Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 20 de 31
Filter
Add more filters










Publication year range
1.
Front Psychol ; 13: 1042774, 2022.
Article in English | MEDLINE | ID: mdl-36457934

ABSTRACT

[This corrects the article DOI: 10.3389/fpsyg.2022.922381.].

2.
Front Psychol ; 13: 922381, 2022.
Article in English | MEDLINE | ID: mdl-36118434

ABSTRACT

Investigating the influence of perception on the control of visually guided action typically involves controlled experimentation within the laboratory setting. When appropriate, however, behavioral research of this nature may benefit from the use of methods that allow for remote data collection outside of the lab. This study tested the feasibility of using remote data collection methods to explore the influence of perceived target size on visually guided cursor movements using the Ebbinghaus illusion. Participants completed the experiment remotely, using the trackpad of their personal laptop computers. The task required participants to click on a single circular target presented at either the left or right side of their screen as quickly and accurately as possible (Experiment 1), or to emphasize speed (Experiment 2) or accuracy (Experiment 3). On each trial the target was either surrounded by small or large context circles, or no context circles. Participants' judgments of the targets' perceived size were influenced by the illusion, however, the illusion failed to produce differences in click-point accuracy or movement time. Interestingly, the illusion appeared to affect participants' movement of the cursor toward the target; more directional changes were made when clicking the Perceived Large version of the illusion compared to the Perceived Small version. These results suggest the planning of the cursor movement may have been influenced by the illusion, while later stages of the movement were not, and cursor movements directed toward targets perceived as smaller required less correction compared to targets perceived as larger.

3.
PLoS One ; 17(7): e0270422, 2022.
Article in English | MEDLINE | ID: mdl-35834469

ABSTRACT

Humans have the remarkable ability to efficiently group elements of a scene together to form a global whole. However, cross-cultural comparisons show that East Asian individuals process scenes more globally than White individuals. This experiment presents new insights into global processing, revealing the relative contributions of two types of visual cells in mediating global and local visual processing in these two groups. Participants completed the Navon hierarchical letters task under divided-attention conditions, indicating whether a target letter "H" was present in the stimuli. Stimuli were either 'unbiased', displayed as black letters on a grey screen, or biased to predominantly process low spatial frequency information using psychophysical thresholds that converted unbiased stimuli into achromatic magnocellular-biased stimuli and red-green isoluminant parvocellular-biased stimuli. White participants processed stimuli more globally than Asian participants when low spatial frequency information was conveyed via the parvocellular pathway, while Asian participants showed a global processing advantage when low spatial frequency information was conveyed via the magnocellular pathway, and to a lesser extent through the parvocellular pathway. These findings suggest that the means by which a global processing bias is achieved depends on the subcortical pathway through which visual information is transmitted, and provides a deeper understanding of the relationship between global/local processing, subcortical pathways and spatial frequencies.


Subject(s)
Visual Pathways , Visual Perception , Attention , Humans , Photic Stimulation
4.
Adapt Phys Activ Q ; 39(1): 1-16, 2022 01 01.
Article in English | MEDLINE | ID: mdl-34740992

ABSTRACT

Improvements in functional reaching directly support improvements in independence. The addition of auditory inputs (e.g., music, rhythmic counting) may improve goal-directed reaching for individuals with cerebral palsy (CP). To effectively integrate auditory stimuli into adapted teaching and rehabilitation protocols, it is necessary to understand how auditory stimuli may enhance limb control. This study considered the influence of auditory stimuli during the planning or execution phases of goal-directed reaches. Adults (with CP = 10, without CP = 10) reached from a home switch to two targets. Three conditions were presented-no sound, sound before, and sound during-and three-dimensional movement trajectories were recorded. Reaction times were shorter for both groups in the sound before condition, while the group with CP also reached peak velocity relatively earlier in the sound before condition. The group with CP executed more consistent movements in both sound conditions. Sound presented before movement initiation improved both the planning and execution of reaching movements for adults with CP.


