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1.
Appl Neuropsychol Adult ; : 1-6, 2024 Apr 15.
Article in English | MEDLINE | ID: mdl-38621290

ABSTRACT

This study aimed to analyze the validity and reliability of a smartphone app (i.e., Encephalapp Stroop) to measure cognitive performance. Ten physically active individuals (mean age: 25.2 ± 4.3 years) participated in three laboratory visits. In a randomized sequence, subjects completed cognitive assessments using the app and a computer separately. The response times from 100 measurements for congruent and incongruent stimuli were compared between the two devices (app and computer) using the intraclass correlation coefficient, Pearson product-moment correlation coefficient (r), Cronbach's alpha (α), and Bland-Altman plots. There was excellent agreement between the computerized Stroop and the app version for response times for congruent (ICC = 0.806, p < 0.001; Bland-Altman bias = 41.3 ± 56.4 ms, p < 0.001) and incongruent stimuli (ICC = 0.755, p < 0.001; Bland-Altman bias = 76.4 ± 75.1 ms, p < 0.001). In comparison to the computerized version, the app demonstrated a moderate correlation for response times of congruent (r = 0.678, p < 0.001) and incongruent (r = 0.623, p < 0.001) stimuli. The results of the present study indicate that the response times of congruent and incongruent stimuli can be easily, accurately, and reliably evaluated using a mobile app.

2.
Psychol Sport Exerc ; 70: 102533, 2024 Jan.
Article in English | MEDLINE | ID: mdl-37678643

ABSTRACT

BACKGROUND: Throughout official soccer matches, the presence of cheer by the crowd could be considered a critical auditive distraction that could further impair the cognitive interference control system, multiple object tracking (MOT) skill, heart rate variability (HRV), and increase mental fatigue. As the resource is not immediately replenished, the impairment of the cognitive interference control system may be delayed following a soccer game. Then, evaluating the recovery time course of the cognitive interference control system, MOT skill, HRV, and mental fatigue after prolonged tasks combining physical, endurance, and cognitive effort are essential. PURPOSE: We aimed to analyze the acute effect of cognitive effort and auditive distractor with 24-h follow-up throughout a prolonged endurance session on inhibitory control, subjective mental fatigue, MOT skill, and HRV in professional soccer players. METHODS: Twenty professional male soccer players were recruited (23.56 ± 3.8 years, 78.1 ± 6.9 kg, 1.77 ± 0.06 m, and 12.5 ± 5.3% body fat). The sessions were performed in a randomized and counterbalanced crossover design, divided into four experimental conditions: endurance, endurance + MOT, endurance + MOT + AD, and endurance + AD. The soccer players completed the incongruent Stroop task utilizing an eye-tracker to assess cognitive effort. MOT task, subjective mental fatigue, and HRV were evaluated before the endurance training (60%Δ of maximal aerobic velocity during 40-min) and after 30-min and 24-h of recovery. These sessions were designed to investigate the acute effect of prolonged cognitive effort (repeated MOT throughout the endurance task) and AD (constant crowd noise and coach's voice each 15-40 s, totalizing = 80 voices) on inhibitory control, MOT skills, HRV, and subjective mental fatigue after a fixed endurance training session. RESULTS: There was no condition × time interaction for accuracy of inhibitory control (p > 0.05, ηp2 = 0.001). There was a significant condition × time interaction for inhibitory control response time (p < 0.05, ηp2 = 0.16). A higher response time of inhibitory control was found for the endurance + MOT + AD and endurance + MOT experimental sessions (p < 0.05). There was a significant condition × time interaction for subjective mental fatigue (p < 0.05, ηp2 = 0.46). A higher subjective mental fatigue was found for the endurance + MOT + AD and endurance + MOT experimental sessions (p < 0.05). There was no condition × time interaction for HRV (p > 0.05, ηp2 = 0.02). CONCLUSION: We concluded that cognitive effort throughout a prolonged endurance session impaired inhibitory control and increased mental fatigue without promoting greater MOT skill and HRV changes in professional soccer players.


