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1.
J R Soc Interface ; 21(215): 20230779, 2024 Jun.
Article in English | MEDLINE | ID: mdl-38903010

ABSTRACT

Many animals employ a second frequency filter beyond the initial filtering of the eardrum (or tympanal membrane). In the field cricket ear, both the filtering mechanism and the transmission path from the posterior tympanal membrane (PTM) have remained unclear. A mismatch between PTM vibrations and sensilla tuning has prompted speculations of a second filter. PTM coupling to the tracheal branches is suggested to support a transmission pathway. Here, we present three independent lines of evidence converging on the same conclusion: the existence of a series of linked membranes with distinct resonant frequencies serving both filtering and transmission functions. Micro-computed tomography (µ-CT) highlighted the 'dividing membrane (DivM)', separating the tracheal branches and connected to the PTM via the dorsal membrane of the posterior tracheal branch (DM-PTB). Thickness analysis showed the DivM to share significant thinness similarity with the PTM. Laser Doppler vibrometry indicated the first of two PTM vibrational peaks, at 6 and 14 kHz, originates not from the PTM but from the coupled DM-PTB. This result was corroborated by µ-CT-based finite element analysis. These findings clarify further the biophysical source of neuroethological pathways in what is an important model of behavioural neuroscience. Tuned microscale coupled membranes may also hold biomimetic relevance.


Subject(s)
Finite Element Analysis , Gryllidae , X-Ray Microtomography , Animals , Gryllidae/physiology , Tympanic Membrane/physiology , Tympanic Membrane/diagnostic imaging , Vibration
2.
Bioinspir Biomim ; 18(5)2023 08 14.
Article in English | MEDLINE | ID: mdl-37499689

ABSTRACT

When looking for novel, simple, and energy-efficient solutions to engineering problems, nature has proved to be an incredibly valuable source of inspiration. The development of acoustic sensors has been a prolific field for bioinspired solutions. With a diverse array of evolutionary approaches to the problem of hearing at small scales (some widely different to the traditional concept of 'ear'), insects in particular have served as a starting point for several designs. From locusts to moths, through crickets and mosquitoes among many others, the mechanisms found in nature to deal with small-scale acoustic detection and the engineering solutions they have inspired are reviewed. The present article is comprised of three main sections corresponding to the principal problems faced by insects, namely frequency discrimination, which is addressed by tonotopy, whether performed by a specific organ or directly on the tympana; directionality, with solutions including diverse adaptations to tympanal structure; and detection of weak signals, through what is known as active hearing. The three aforementioned problems concern tiny animals as much as human-manufactured microphones and have therefore been widely investigated. Even though bioinspired systems may not always provide perfect performance, they are sure to give us solutions with clever use of resources and minimal post-processing, being serious contenders for the best alternative depending on the requisites of the problem.


Subject(s)
Grasshoppers , Hearing , Animals , Humans , Insecta , Biological Evolution , Acoustics
3.
Adv Exp Med Biol ; 1138: 29-46, 2019.
Article in English | MEDLINE | ID: mdl-31313256

ABSTRACT

In recent years student exposure to computer applications has increased at an unprecedented rate. Yet the use of these promising technologies in education remains in its infancy. The growing practice of 'gamification' offers today's educators the means of conveying their lessons in a more engaging way, by utilising computer game mechanics. However, many of these learning tools have not been empirically evaluated. This research investigated the development of a desktop computer application, to replace an existing learning resource, a video, currently used by over 700 life sciences students a year in one of the top 100 universities of the world. The interactive game presents the same essential information as the video, on key anatomical features of mammalian skulls, and provides student self-testing. Results from a two-treatment, pre- and post-intervention experimental design suggest the new product is better for providing both knowledge acquisition and a positive learning experience. Nevertheless, the results are unlikely to be statistically significant. Insights from the findings are discussed and directions for future research are given.


Subject(s)
Biology/education , Computers , Curriculum , Universities , Humans , Learning , Software
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