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1.
Phys Rev E ; 102(6-1): 062419, 2020 Dec.
Article in English | MEDLINE | ID: mdl-33466027

ABSTRACT

Trusting in others and reciprocating that trust with trustworthy actions are crucial to successful and prosperous societies. The trust game has been widely used to quantitatively study trust and trustworthiness, involving a sequential exchange between an investor and a trustee. Deterministic evolutionary game theory predicts no trust and no trustworthiness, whereas the behavioral experiments with the one-shot anonymous trust game show that people substantially trust and respond trustworthily. To explain these discrepancies, previous works often turn to additional mechanisms, which are borrowed from other games such as the prisoner's dilemma. Although these mechanisms lead to the evolution of trust and trustworthiness to an extent, the optimal or the most common strategy often involves no trustworthiness. In this paper, we study the impact of asymmetric demographic parameters (e.g., different population sizes) on game dynamics of the trust game. We show that, in a weak-mutation limit, stochastic evolutionary dynamics with the asymmetric parameters can lead to the evolution of high trust and high trustworthiness without any additional mechanisms in well-mixed finite populations. Even full trust and near full trustworthiness can be the most common strategies. These results are qualitatively different from those of the previous works. Our results thereby demonstrate rich evolutionary dynamics of the asymmetric trust game.


Subject(s)
Game Theory , Trust , Stochastic Processes
2.
Front Psychol ; 7: 1790, 2016.
Article in English | MEDLINE | ID: mdl-27909418

ABSTRACT

Information foraging connects optimal foraging theory in ecology with how humans search for information. The theory suggests that, following an information scent, the information seeker must optimize the tradeoff between exploration by repeated steps in the search space vs. exploitation, using the resources encountered. We conjecture that this tradeoff characterizes how a user deals with uncertainty and its two aspects, risk and ambiguity in economic theory. Risk is related to the perceived quality of the actually visited patch of information, and can be reduced by exploiting and understanding the patch to a better extent. Ambiguity, on the other hand, is the opportunity cost of having higher quality patches elsewhere in the search space. The aforementioned tradeoff depends on many attributes, including traits of the user: at the two extreme ends of the spectrum, analytic and wholistic searchers employ entirely different strategies. The former type focuses on exploitation first, interspersed with bouts of exploration, whereas the latter type prefers to explore the search space first and consume later. Our findings from an eye-tracking study of experts' interactions with novel search interfaces in the biomedical domain suggest that user traits of cognitive styles and perceived search task difficulty are significantly correlated with eye gaze and search behavior. We also demonstrate that perceived risk shifts the balance between exploration and exploitation in either type of users, tilting it against vs. in favor of ambiguity minimization. Since the pattern of behavior in information foraging is quintessentially sequential, risk and ambiguity minimization cannot happen simultaneously, leading to a fundamental limit on how good such a tradeoff can be. This in turn connects information seeking with the emergent field of quantum decision theory.

3.
Psychol Rev ; 119(3): 668-77, 2012 Jul.
Article in English | MEDLINE | ID: mdl-22059900

ABSTRACT

Previous empirical studies have shown that information along visual contours is known to be concentrated in regions of high magnitude of curvature, and, for closed contours, segments of negative curvature (i.e., concave segments) carry greater perceptual relevance than corresponding regions of positive curvature (i.e., convex segments). Lately, Feldman and Singh (2005, Psychological Review, 112, 243-252) proposed a mathematical derivation to yield information content as a function of curvature along a contour. Here, we highlight several fundamental errors in their derivation and in its associated implementation, which are problematic in both mathematical and psychological senses. Instead, we propose an alternative mathematical formulation for information measure of contour curvature that addresses these issues. Additionally, unlike in previous work, we extend this approach to 3-dimensional (3D) shape by providing a formal measure of information content for surface curvature and outline a modified version of the minima rule relating to part segmentation using curvature in 3D shape.


Subject(s)
Form Perception/physiology , Information Theory , Mathematical Concepts , Visual Perception/physiology , Humans , Normal Distribution , Probability
4.
IEEE Trans Vis Comput Graph ; 15(6): 1555-62, 2009.
Article in English | MEDLINE | ID: mdl-19834233

ABSTRACT

Stackless traversal techniques are often used to circumvent memory bottlenecks by avoiding a stack and replacing return traversal with extra computation. This paper addresses whether the stackless traversal approaches are useful on newer hardware and technology (such as CUDA). To this end, we present a novel stackless approach for implicit kd-trees, which exploits the benefits of index-based node traversal, without incurring extra node visitation. This approach, which we term Kd-Jump, enables the traversal to immediately return to the next valid node, like a stack, without incurring extra node visitation (kd-restart). Also, Kd-Jump does not require global memory (stack) at all and only requires a small matrix in fast constant-memory. We report that Kd-Jump outperforms a stack by 10 to 20% and kd-restart by 100%. We also present a Hybrid Kd-Jump, which utilizes a volume stepper for leaf testing and a run-time depth threshold to define where kd-tree traversal stops and volume-stepping occurs. By using both methods, we gain the benefits of empty space removal, fast texture-caching and realtime ability to determine the best threshold for current isosurface and view direction.


Subject(s)
Algorithms , Computer Graphics , Image Processing, Computer-Assisted/methods , Foot/anatomy & histology , Humans , Skull/anatomy & histology
5.
Article in English | MEDLINE | ID: mdl-18003262

ABSTRACT

We present a context-preserving visualisation method for segmented volumetric medical images. A segmented volumetric image contains a number of anatomical objects which are important features to be visualised. Our context-preserving rendering utilises the curvature at the surfaces of the segmentation objects to modulate the opacity contribution during rendering. This results in the areas of high curvature, typically the most important features, being opaque and visible while everything else being transparent.


Subject(s)
Algorithms , Image Interpretation, Computer-Assisted/methods , Imaging, Three-Dimensional/methods , Models, Anatomic , Pattern Recognition, Automated/methods , Subtraction Technique , Artificial Intelligence , Computer Simulation , Image Enhancement/methods , Models, Biological , Reproducibility of Results , Sensitivity and Specificity
6.
J Vis Commun Med ; 30(1): 4-9, 2007 Mar.
Article in English | MEDLINE | ID: mdl-17514552

ABSTRACT

The medical domain provides excellent opportunities for communication and teaching of healthcare issues using computer graphics, visualization techniques, and virtual environments. Possible applications include anatomical educational tools; patient education; diagnostic aids; virtual autopsies; planning and guidance aids; skills training; and computer augmented reality. Both clinicians and patients can benefit from the appropriate use of tools that make use of these technologies. This paper provides an overview of the state-of-the-art technologies in this exciting field, including detailed examples from our research. The term cybermedicine is discussed and issues for effective cybermedicine are highlighted.


Subject(s)
Computer-Assisted Instruction , Image Interpretation, Computer-Assisted , Imaging, Three-Dimensional , Anatomy/education , Computer Graphics , Education, Medical/methods , Humans
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