Subject(s)
Cerebral Palsy , Adult , Goals , Humans , Motivation , Movement , Psychomotor Performance , Reaction Time
5.
Exp Brain Res ; 240(2): 453-466, 2022 Feb.
Article in English | MEDLINE | ID: mdl-34787684

ABSTRACT

When reaching to grasp previously seen, now out-of-view objects, we rely on stored perceptual representations to guide our actions, likely encoded by the ventral visual stream. So-called memory-guided actions are numerous in daily life, for instance, as we reach to grasp a coffee cup hidden behind our morning newspaper. Little research has examined obstacle avoidance during memory-guided grasping, though it is possible obstacles with increased perceptual salience will provoke exacerbated avoidance maneuvers, like exaggerated deviations in eye and hand position away from obtrusive obstacles. We examined the obstacle avoidance strategies adopted as subjects reached to grasp a 3D target object under visually-guided (closed loop or open loop with full vision prior to movement onset) and memory-guided (short- or long-delay) conditions. On any given trial, subjects reached between a pair of flanker obstacles to grasp a target object. The positions and widths of the obstacles were manipulated, though their inner edges remained a constant distance apart. While reach and grasp behavior was consistent with the obstacle avoidance literature, in that reach, grasp, and gaze positions were biased away from obstacles most obtrusive to the reaching hand, our results reveal distinctive avoidance approaches undertaken depend on the availability of visual feedback. Contrary to expectation, we found subjects reaching to grasp after a long delay in the absence of visual feedback failed to modify their final fixation and grasp positions to accommodate the different positions of obstacles, demonstrating a more moderate, rather than exaggerative, obstacle avoidance strategy.


Subject(s)
Hand Strength , Psychomotor Performance , Feedback, Sensory , Hand , Humans , Movement
6.
Front Aging Neurosci ; 13: 680270, 2021.
Article in English | MEDLINE | ID: mdl-34149399

ABSTRACT

Balance and gait impairments, and consequently, mobility restrictions and falls are common in Parkinson's disease (PD). Various cognitive deficits are also common in PD and are associated with increased fall risk. These mobility and cognitive deficits are limiting factors in a person's health, ability to perform activities of daily living, and overall quality of life. Community ambulation involves many dual-task (DT) conditions that require processing of several cognitive tasks while managing or reacting to sudden or unexpected balance challenges. DT training programs that can simultaneously target balance, gait, visuomotor, and cognitive functions are important to consider in rehabilitation and promotion of healthy active lives. In the proposed multi-center, randomized controlled trial (RCT), novel behavioral positron emission tomography (PET) brain imaging methods are used to evaluate the molecular basis and neural underpinnings of: (a) the decline of mobility function in PD, specifically, balance, gait, visuomotor, and cognitive function, and (b) the effects of an engaging, game-based DT treadmill walking program on mobility and cognitive functions. Both the interactive cognitive game tasks and treadmill walking require continuous visual attention, and share spatial processing functions, notably to minimize any balance disturbance or gait deviation/stumble. The ability to "walk and talk" normally includes activation of specific regions of the prefrontal cortex (PFC) and the basal ganglia (site of degeneration in PD). The PET imaging analysis and comparison with healthy age-matched controls will allow us to identify areas of abnormal, reduced activity levels, as well as areas of excessive activity (increased attentional resources) during DT-walking. We will then be able to identify areas of brain plasticity associated with improvements in mobility functions (balance, gait, and cognition) after intervention. We expect the gait-cognitive training effect to involve re-organization of PFC activity among other, yet to be identified brain regions. The DT mobility-training platform and behavioral PET brain imaging methods are directly applicable to other diseases that affect gait and cognition, e.g., cognitive vascular impairment, Alzheimer's disease, as well as in aging.