Subject(s)
Soccer , Humans , Male , Cognition , Mental Fatigue/etiology , Physical Endurance/physiology , Soccer/physiology , Cross-Over Studies , Young Adult , Adult
3.
Appl Neuropsychol Adult ; : 1-15, 2023 Aug 08.
Article in English | MEDLINE | ID: mdl-37552715

ABSTRACT

In this study we aimed to analyze the repeated effect of stroboscopic vision training on perceptual-cognitive skills in soccer players. A total of 28 male soccer players participated in this experimental and randomized study with parallel groups. The soccer players were pair-matched according to perceptual-cognitive skills and randomized into two groups: Stroboscopic vision training and Control. Multiple object tracking, anticipation, and decision-making skills were measured before and after the 8-week intervention. An increase in multiple object tracking (p < 0.05) and decision-making skills (p < 0.05) from baseline to post-experiment was found in both groups without main group effect (p > 0.05). The findings showed an increase in anticipation skill from baseline to post-experiment in both groups (p < 0.05), with higher anticipation skill for the stroboscopic group than in the control group post-experiment (p < 0.05). Thus, we conclude that repeated stroboscopic vision training could improve anticipation skill in soccer athletes.

4.
Scand J Med Sci Sports ; 33(11): 2166-2180, 2023 Nov.
Article in English | MEDLINE | ID: mdl-37589477

ABSTRACT

We aimed to analyze the effect of brain endurance training on maximum oxygen consumption (VO2máx ), time-to-exhaustion, and inhibitory control in amateur trained runners. We employed a mixed experimental design, with the group as the between-participant factor and time as the within-participant factor. 45 participants attended 36 training sessions over 12 weeks. The cognitive training group (CT) performed the Stroop word-color task [trials of each type (congruent, incongruent, and neutral) were randomly presented during each training session], the endurance training group (ET) participated in a running training program (intensity was 60%Δ of maximal aerobic velocity and performed on a motor-driven treadmill), and the brain endurance training group (BET) make cognitive and endurance training simultaneously over 12 weeks. The total time of each session (i.e., 20-40 min) was identical in the experimental groups. VO2máx , time-to-exhaustion, and inhibitory control tests were measured before (baseline) and after (post-experiment) the 12-week intervention. A significant effect of interaction (group × time) for VO2máx (p < 0.05) was found. A post-hoc test showed an increase in VO2máx from baseline to post-experiment only for ET (Δ% = 2.98) and BET (Δ% = 3.78) groups (p < 0.05). Also, the analyses showed a significant interaction (group × time) for time-to-exhaustion (p < 0.05), and a post-hoc test revealed an improvement in time-to-exhaustion for ET (Δ% = 8.81) and BET (Δ% = 11.01) (p < 0.05). No group × time interaction was found for accuracy and response time in the inhibitory control task (p > 0.05). The results conclude that BET was not superior to ET for improving VO2máx and time-to-exhaustion. Also, the findings conclude that BET improved inhibitory control similar to CT.


Subject(s)
Endurance Training , Physical Endurance , Humans , Physical Endurance/physiology , Oxygen Consumption/physiology , Brain , Oxygen
5.
Percept Mot Skills ; 130(5): 2161-2176, 2023 Oct.
Article in English | MEDLINE | ID: mdl-37464728

ABSTRACT

We aimed to examine the acute effect of mental fatigue on young basketball players' three-dimensional multiple object tracking (3D-MOT) skills. Our participants were 12 adolescent basketball players (M age = 16.66, SD = 1.87 years; M years of practice = 2.66, SD = 1.07 years). In nine lab visits, we used visits 1 to 7 to familiarize participants with 3D-MOT, a subjective scale of mental fatigue, and a Stroop task involving mental set shifting. In the last two visits, participants performed in both experimental (EXP) and control (CON) conditions that were presented in randomized order. In the EXP condition, participants performed 3D-MOT pre- and post-60 minutes of induced mental fatigue; in the CON condition, they watched a documentary. After each condition, B participants performed the National Aeronautics and Space Administration Task Load Index (NASA-TLX). 3D-MOT performance measures were the "score" and "fastest trial score success." The response time on the Stroop tasks increased throughout the mental fatigue inducement in the experimental condition (p = .0037). The NASA-TLX responses were higher following the EXP condition than following the CON condition for mental demand, temporal demand, and performance (all ps < .05). Still, there were no significant EXP versus CON differences on the 3D-MOT performance indicators.


