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1.
Article in English | MEDLINE | ID: mdl-35270644

ABSTRACT

The high prevalence of Internet gaming disorder (IGD) among Asian youth indicates an urgent need to identify protective factors and examine their consistency across Asian cultures in order to facilitate cost-effective interventions. Based on the transactional theory of stress and coping, this study collected data of 1243 online gamers (45% males; 18-25 years) through an anonymous survey from universities in China and Japan and investigated whether three coping resources (i.e., mindfulness, coping flexibility, and social support) serve to protect Chinese and Japanese youth from the impact of psychological distress on IGD tendency. After adjusting for the measurement non-invariance across samples, we found that Japanese students reported higher levels of IGD tendency and psychological distress than Chinese students. The results of multiple-group SEM analyses showed that, after controlling for other predictors, mindfulness served as the strongest protective factor against IGD across samples. Moreover, the buffering effect of mindfulness on the association between psychological distress and IGD tendency of female (but not male) students was observed. Our findings highlighted the cross-cultural invariance of the impact of psychological distress and coping resources on IGD in Chinese and Japanese youth, which can be considered in future IGD prevention programs.


Subject(s)
Behavior, Addictive , Psychological Distress , Video Games , Adolescent , Female , Humans , Male , Adaptation, Psychological , Behavior, Addictive/epidemiology , China/epidemiology , Internet , Internet Addiction Disorder , Japan/epidemiology , Students , Universities
2.
Asia Pac Psychiatry ; 10(4): e12319, 2018 Dec.
Article in English | MEDLINE | ID: mdl-29797779

ABSTRACT

INTRODUCTION: Internet gaming disorder (IGD) is a growing mental health threat across age groups, but existing literature regarding IGD mainly focuses on student populations. Empirical investigation of the risk and protective factors in adult populations is warranted. This study aimed to fill the research gap by examining whether stress and 3 positive psychology factors (ie, frustration tolerance, mindfulness, and social support) are associated with IGD symptoms in working adults. It was also the first attempt to test the buffering effects of these positive psychology factors on the relationship between stress and IGD vulnerability. METHOD: This cross-sectional study was conducted in Shenzhen, China. We recruited 327 full-time working Chinese adults (mean age = 31.93 years), who had online gaming experience and voluntarily completed an anonymous questionnaire with DSM-5 criteria to measure their IGD symptoms. RESULTS: Internet gaming disorder symptoms were positively correlated with stress and negatively correlated with the 3 positive psychology factors, among which mindfulness emerged as the most salient protective factor. Moreover, mindfulness, but not frustration tolerance and social support, was found to significantly alleviate the relationship between stress and IGD. DISCUSSION: Our findings provide supportive evidence for the protective and moderating roles of positive psychology variables against IGD among Chinese working adults. Workplace-based prevention programs may take the identified factors into account to help promote individuals' personal resources to mitigate development of IGD.


Subject(s)
Behavior, Addictive/physiopathology , Employment , Frustration , Internet , Mindfulness , Social Support , Stress, Psychological/physiopathology , Video Games , Adolescent , Adult , Aged , Behavior, Addictive/epidemiology , China/epidemiology , Cross-Sectional Studies , Employment/statistics & numerical data , Female , Humans , Internet/statistics & numerical data , Male , Middle Aged , Protective Factors , Stress, Psychological/epidemiology , Video Games/statistics & numerical data , Young Adult
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