7.
Exp Brain Res ; 239(7): 2207-2220, 2021 Jul.
Article in English | MEDLINE | ID: mdl-34013396

ABSTRACT

The two-visual stream hypothesis posits that the dorsal stream is less susceptible than the ventral stream to the effects of illusions and visual priming. While previous studies have separately examined these perceptual manipulations, the present study combined the effects of a visual illusion and priming to examine the possibility of dorsally guided actions being susceptible to the perceptual stimuli due to interactions between the two streams. Thirty-four participants were primed with a 'long' or 'short' version of the Sander Parallelogram illusion and were asked to either reach out and grasp or manually estimate the length of a rod placed on a version of the illusion that was on some trials the same as the prime (congruent) and on other trials was the inverse (incongruent). Due to the context-focused nature of ventral processing, we predicted that estimations would be more susceptible to the effects of the illusion and priming than grasps. Results showed that while participants' manual estimations were susceptible to both priming and the illusion, the grasps were only affected by the illusion, not by priming. The influence of the illusion on grip aperture was greater during manual estimations than it was during grasping. These findings support the notion that the functionally distinct dorsal and ventral streams interact under the current experimental paradigm. Outcomes of the study help better understand the nature of stimuli that promote interactions between the dorsal and ventral streams.


Subject(s)
Illusions , Hand Strength , Humans , Motor Activity , Psychomotor Performance , Visual Perception
8.
Exp Brain Res ; 239(6): 1863-1875, 2021 Jun.
Article in English | MEDLINE | ID: mdl-33860822

ABSTRACT

The visuomotor processes involved in grasping a 2-D target are known to be fundamentally different than those involved in grasping a 3-D object, and this has led to concerns regarding the generalizability of 2-D grasping research. This study directly compared participants' fixation positions and digit placement during interaction with either physical square objects or 2-D virtual versions of these objects. Participants were instructed to either simply grasp the stimulus or grasp and slide it to another location. Participants' digit placement and fixation positions did not significantly differ as a function of stimulus type when grasping in the center of the display. However, gaze and grasp positions shifted toward the near side of non-central virtual stimuli, while consistently remaining close to the horizontal midline of the physical stimulus. Participants placed their digits at less stable locations when grasping the virtual stimulus in comparison to the physical stimulus on the right side of the display, but this difference disappeared when grasping in the center and on the left. Similar outward shifts in digit placement and lowered fixations were observed when sliding both stimulus types, suggesting participants incorporated similar adjustments in grasp selection in anticipation of manipulation in both Physical and Virtual stimulus conditions. These results suggest that while fixation position and grasp point selection differed between stimulus type as a function of stimulus position, certain eye-hand coordinated behaviours were maintained when grasping both physical and virtual stimuli.


Subject(s)
Hand , Psychomotor Performance , Hand Strength , Humans
9.
Exp Brain Res ; 238(12): 2993-3003, 2020 Dec.
Article in English | MEDLINE | ID: mdl-33095294

ABSTRACT

Vision is one of the most robust sensory inputs used for the execution of goal-directed actions. Despite a history of extensive visuomotor research, how individuals process visual context for the execution of movements continues to be debated. This experiment examines how early, middle and late visuomotor control is impacted by illusory characteristics in a reaching and grasping task. Participants either manually estimated or reached out and picked up a three-dimensional target bar resting on a two-dimensional picture of the Sander parallelogram illusion. Participants performed their grasps within a predefined time movement window based on their own average grasp time, allowing for the manipulation of visual feedback. On some trials, vision was only available before the response cue (an auditory tone), while on others vision was occluded until the response cue, becoming available for either the full, early, middle or late portions of the movement. While results showed that the effect of the illusion was stronger on manual estimations than on grasping, maximum grip apertures in the occluded vision and early vision grasping conditions were also consistent to a lesser extent with the illusion. The late vision condition showed longer movement time, wrist deceleration period, time to maximum grip aperture and lower maximum velocity. These findings indicate that visual context affects visuomotor control distinctly depending on when vision is available, and supports the notion that human vision is comprised of two functionally and anatomically distinct systems.