Subject(s)
Basketball , Adolescent , Humans , Basketball/physiology , Stroop Test , Reaction Time , Mental Fatigue
6.
Eur J Sport Sci ; 23(1): 8-17, 2023 Jan.
Article in English | MEDLINE | ID: mdl-34854804

ABSTRACT

We aimed to analyze whether rapid weight gain (RWG) between the official weigh-in and the time of the fight was associated with fight success in MMA. A total of 700 professional MMA fights involving 1,400 weigh-ins from 21 MMA promotions regulated by the California State Athletic Commission were analyzed. Multilevel logistic regression accounting for individual (i.e. athlete) and cluster levels (i.e. fights) was used to analyze the association of all measures with a theoretical relationship with the dependent variable and without interdependency with one another (i.e. %RWG, sex, body mass division, competition level) with the fight outcome (i.e. win or loss). The odds ratios (OR) with 95% confidence intervals (95%CI) were calculated. The highest mean %RWG was found for the flyweight, bantamweight, featherweight, and lightweight divisions. The %RWG significantly predicted the fight outcome (ß = 0.044; OR = 1.045; 95%CI = 1.014-1.078; p = 0.005) so that for each 1% of additional RWG, the chance of winning increased by 4.5%. With the largest sample to date and in a "real-world" scenario, the present results suggest that the magnitude of RWG is linked to the chance of winning in MMA combats. It is suggested that regulatory commissions, confederations, and event organisers should consider regulating RWG, considering that, despite its detrimental impact on the athletes' health and performance, the potential advantage might stimulate athletes to invest in rapid weight loss, followed by gain after the official weigh-in to increase their chance of winning.


Subject(s)
Martial Arts , Weight Gain , Humans , Athletes
7.
Appl Neuropsychol Adult ; 30(2): 227-238, 2023.
Article in English | MEDLINE | ID: mdl-34061684

ABSTRACT

This study aimed to analyze the effect of playing videogames and using social media applications on smartphones on decision-making and countermovement jump (CMJ) performance in amateur boxers. Twenty one boxers were enrolled in the study and were randomly assigned to all three experimental conditions [smartphone (30SMA), videogame (30VID), and control (CON)]. CMJ was measured before and 30-min after each experimental condition. The athletes ran simulated combat recorded for decision-making analysis. The boxers watched coaching videos (CON), used social media applications on smartphones (30SMA), and played video games (30VID) for 30 min just before the combat simulation. Both attack and defense decision-making performance were worse in both 30SMA and 30VID conditions compared to the CON condition (p = 0.001). Regarding CMJ, despite no condition effect (p = 0.96) been obtained, a time effect (p = 0.001) was observed; So, it was found a decrease in CMJ performance after all experimental conditions (p = 0.001), with no difference between them. Using social media applications on smartphones and playing video game impairs decision-making performance in amateur boxers, with no harms for CMJ performance.


Subject(s)
Athletic Performance , Social Media , Video Games , Humans , Mental Fatigue , Smartphone
8.
J Sports Sci ; 41(22): 2045-2053, 2023 Nov.
Article in English | MEDLINE | ID: mdl-38290812

