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1.
Memory ; : 1-12, 2024 Jun 20.
Article in English | MEDLINE | ID: mdl-38900767

ABSTRACT

Concept mapping is a practical task for enhancing learning performance. Learners usually construct concept maps while studying the learning material or after studying. In the first case, the learning material is available during construction, and learners are less involved in retrieval practice from memory (study-based concept mapping; SCM). In the second case, the learning material is absent during construction, and the learners rely on retrieving information from memory (retrieval-based concept mapping, RCM). RCM is assumed to be associated with lower concept map quality and higher cognitive load but better elaboration and learning performance than SCM. This study investigated how the availability of the learning material influenced these variables in biology classrooms. Unlike other studies, this study provided learners with an authentic learning environment and prior concept mapping training. After the concept mapping training, n = 129 secondary school students were assigned to an SCM or RCM condition in a quasi-experimental design. As expected, students in the RCM condition constructed concept maps of lower quality but outperformed SCM students concerning elaboration activities and learning performance. The perceived intrinsic cognitive load was higher in the RCM condition. The results indicate that using concept mapping as a retrieval practice could support students' learning in biology.

2.
Front Psychol ; 13: 966287, 2022.
Article in English | MEDLINE | ID: mdl-36687908

ABSTRACT

A new field of research builds on the theoretical assumption that distinct design manipulations, such as human-like features with appealing colors (emotional design), foster multimedia learning by influencing the learners' affective state (i.e., valence and arousal) and attention. Empirical studies, however, provide inconsistent findings of the affective potential of emotional design, underlining the need for psychophysiological measurements to assess the affective state and attention more objectively. The effects of differently designed stimuli (picture-text combinations with anthropomorphic pictures in bright and saturated colors [emotional design], picture-text combinations with non-anthropomorphic pictures in grayscale [neutral design], and plain text [control design]) on junior high school students' valence (N = 15), arousal (N = 18), and attention (N = 27) were examined. Valence was determined by students' judgments on a rating scale; arousal and attention were assessed by psychophysiological parameters (electrodermal activity of students and their dwell time on stimuli, respectively). To allow the examination of valence and arousal as separate dimensions, two independent experiments were conducted. Results of experiment I show that students perceived emotional design stimuli as more pleasant than stimuli in neutral or control design. Besides, an interaction with the content of the stimuli was found. While the positive effect of the emotional design was found for concepts that could be interpreted as potentially positive (e.g., sunlight) or neutral (e.g., consumer), stimuli representing potentially negative concepts (e.g., dead consumer) were not perceived as more pleasant if presented in emotional design. Experiment II shows that emotional design did not induce higher arousal than neutral and control designs and did not attract more attention. Instead, the text within picture-text combinations (emotional and neutral designs) attracted more attention when pictures were presented in neutral than in emotional design. By investigating the emotional state more differentiated and by examining arousal and attention using psychophysiological parameters, the present study helps to understand the heterogeneous findings of previous studies.

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