Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 10 de 10
Filter
1.
Neurol Res Pract ; 5(1): 37, 2023 Aug 24.
Article in English | MEDLINE | ID: mdl-37612736

ABSTRACT

In a retrospective study, the data of direction-dependent deviations in dynamic subjective visual vertical (SVV) testing were analysed in 1811 dizzy patients (174 benign paroxysmal positional vertigo, 99 unilateral vestibulopathy, 67 bilateral vestibulopathy, 151 Menière's disease, 375 vestibular migraine, 82 cerebellar disorder, 522 functional dizziness, 341 unclear diagnosis) and in 59 healthy controls. Major findings were (i) a significant gender difference with higher directional deviations in females over the entire range of age, (ii) a significant increase of directional deviations with increasing age for both genders and in all disease subgroups as well as in healthy controls, and (iii) a lack of significant difference of directional deviations between all tested diseases. Thus, the data allow no recommendation for performing additional angular deviation analysis in dynamic SVV testing as part of routine clinical management of dizzy patients. However, as shown in earlier longitudinal studies, it still appears reasonable that dynamic SVV in acute rather than chronic vestibular disorders may provide a useful instrument for the monitoring of acute unilateral vestibular tonus imbalances in the course of the disease.

2.
IEEE J Biomed Health Inform ; 20(1): 143-52, 2016 Jan.
Article in English | MEDLINE | ID: mdl-25438331

ABSTRACT

In this paper, we propose a general framework for tuning component-level kinematic features using therapists' overall impressions of movement quality, in the context of a home-based adaptive mixed reality rehabilitation (HAMRR) system. We propose a linear combination of nonlinear kinematic features to model wrist movement, and propose an approach to learn feature thresholds and weights using high-level labels of overall movement quality provided by a therapist. The kinematic features are chosen such that they correlate with the quality of wrist movements to clinical assessment scores. Further, the proposed features are designed to be reliably extracted from an inexpensive and portable motion capture system using a single reflective marker on the wrist. Using a dataset collected from ten stroke survivors, we demonstrate that the framework can be reliably used for movement quality assessment in HAMRR systems. The system is currently being deployed for large-scale evaluations, and will represent an increasingly important application area of motion capture and activity analysis.


Subject(s)
Biomechanical Phenomena/physiology , Movement/physiology , Rehabilitation/methods , Adult , Female , Humans , Male , Middle Aged , Rehabilitation/instrumentation , Stroke Rehabilitation , Treatment Outcome
3.
Phys Ther ; 95(3): 449-60, 2015 Mar.
Article in English | MEDLINE | ID: mdl-25425694

ABSTRACT

Interactive neurorehabilitation (INR) systems provide therapy that can evaluate and deliver feedback on a patient's movement computationally. There are currently many approaches to INR design and implementation, without a clear indication of which methods to utilize best. This article presents key interactive computing, motor learning, and media arts concepts utilized by an interdisciplinary group to develop adaptive, mixed reality INR systems for upper extremity therapy of patients with stroke. Two INR systems are used as examples to show how the concepts can be applied within: (1) a small-scale INR clinical study that achieved integrated improvement of movement quality and functionality through continuously supervised therapy and (2) a pilot study that achieved improvement of clinical scores with minimal supervision. The notion is proposed that some of the successful approaches developed and tested within these systems can form the basis of a scalable design methodology for other INR systems. A coherent approach to INR design is needed to facilitate the use of the systems by physical therapists, increase the number of successful INR studies, and generate rich clinical data that can inform the development of best practices for use of INR in physical therapy.


Subject(s)
Home Care Services , Physical Therapy Modalities/instrumentation , Stroke Rehabilitation , Upper Extremity , User-Computer Interface , Adult , Aged , Equipment Design , Feasibility Studies , Feedback, Sensory , Female , Humans , Male , Middle Aged , Pilot Projects , Psychomotor Performance
4.
Front Neurol ; 5: 292, 2014.
Article in English | MEDLINE | ID: mdl-25674076