ABSTRACT

Although tyrosine supplementation is well recognized to improve cognitive function, its impact on endurance performance is debatable and needs to be clarified further. The purpose of this systematic review and meta-analysis was to evaluate the effects of tyrosine supplementation on whole-body endurance performance in physically active population. The search strategy follow the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA), using four databases (Cochrane Library, Web of Science, Scopus, PsycINFO, and PubMed) until 3 August 2023. The effect of tyrosine (experimental condition) was compared against placebo (control condition). The methodological quality of the included studies was evaluated using the Physiotherapy Evidence Database (PEDro) scale. The Grading of Recommendations Assessment, Development, and Evaluation (GRADE Pro software) System was also used to assess the quality of evidence. A total of 10 interventions from 8 studies were included. The sub-group analysis revealed no significant differences between tyrosine and placebo conditions for time to exhaustion (SMD = 0.02; p = 0.94) and time trial performance (SMD = -0.04; p = 0.85). The level of evidence as qualified with GRADE was moderate. In conclusion, moderate-quality evidence suggests that tyrosine supplementation is ineffective on endurance performance in the physically active population, independently of the endurance task (TTE or ETT).


Subject(s)
Dietary Supplements , Nutritional Status , Humans
9.
Physiol Behav ; 250: 113783, 2022 06 01.
Article in English | MEDLINE | ID: mdl-35331714

ABSTRACT

BACKGROUND: Using anodal transcranial direct current stimulation (a-tDCS) on frontal brain areas might be a promising strategy to mitigates mental fatigue and maintain endurance performance swimmers. OBJECTIVE: The objective was to analyze the effect of a-tDCS over the orbital prefrontal cortex (oPFC) on endurance performance of mentally fatigued female amateur swimmer. METHODS: Nineteen female amateur swimmers participated in this study. In two experimental visits, the swimmers completed the 3-min all-out tethered swimming after performing a 30-min Stroop test with a-tDCS or placebo (Sham) stimulation over the left-oPFC. The brain stimulation conditions (i.e., a-tDCS and Sham) were performed in a double-blinded and counterbalanced order. RESULTS: It was found lower critical force, mean force, force minimum, fatigue index, and aerobic impulse for Sham than a-tDCS (p < 0.05). There was no main effect of condition for peak force (p >  0.05). CONCLUSION: We concluded that a-tDCS applied over the left-oPFC in female amateur swimmers mentally fatigued maintained endurance performance. From a practical point of view, the use of a-tDCS should be considered to counteract harmful cognitive effects and maintain endurance performance during competitive race events.


Subject(s)
Transcranial Direct Current Stimulation , Athletes , Female , Humans , Prefrontal Cortex/physiology , Swimming
10.
Res Q Exerc Sport ; 93(1): 120-129, 2022 03.
Article in English | MEDLINE | ID: mdl-32930640

ABSTRACT

Objective: This study aimed to investigate the repeated effect of social media on smartphones immediately before training sessions on inhibitory control (Stroop task), endurance (tethered swimming), countermovement jump (CMJ), and swimming performance (50, 100, and 400-m freestyle) in high-level female swimmers. Methods: It is a randomized and experimental investigation with parallel groups. Twenty-two participants underwent the eight weeks of the experiment. The swimmers (eight to twelve sessions per week with 15.9 ± 1.6 hours/week, and training experience of ~ 5.6 years) were randomized in two groups: control (CON, n = 11) and smartphone (SMA, n = 11). Immediately before each training session, the CON group watched videos about Olympic Games for 30-min. The SMA group used social network smartphone apps during 30-min. The inhibitory control, endurance, CMJ, and swimming performance were measured before and after the eight weeks of intervention. Results: No group x time interaction for 50-m freestyle (F(4, 18) = 1.04; p = .33; η2 = 0.09) and CMJ performance (F(4, 18) = 0.31; p = .58; η2 = 0.03) was found. Both experimental groups improved CMJ (F(2, 20) = 8.71; p = .01; η2 = 0.46). Only the CON group improved the 100-m (p = .02), 400-m freestyle (p = .01), and endurance performance (p = .01). The CON group improved the inhibitory control response (p = .01). Conclusion: It is concluded that the repeated effect of social media on smartphones immediately before swimming training sessions might reduce or nullify training gains on swimming and endurance performance.