Subject(s)
Illusions , Goals , Hand Strength , Humans , Movement , Psychomotor Performance , Visual Perception
10.
Perception ; 49(5): 495-514, 2020 May.
Article in English | MEDLINE | ID: mdl-32389095

ABSTRACT

Grouping local elements of the visual environment together is crucial for meaningful perception. While our attentional system facilitates perception, it is limited in that we are unaware of some aspects of our environment that can still influence how we experience it. In this study, the neural mechanisms underlying the Ponzo illusion were examined under inattention and divided-attention conditions using functional magnetic resonance imaging to investigate the brain regions responsible for accessing visual stimuli. A line discrimination task was performed in which two horizontal lines were superimposed on a background of black and white dots that, on occasion, induced the Ponzo illusion if perceptually grouped together. Our findings revealed activation for perceptual grouping in the frontal, parietal, and occipital regions of the brain and activation in the bilateral frontal, temporal, and cingulate gyrus in response to divided attention compared with inattention trials. A direct comparison between grouping and attention showed involvement of the right supramarginal gyrus in grouping specifically under conditions of inattention, suggesting that even during implicit grouping complex visual processing occurs. Given that much of the visual world is not represented in conscious perception, these findings provide crucial information about how we make sense of visual scenes in the world.


Subject(s)
Attention/physiology , Cerebral Cortex/physiology , Illusions/physiology , Pattern Recognition, Visual/physiology , Space Perception/physiology , Adult , Cerebral Cortex/diagnostic imaging , Female , Humans , Magnetic Resonance Imaging , Male , Young Adult
11.
Exp Brain Res ; 238(6): 1433-1440, 2020 Jun.
Article in English | MEDLINE | ID: mdl-32382863

ABSTRACT

Previous investigations have uncovered a strong visual bias toward the index finger when reaching and grasping stationary or horizontally moving targets. The present research sought to explore whether the index finger or thumb would serve as a significant focus for gaze in tasks involving vertically translating targets. Participants executed right-handed reach-to-grasp movements towards upward or downward moving 2-D targets on a computer screen. When the target first appeared, participants made anticipatory fixations in the direction of the eventual movement path (i.e. well above upwardly moving targets or well below downwardly moving targets) and upon movement onset, fixations shifted toward the leading edge of the target. For upward moving targets, fixations remained toward the leading edge upon reach onset, whereas for downward moving targets, fixations shifted toward the centre of the target. The same central fixation location was observed at the time of grasp for all targets. Furthermore, for downwardly moving targets, the placement of the thumb appears to have influenced fixation location in conjunction with, not replacement of, the influence of the index finger. These findings are indicative of the increasingly relevant role of the thumb in mediating reaching and grasping downwardly moving targets.


Subject(s)
Fixation, Ocular/physiology , Hand/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Adolescent , Adult , Female , Fingers/physiology , Humans , Male , Young Adult
12.
Hum Mov Sci ; 71: 102625, 2020 Jun.
Article in English | MEDLINE | ID: mdl-32452441

ABSTRACT

While much has been learned about the visual pursuit and motor strategies used to intercept a moving object, less research has focused on the coordination of gaze and digit placement when grasping moving stimuli. Participants grasped 2D computer generated square targets that either encouraged placement of the index finger and thumb along the horizontal midline (Control targets) or had narrow "notches" in the top and bottom surfaces of the target, intended to discourage digit placement near the midline (Experimental targets). In Experiment 1, targets remained stationary at the left, middle, or right side of the screen. Gaze and digit placement were biased toward the closest side of non-central targets, and toward the midline of center targets. These locations were shifted rightward when grasping Experimental targets, suggesting participants prioritized visibility of the target. In Experiment 2, participants grasped horizontally translating targets at early, middle, or late stages of travel. Average gaze and digit placement were consistently positioned behind the moving target's horizontal midline when grasping. Gaze was directed farther behind the midline of Experimental targets, suggesting the absence of a flat central grasp location pulled participants' gaze toward the trailing edge. Participants placed their digits at positions closer to the horizontal midline of leftward moving targets, suggesting participants were compensating for the added mechanical constraints associated with grasping targets moving in a direction contralateral to the grasping hand. These results suggest participants minimize the effort associated with reaching to non-central targets by grasping the nearest side when the target is stationary, but grasp the trailing side of moving targets, even if this means placing the digits at locations on the far side of the target, potentially limiting visibility of the target.