ABSTRACT

INTRODUCTION: Vestibular migraine (VM) is the most common cause of episodic vertigo in children. We summarize the clinical findings and laboratory test results in a cohort of children and adolescents with VM. We discuss the limitations of current classification criteria for dizzy children. METHODS: A retrospective chart analysis was performed on 118 children with migraine related vertigo at a tertiary care center. Patients were grouped in the following categories: (1) definite vestibular migraine (dVM); (2) probable vestibular migraine (pVM); (3) suspected vestibular migraine (sVM); (4) benign paroxysmal vertigo (BPV); and (5) migraine with/without aura (oM) plus vertigo/dizziness according to the International Classification of Headache Disorders, 3rd edition (beta version). RESULTS: The mean age of all patients was 12 ± 3 years (range 3-18 years, 70 females). 36 patients (30%) fulfilled criteria for dVM, 33 (28%) for pVM, 34 (29%) for sVM, 7 (6%) for BPV, and 8 (7%) for oM. Somatoform vertigo (SV) co-occurred in 27% of patients. Episodic syndromes were reported in 8%; the family history of migraine was positive in 65%. Mild central ocular motor signs were found in 24% (most frequently horizontal saccadic pursuit). Laboratory tests showed that about 20% had pathological function of the horizontal vestibulo-ocular reflex, and almost 50% had abnormal postural sway patterns. CONCLUSION: Patients with definite, probable, and suspected VM do not differ in the frequency of ocular motor, vestibular, or postural abnormalities. VM is the best explanation for their symptoms. It is essential to establish diagnostic criteria in clinical studies. In clinical practice, however, the most reasonable diagnosis should be made in order to begin treatment. Such a procedure also minimizes the fear of the parents and children, reduces the need to interrupt leisure time and school activities, and prevents the development of SV.

5.
Article in English | MEDLINE | ID: mdl-25570660

ABSTRACT

This paper proposes a computational framework for movement quality assessment using a decision tree model that can potentially assist a physical therapist in a telerehabilitation context. Using a dataset of key kinematic attributes collected from eight stroke survivors, we demonstrate that the framework can be reliably used for movement quality assessment of a reach-to-grasp cone task, an activity commonly used in upper extremity stroke rehabilitation therapy. The proposed framework is capable of providing movement quality scores that are highly correlated to the ratings provided by therapists, who used a custom rating rubric created by rehabilitation experts. Our hypothesis is that a decision tree model could be easily utilized by therapists as a potential assistive tool, especially in evaluating movement quality on a large-scale dataset collected during unsupervised rehabilitation (e.g., training at the home), thereby reducing the time and cost of rehabilitation treatment.


Subject(s)
Decision Support Systems, Clinical , Decision Trees , Stroke Rehabilitation , Adult , Aged , Biomechanical Phenomena , Female , Humans , Male , Middle Aged , Movement , Stroke/physiopathology , Survivors , Wrist
6.
J Neuroeng Rehabil ; 8: 54, 2011 Sep 08.
Article in English | MEDLINE | ID: mdl-21899779

ABSTRACT

BACKGROUND: Few existing interactive rehabilitation systems can effectively communicate multiple aspects of movement performance simultaneously, in a manner that appropriately adapts across various training scenarios. In order to address the need for such systems within stroke rehabilitation training, a unified approach for designing interactive systems for upper limb rehabilitation of stroke survivors has been developed and applied for the implementation of an Adaptive Mixed Reality Rehabilitation (AMRR) System. RESULTS: The AMRR system provides computational evaluation and multimedia feedback for the upper limb rehabilitation of stroke survivors. A participant's movements are tracked by motion capture technology and evaluated by computational means. The resulting data are used to generate interactive media-based feedback that communicates to the participant detailed, intuitive evaluations of his performance. This article describes how the AMRR system's interactive feedback is designed to address specific movement challenges faced by stroke survivors. Multimedia examples are provided to illustrate each feedback component. Supportive data are provided for three participants of varying impairment levels to demonstrate the system's ability to train both targeted and integrated aspects of movement. CONCLUSIONS: The AMRR system supports training of multiple movement aspects together or in isolation, within adaptable sequences, through cohesive feedback that is based on formalized compositional design principles. From preliminary analysis of the data, we infer that the system's ability to train multiple foci together or in isolation in adaptable sequences, utilizing appropriately designed feedback, can lead to functional improvement. The evaluation and feedback frameworks established within the AMRR system will be applied to the development of a novel home-based system to provide an engaging yet low-cost extension of training for longer periods of time.


Subject(s)
Arm/physiopathology , Feedback, Sensory/physiology , Paresis/rehabilitation , Physical Therapy Modalities/standards , Stroke Rehabilitation , User-Computer Interface , Aged , Arm/innervation , Female , Humans , Male , Paresis/physiopathology , Physical Therapy Modalities/instrumentation , Stroke/physiopathology
7.
J Neuroeng Rehabil ; 8: 51, 2011 Aug 30.
Article in English | MEDLINE | ID: mdl-21875441