Subject(s)
Athletic Performance , Mobile Applications , Social Media , Athletic Performance/physiology , Female , Humans , Smartphone , Swimming/physiology
11.
Appl Neuropsychol Adult ; 29(5): 1188-1197, 2022.
Article in English | MEDLINE | ID: mdl-33372542

ABSTRACT

The purpose is to analyze the effect of social networks on smartphones before and during velocity-based resistance exercise on the internal training load, heart rate variability (HRV), and cognitive interference control. Twelve trained adults volunteered to participate in this randomized and crossover design research study with three experimental conditions. The participants randomly performed a resistance exercise session, watching TV before (CON) the session or using social networks on a smartphone prior to (30SMA-P) and intra-session (SMA-INT). The participants underwent sets with repetitions [15RM load] up to 20% mean velocity loss. HRV indicators and cognitive interference control were measured before and 30-min after each experimental session. Internal training load was evaluated 30-min after each experimental session, which was calculated by the product between resistance exercise volume and RPE. No condition versus time interaction for HRV indicators (p > 0.05) was observed. It was not revealed a condition versus time interaction for cognitive interference control (p > 0.05). No condition effect for internal training load (p > 0.05) was observed. It was concluded that 30-min of social networks on smartphones before or intra-session resistance exercise had no effects on HRV indicators, cognitive interference control, and internal training load in trained adults.


Subject(s)
Resistance Training , Social Media , Adult , Cognition , Exercise , Humans , Smartphone
12.
Int J Sports Med ; 43(3): 237-244, 2022 Mar.
Article in English | MEDLINE | ID: mdl-34255325

ABSTRACT

We compared the acute effects of parallel back squat performed from different resistance training configurations on neuromuscular performance. Twenty-eight young adults underwent 4 experimental conditions: inter-repetition rest, traditional, traditional to failure, and rest-pause in the parallel back squat in a randomized, counterbalanced, and cross-over design. The neuromuscular performance was assessed through peak torque of knee extensors and flexors at two angular velocities (90 and 120 º/s) in three moments (before, post, and post-30 min). The peak torque of the knee extensors and flexors at 90 and 120 º/s decreased immediately after training for traditional, traditional to failure, and rest-pause (-8.1% to -17.7%, P<0.001). A greater reduction in the extensor peak torque was found at 120 º/s (P<0.05) in the rest-pause (-17.7%) when compared to traditional (-10.8%). The peak torque returned to baseline values only at post-30 min for the traditional configuration for the knee flexion action at 120 º/s. The peak torque remained similar for the muscular actions and angular velocities for the inter-repetition rest (P>0.05). Our results suggest the inter-repetition rest configuration seems to be a more appropriate strategy for maintaining the lower limb neuromuscular performance after a resistance training session.


Subject(s)
Resistance Training , Humans , Knee Joint , Lower Extremity , Muscle Strength , Muscle, Skeletal , Resistance Training/methods , Rest , Torque , Young Adult
13.
Motriz (Online) ; 28: e10220004822, 2022. tab, graf
Article in English | LILACS | ID: biblio-1386383

ABSTRACT

Abstract Aim: This narrative review aimed to explore the effect of mental fatigue on physical, technical, and tactical performance in ball sports. Methods: Three Databases, PUBMED, SCOPUS, and SCIELO, were used to search for a scientific publication. The criterions adopted were: a) published in a peer-reviewed journal; b) adopted at least one manipulation check related to mental fatigue; c) mental fatigue induced by a cognitive task before the outcome task, and d) study participants were ball sports athletes. Result: The quality of this narrative review was rated at 11 (SANRA scale 0-12), and the papers analyzed were published between 2015 and 2022. Twenty-one experimental studies were included in this review. Most studies were in invasion sports (n = 13; 72%), and non-ecological tasks were used to induce mental fatigue (n = 15; 83%). Regarding performance in endurance tests, mentally fatigued athletes had performance impaired. However, when assessed during a small-sided or simulated game, data were inconclusive within the literature. Moreover, athletes presented attenuated perceptual skills (e.g., visual field). Consequently, this worsened motor skills, technical-tactical performances, and tactical behavior. Conclusions: Cognitively demanding tasks should be avoided before training and sports competitions because they can lead the athlete to mental fatigue and impair performance. This impairment is identified in physical performance (endurance tasks) and technical and tactical performance. Finally, it is recommended that athletes do not perform tasks that cause mental fatigue 2 h before the sports event.