Subject(s)
Fingers/physiology , Fixation, Ocular , Movement , Psychomotor Performance , Thumb/physiology , Adolescent , Adult , Biomechanical Phenomena , Female , Hand Strength , Humans , Male , Young Adult
13.
Somatosens Mot Res ; 37(2): 106-116, 2020 06.
Article in English | MEDLINE | ID: mdl-32312126

ABSTRACT

Along with visual feedback, somatosensory feedback provides the nervous system with information regarding movement performance. Somatosensory system damage disrupts the normal feedback process, which can lead to a pins and needles sensation, or paresthaesia, and impaired movement control. The present study assessed the impact of temporarily induced median nerve paresthaesia, in individuals with otherwise intact sensorimotor function, on goal-directed reaching and grasping movements. Healthy, right-handed participants performed reach and grasp movements to five wooden Efron shapes, of which three were selected for analysis. Participants performed the task without online visual feedback and in two somatosensory conditions: 1) normal; and 2) disrupted somatosensory feedback. Disrupted somatosensory feedback was induced temporarily using a Digitimer (DS7AH) constant current stimulator. Participants' movements to shapes 15 or 30 cm to the right of the hand's start position were recorded using a 3 D motion analysis system at 300 Hz (Optotrak 3 D Investigator). Analyses revealed no significant differences for reaction time. Main effects for paresthaesia were observed for temporal and spatial aspects of the both the reach and grasp components of the movements. Although participants scaled their grip aperture to shape size under paresthaesia, the movements were smaller and more variable. Overall participants behaved as though they perceived they were performing larger and faster movements than they actually were. We suggest the presence of temporally induced paresthaesia affected online control by disrupting somatosensory feedback of the reach and grasp movements, ultimately leading to smaller forces and fewer corrective movements.


Subject(s)
Feedback, Sensory/physiology , Motor Activity/physiology , Paresthesia/physiopathology , Psychomotor Performance/physiology , Adult , Biomechanical Phenomena/physiology , Electric Stimulation , Female , Goals , Humans , Male , Median Nerve/physiology , Paresthesia/complications , Young Adult
14.
Exp Brain Res ; 235(9): 2705-2716, 2017 09.
Article in English | MEDLINE | ID: mdl-28597294

ABSTRACT

Participants executed right-handed reach-to-grasp movements toward horizontally translating targets. Visual feedback of the target when reaching, as well as the presence of additional cues placed above and below the target's path, was manipulated. Comparison of average fixations at reach onset and at the time of the grasp suggested that participants accurately extrapolated the occluded target's motion prior to reach onset, but not after the reach had been initiated, resulting in inaccurate grasp placements. Final gaze and grasp positions were more accurate when reaching for leftward moving targets, suggesting individuals use different grasp strategies when reaching for targets traveling away from the reaching hand. Additional cue presence appeared to impair participants' ability to extrapolate the disappeared target's motion, and caused grasps for occluded targets to be less accurate. Novel information is provided about the eye-hand strategies used when reaching for moving targets in unpredictable visual conditions.


Subject(s)
Cues , Feedback, Sensory/physiology , Fixation, Ocular/physiology , Hand/physiology , Motion Perception/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Adolescent , Adult , Female , Humans , Male , Young Adult
15.
PLoS One ; 11(6): e0158566, 2016.
Article in English | MEDLINE | ID: mdl-27355678

ABSTRACT

Before becoming aware of a visual scene, our perceptual system has organized and selected elements in our environment to which attention should be allocated. Part of this process involves grouping perceptual features into a global whole. Individuals with autism spectrum disorders (ASD) rely on a more local processing strategy, which may be driven by difficulties perceptually grouping stimuli. We tested this notion using a line discrimination task in which two horizontal lines were superimposed on a background of black and white dots organized so that, on occasion, the dots induced the Ponzo illusion if perceptually grouped together. Results showed that even though neither group was aware of the illusion, the ASD group was significantly less likely than typically developing group to make perceptual judgments influenced by the illusion, revealing difficulties in preattentive grouping of visual stimuli. This may explain why individuals with ASD rely on local processing strategies, and offers new insight into the mechanism driving perceptual grouping in the typically developing human brain.