ABSTRACT

BACKGROUND: Although principles based in motor learning, rehabilitation, and human-computer interfaces can guide the design of effective interactive systems for rehabilitation, a unified approach that connects these key principles into an integrated design, and can form a methodology that can be generalized to interactive stroke rehabilitation, is presently unavailable. RESULTS: This paper integrates phenomenological approaches to interaction and embodied knowledge with rehabilitation practices and theories to achieve the basis for a methodology that can support effective adaptive, interactive rehabilitation. Our resulting methodology provides guidelines for the development of an action representation, quantification of action, and the design of interactive feedback. As Part I of a two-part series, this paper presents key principles of the unified approach. Part II then describes the application of this approach within the implementation of the Adaptive Mixed Reality Rehabilitation (AMRR) system for stroke rehabilitation. CONCLUSIONS: The accompanying principles for composing novel mixed reality environments for stroke rehabilitation can advance the design and implementation of effective mixed reality systems for the clinical setting, and ultimately be adapted for home-based application. They furthermore can be applied to other rehabilitation needs beyond stroke.


Subject(s)
Learning/physiology , Physical Therapy Modalities , Psychomotor Performance/physiology , Stroke Rehabilitation , User-Computer Interface , Biofeedback, Psychology/instrumentation , Biofeedback, Psychology/methods , Guidelines as Topic , Humans
8.
Top Stroke Rehabil ; 18(3): 212-30, 2011.
Article in English | MEDLINE | ID: mdl-21642059

ABSTRACT

This article presents the principles of an adaptive mixed reality rehabilitation (AMRR) system, as well as the training process and results from 2 stroke survivors who received AMRR therapy, to illustrate how the system can be used in the clinic. The AMRR system integrates traditional rehabilitation practices with state-of-the-art computational and motion capture technologies to create an engaging environment to train reaching movements. The system provides real-time, intuitive, and integrated audio and visual feedback (based on detailed kinematic data) representative of goal accomplishment, activity performance, and body function during a reaching task. The AMRR system also provides a quantitative kinematic evaluation that measures the deviation of the stroke survivor's movement from an idealized, unimpaired movement. The therapist, using the quantitative measure and knowledge and observations, can adapt the feedback and physical environment of the AMRR system throughout therapy to address each participant's individual impairments and progress. Individualized training plans, kinematic improvements measured over the entire therapy period, and the changes in relevant clinical scales and kinematic movement attributes before and after the month-long therapy are presented for 2 participants. The substantial improvements made by both participants after AMRR therapy demonstrate that this system has the potential to considerably enhance the recovery of stroke survivors with varying impairments for both kinematic improvements and functional ability.


Subject(s)
Biofeedback, Psychology/methods , Reality Therapy/methods , Stroke Rehabilitation , User-Computer Interface , Biomechanical Phenomena , Humans , Male , Movement , Stroke/physiopathology , Upper Extremity/physiopathology
9.
Article in English | MEDLINE | ID: mdl-22256098

ABSTRACT

This paper presents the design of a home-based adaptive mixed reality system (HAMRR) for upper extremity stroke rehabilitation. The goal of HAMRR is to help restore motor function to chronic stroke survivors by providing an engaging long-term reaching task therapy at home. The system uses an intelligent adaptation scheme to create a continuously challenging and unique multi-year therapy experience. The therapy is overseen by a physical therapist, but day-to-day use of the system can be independently set up and completed by a stroke survivor. The HAMMR system tracks movement of the wrist and torso and provides real-time, post-trial, and post-set feedback to encourage the stroke survivor to self-assess his or her movement and engage in active learning of new movement strategies. The HAMRR system consists of a custom table, chair, and media center, and is designed to easily integrate into any home.


Subject(s)
Home Care Services , Stroke Rehabilitation , Wireless Technology/instrumentation , Biomechanical Phenomena , Equipment Design , Humans , Multimedia , Stroke/physiopathology
10.
Rev Sci Instrum ; 80(4): 043706, 2009 Apr.
Article in English | MEDLINE | ID: mdl-19405665

ABSTRACT

Laminar optical tomography (LOT) is a new three-dimensional in vivo functional optical imaging technique. Adopting a microscopy-based setup and diffuse optical tomography (DOT) imaging principles, LOT can perform both absorption- and fluorescence-contrast imaging with higher resolution (100-200 microm) than DOT and deeper penetration (2-3 mm) than laser scanning microscopy. These features, as well as a large field of view and acquisition speeds up to 100 frames per second, make LOT suitable for depth-resolved imaging of stratified tissues such as retina, skin, endothelial tissues and the cortex of the brain. In this paper, we provide a detailed description of a new LOT system design capable of imaging both absorption and fluorescence contrast, and present characterization of its performance using phantom studies.


Subject(s)
Fluorescence , Tomography, Optical/instrumentation , Absorption , Calibration , Electronics , Equipment Design , Microscopy, Confocal , Phantoms, Imaging , Sensitivity and Specificity , Time Factors
SELECTION OF CITATIONS
SEARCH DETAIL
...