Subject(s)
Humans , Sports , Athletic Performance , Mental Fatigue , Cognitive Neuroscience , Psychology, Sports
14.
Motriz (Online) ; 28: e10220000522, 2022. tab
Article in English | LILACS | ID: biblio-1394485

ABSTRACT

Abstract Aim: Increasing age is associated with significant changes in athletes' performance; however, it is not yet known how increasing age could influence the performance of triathletes. In this sense, the present study aimed to investigate how the performance of two elite triathletes (HCK and AD), who participated and finished the Olympic Games in Sydney, Athens, Beijing, and London, could change over the years. Methods: This study reports two cases (male and female) with cross-sectional and retrospective characteristics that describe how the increasing age changes the performance of two elite triathletes who participated in four consecutive Olympics (2000, 2004, 2008, and 2012). Pearson correlation test was used to verify the correlation between the performance and age of the triathletes. A value of p < 0.05 was assumed to show statistical significance. Results: The results suggest that both triathletes showed impaired performance at the Summer Games in Athens in 2004. When the two athletes were analyzed together, positive correlations were observed between age and transition 1 (T1; swim-to-cycle) and transition 2 (T2; cycle-to-run). Also, a high correlation was found between T2 and age for HCK but not for AD. The results showed a significant correlation between increasing age and a reduction in running performance for HCK. Conclusion: Although the two triathletes improved overall time throughout the Olympic Games, this improvement did not correlate with age. Thus, the increasing age does not seem to impact these two athletes during the four Olympic events.


Subject(s)
Humans , Male , Female , Sports/physiology , Athletic Performance/physiology , Cross-Sectional Studies/instrumentation , Retrospective Studies , Age Factors
15.
Appl Neuropsychol Adult ; : 1-10, 2021 Dec 28.
Article in English | MEDLINE | ID: mdl-34962836

ABSTRACT

The objective of this study was to analyze the effect of mental fatigue on mean propulsive velocity (MPV), countermovement jump (CMJ), 100, and 200-m dash performance in college sprinters. A total of 16 male athletes of sprint events (100 and 200-m dash) participated in this study. Each participant underwent two baseline visits and then running under the three experimental conditions. Assessments (MPV and CMJ) occurred both before and after either smartphone use (SMA) or Stroop task (ST), or watching a documentary TV show about the Olympic Games (CON). Then, the athletes ran the simulated race (i.e. the 100 and 200-m dash). There was no condition (p > 0.05) or time effect (p > 0.05) for MPV, CMJ, 100-m, or 200-m dash performance. In conclusion, the present study results revealed no mental fatigue effect induced by SMA or ST on neuromuscular, 100-m or 200-m dash performance in male college sprinters.

16.
Appl Neuropsychol Adult ; : 1-8, 2021 Nov 08.
Article in English | MEDLINE | ID: mdl-34747667

ABSTRACT

BACKGROUND: The effect of MF induced by exposure time to social media smartphone apps on inhibitory control, heart rate variability (HRV), and high-intensity physical effort following a resistance exercise session might indicate whether strength and conditioning professionals should suggest avoiding smartphone usage before a resistance exercise session. AIM: The objective of this study was to analyze the effect of mental fatigue on inhibitory control, HRV, and countermovement jump (CMJ) in trained adults after resistance exercise. METHODS: A total of 16 trained males (21.4 ± 3.3 years) volunteered in this study. The participants performed resistance exercises with and without mental fatigue. The Stroop Task, countermovement jump, and heart rate variability were evaluated before and after the resistance exercise. The participants used smartphones in the mental fatigue condition, whereas the participants watched TV in the control condition. RESULTS: No condition × time interaction was found for the Stroop accuracy (p = 0.87), CMJ (p = 0.68), SDNN (p = 0.15), or pNN50 (p = 0.15) in the heart rate variability. An interaction was found for Stroop response time (p = 0.01) with a higher response time for the mental fatigue condition (p = 0.01). CONCLUSIONS: Mental fatigue impaired the inhibitory control performance after a resistance exercise session in trained adults.