Subject(s)
Autism Spectrum Disorder/physiopathology , Visual Perception , Adolescent , Adult , Aged , Attention , Awareness , Brain/physiopathology , Case-Control Studies , Female , Humans , Male , Middle Aged , Photic Stimulation , Young Adult
16.
Can J Exp Psychol ; 70(3): 242-247, 2016 Sep.
Article in English | MEDLINE | ID: mdl-26751082

ABSTRACT

Previous research has investigated the effects of nontarget objects (NTOs) on reach trajectories, but their effects on eye-hand coordination remain to be determined. The current investigation utilized an eye-hand coordination paradigm, where a reaching and grasping task was performed in the presence of an NTO positioned exclusively in the right or left workspace of each right-handed participant. NTOs varied in their closeness to the subject and reach-path, between the starting location of the hand and the target-object of the reach. A control condition, where only the target was present, was also included. When an NTO was presented on the right (ipsilateral to the reaching hand), it pushed the final grasp and gaze locations on the target, shifting them to the left-away from the "obstacle." The impact of the ipsilateral NTO was increased as it was moved into positions closer to the participant that were of greater obstruction to the hand and arm. In contrast, when the NTO was contralateral, the risk of collision was low and participants developed a set reach plan that was repeated nearly identically for each contralateral NTO position. Our findings also indicate that the "invasiveness" of the NTO positions had a greater effect on grasp than it did on gaze position-demonstrating how the arrangement of clutter in an environment can differentially affect gaze and grasp when reaching for an object. (PsycINFO Database Record


Subject(s)
Attention/physiology , Eye Movements/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Space Perception/physiology , Adult , Female , Hand , Humans , Male , Young Adult
17.
Front Psychol ; 6: 1537, 2015.
Article in English | MEDLINE | ID: mdl-26528207

ABSTRACT

Recent experiments examining where participants look when grasping an object found that fixations favor the eventual index finger landing position on the object. Even though the act of picking up an object must involve complex high-level computations such as the visual analysis of object contours, surface properties, knowledge of an object's function and center of mass (COM) location, these investigations have generally used simple symmetrical objects - where COM and horizontal midline overlap. Less research has been aimed at looking at how variations in object properties, such as differences in curvature and changes in COM location, affect visual and motor control. The purpose of this study was to examine grasp and fixation locations when grasping objects whose COM was positioned to the left or right of the objects horizontal midline (Experiment 1) and objects whose COM was moved progressively further from the midline of the objects based on the alteration of the object's shape (Experiment 2). Results from Experiment 1 showed that object COM position influenced fixation locations and grasp locations differently, with fixations not as tightly linked to index finger grasp locations as was previously reported with symmetrical objects. Fixation positions were also found to be more central on the non-symmetrical objects. This difference in gaze position may provide a more holistic view, which would allow both index finger and thumb positions to be monitored while grasping. Finally, manipulations of COM distance (Experiment 2) exerted marked effects on the visual analysis of the objects when compared to its influence on grasp locations, with fixation locations more sensitive to these manipulations. Together, these findings demonstrate how object features differentially influence gaze vs. grasp positions during object interaction.

18.
Exp Brain Res ; 233(12): 3413-23, 2015 Dec.
Article in English | MEDLINE | ID: mdl-26289482

ABSTRACT

Grasping moving objects involves both spatial and temporal predictions. The hand is aimed at a location where it will meet the object, rather than the position at which the object is seen when the reach is initiated. Previous eye-hand coordination research from our laboratory, utilizing stationary objects, has shown that participants' initial gaze tends to be directed towards the eventual location of the index finger when making a precision grasp. This experiment examined how the speed and direction of a computer-generated block's movement affect gaze and selection of grasp points. Results showed that when the target first appeared, participants anticipated the target's eventual movement by fixating well ahead of its leading edge in the direction of eventual motion. Once target movement began, participants shifted their fixation to the leading edge of the target. Upon reach initiation, participants then fixated towards the top edge of the target. As seen in our previous work with stationary objects, final fixations tended towards the final index finger contact point on the target. Moreover, gaze and kinematic analyses revealed that it was direction that most influenced fixation locations and grasp points. Interestingly, participants fixated further ahead of the target's leading edge when the direction of motion was leftward, particularly at the slower speed-possibly the result of mechanical constraints of intercepting leftward-moving targets with one's right hand.


