and a subset of the dataset with annotations for the orientation of the humans and objects involved. We then train an adapted Human-Object Interaction (HOI) model and evaluate a pre-trained viewpoint estimation system on this augmented dataset. Our model, AffordanceUPT, is based on a two-stage adaptation of the Unary-Pairwise Transformer (UPT), which we modularize to make affordance detection independent of object detection. Our approach exhibits generalization to new objects and actions, can effectively make the Gibsonian/telic distinction, and shows that this distinction is correlated with features in the data that are not captured by the HOI annotations of the HICO-DET dataset.

3.
Front Artif Intell ; 5: 774752, 2022.
Article in English | MEDLINE | ID: mdl-36213167

ABSTRACT

Much progress in AI over the last decade has been driven by advances in natural language processing technology, in turn facilitated by large datasets and increased computation power used to train large neural language models. These systems demonstrate apparently sophisticated linguistic understanding or generation capabilities, but often fail to transfer their skills to situations they have not encountered before. We argue that computational situated grounding of linguistic information to real or simulated scenarios provide a solution to some of these learning challenges by creating situational representations that both serve as a formal model of the salient phenomena, and contain rich amounts of exploitable, task-appropriate data for training new, flexible computational models. We approach this problem from a neurosymbolic perspective, using multimodal contextual modeling of interactive situations, events, and object properties, particularly afforded behaviors, and habitats, the situations that condition them. These properties are tightly coupled to processes of situated grounding, and herein we discuss we combine neural and symbolic methods with multimodal simulations to create a platform, VoxWorld, for modeling communication in context, and we demonstrate how neural embedding vectors of symbolically-encoded object affordances facilitate transferring knowledge of objects and situations to novel entities, and learning how to recognize and generate linguistic and gestural denotations.

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