17.
Hum Mov Sci ; 79: 102856, 2021 Oct.
Article in English | MEDLINE | ID: mdl-34391110

ABSTRACT

Background The literature has shown the positive effect of virtual reality (VR) in percepto-cognitive skills. However, the literature lacks findings about at what extent VR would be better than video. Purpose This study aimed to analyze the chronic effect of VR and video-stimulation screen training on passing decision-making, visual search behavior, and inhibitory control performance in young soccer athletes. Method A total of 26 young soccer players underwent an 8-week training protocol after being randomly assigned to the VR (n = 13) or video-screen (VID, n = 13) group. Passing decision-making, visual search behavior, and inhibitory control performance were measured before and after both interventions. Results A group x time interaction was found for decision-making performance (p < 0.01) and visual search behavior (p < 0.01). Both groups improved both decision-making performance (p < 0.01) and visual search behavior (p < 0.01); however, greater improvements were verified in VR (p < 0.01). Both VR and VID improved inhibitory control (p < 0.01), but no group interaction effect was observed (p > 0.05). Conclusion Our results suggest that VR leads to greater improvements in decision-making and visual search behavior in young soccer athletes than VID.


Subject(s)
Soccer , Virtual Reality , Athletes , Cognition , Decision Making , Humans
18.
Percept Mot Skills ; 128(6): 2745-2766, 2021 Dec.
Article in English | MEDLINE | ID: mdl-34404292

ABSTRACT

We studied the effects of repeated inducements of mental fatigue (MF) from using social media on smartphones immediately before training sessions by young male volleyball athletes, focusing specifically on their decision-making, endurance, and countermovement jump performance (CMJ). We pair-matched 24 participants according to their decision-making abilities and then, randomly assigned them to one of two 4-week block training groups: control (CON) and smartphone use (SMA). For a 30-minute period before each training session, the CON group watched TV and the SMA group used social media apps on smartphones. We found a significant group x time interaction effect for decision making (attack, p = 0.03; passing, p = 0.02) during training blocks. More specifically, only the CON group improved their decision making (attack, p = 0.03; passing, p = 0.02). Both groups significantly improved their CMJ performance (p = .01), with no significant group x time interaction effect for CMJ (p = 0.91). Neither group significantly improved their endurance (p = 0.56). We concluded that 30-minutes of repetitive social media app use on a smartphone immediately before 4-weeks of volleyball training sessions negatively affected decision-making in young male volleyball athletes.


Subject(s)
Athletic Performance , Social Media , Volleyball , Humans , Male , Mental Fatigue , Muscle Fatigue , Muscle Strength
19.
J Hum Kinet ; 78: 209-217, 2021 Mar.
Article in English | MEDLINE | ID: mdl-34025878

ABSTRACT

Performing repetitions to failure (RF) is a strategy that might acutely reduce neuromuscular performance, as well as increase the rating of perceived exertion (RPE) and the internal training load (ITL) during and after a resistance training (RT) session. Thus, this study aimed to analyze the acute effects of RF or repetitions not to failure (RNF) on countermovement jump (CMJ) performance and the ITL in trained male adults. Eleven men performed two experimental protocols in randomized order (RF vs. RNF). Under the RF condition, participants performed three sets of the leg extension exercise using 100% of the 10RM load and rest intervals of 180-s between sets. Under the RNF condition, participants were submitted to six sets of five repetitions with the same intensity and an 80-s rest interval between sets in the same exercise. The CMJ test was analyzed before and following (15-s and 30-min, respectively) each experimental session. The ITL was evaluated by multiplying the RPE and the total session time, 30-min after the protocol. No main effect or interaction time vs. condition was found for CMJ performance (p > 0.05). In contrast, the ITL showed higher values under the RF condition (p = 0.003). Therefore, even though RF-induced a greater ITL, our results suggest that adopting this strategy in one single-joint exercise for the lower limbs does not seem sufficient to reduce CMJ height.

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