Subject(s)
Anticipation, Psychological/physiology , Fixation, Ocular/physiology , Hand/physiology , Motion Perception/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Adult , Biomechanical Phenomena , Eye Movement Measurements , Female , Humans , Male , Young Adult
19.
Gait Posture ; 41(1): 146-52, 2015 Jan.
Article in English | MEDLINE | ID: mdl-25455701

ABSTRACT

Balance and cognitive impairments which are common with aging often coexist, are prognostic of future adverse health events, including fall injuries. Consequently, dual-task assessment programs that simultaneously address both stability and cognition are important to consider in rehabilitation and benefit healthy aging. The objective of this study was to establish test-retest reliability and construct validity of a dual-task computer game-based platform (TGP) that integrates head tracking and cognitive tasks with balance activities. Thirty healthy, community-dwelling individuals median age 64 (range 60-67) were recruited from a certified Medical Fitness Facility. Participants performed a series of computerized head tracking and cognitive game tasks while standing on fixed and sponge surfaces. Testing was conducted on two occasions, one week apart. Moderate to high test retest reliability (ICC values of 0.55-0.75) was observed for all outcome measures representing balance, gaze performance, cognition, and dual-task performance. A significant increase in center of foot pressure (COP) excursion was observed during both head tracking and cognitive dual-task conditions. The results demonstrate the system's ability to reliably detect changes related to specific and integrated aspects of balance, gaze, and cognitive performance.


Subject(s)
Aging/physiology , Body Weights and Measures/instrumentation , Body Weights and Measures/standards , Cognition/classification , Cognition/physiology , Gait/physiology , Postural Balance/physiology , Aged , Body Weights and Measures/methods , Cognition Disorders/diagnosis , Exercise Test , Female , Humans , Male , Middle Aged , Reproducibility of Results , Sensation Disorders/diagnosis , Task Performance and Analysis , Video Games
20.
Front Hum Neurosci ; 7: 309, 2013.
Article in English | MEDLINE | ID: mdl-23825453

ABSTRACT

When viewing a face, healthy individuals focus more on the area containing the eyes and upper nose in order to retrieve important featural and configural information. In contrast, individuals with face blindness (prosopagnosia) tend to direct fixations toward individual facial features-particularly the mouth. Presented here is an examination of face perception deficits in individuals with Posterior Cortical Atrophy (PCA). PCA is a rare progressive neurodegenerative disorder that is characterized by atrophy in occipito-parietal and occipito-temporal cortices. PCA primarily affects higher visual processing, while memory, reasoning, and insight remain relatively intact. A common symptom of PCA is a decreased effective field of vision caused by the inability to "see the whole picture." Individuals with PCA and healthy control participants completed a same/different discrimination task in which images of faces were presented as cue-target pairs. Eye-tracking equipment and a novel computer-based perceptual task-the Viewing Window paradigm-were used to investigate scan patterns when faces were presented in open view or through a restricted-view, respectively. In contrast to previous prosopagnosia research, individuals with PCA each produced unique scan paths that focused on non-diagnostically useful locations. This focus on non-diagnostically useful locations was also present when using a restricted viewing aperture, suggesting that individuals with PCA have difficulty processing the face at either the featural or configural level. In fact, it appears that the decreased effective field of view in PCA patients is so severe that it results in an extreme dependence on local processing, such that a feature-based approach is not even possible.

SELECTION OF CITATIONS
SEARCH DETAIL
...