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1.
Cogn Emot ; : 1-15, 2024 May 13.
Article in English | MEDLINE | ID: mdl-38738651

ABSTRACT

We studied the role of time in the experience of boredom and its relationship with various psychological states using virtual reality. Sixty-six participants visited nine virtual waiting rooms and evaluated their perception of time and psychological experiences, including boredom, exhaustion, restlessness, amotivation, frustration, anger, unhappiness, spontaneous and deliberate mind-wandering, fantasy, and absorption. Results confirmed the relationship between boredom and time perception, showing that the higher the levels of boredom, the slower time seems to pass. However, manipulating time-related information via a slower/faster ticking clock did not affect boredom. We also found that boredom increased as participants progressed through the nine virtual rooms, and its affective characterisation over time remained stable, while its cognitive characterisation fluctuated. While boredom was consistently associated with exhaustion, restlessness, amotivation, and frustration, its relationship with fantasy, absorption, spontaneous mind-wandering and deliberate mind-wandering, evolved over time. These findings provide novel insights into the intricate and differentiated cognitive and affective consequences of being bored.

2.
Mem Cognit ; 2024 Jan 04.
Article in English | MEDLINE | ID: mdl-38175462

ABSTRACT

Episodic memory strongly declines in healthy aging, at least partly because of reduced abilities to create and remember associations (associative memory) and to use efficient memory strategies. Several studies have shown that drawing the to-be-remembered material is a reliable encoding tool to enhance memory of individual items (item memory) because it simultaneously integrates elaborative, pictorial, and motoric processes. These processes in isolation can enhance associative memory in older adults. Nevertheless, their simultaneous impact on associative memory has never been investigated in drawing as an encoding tool. We aimed to investigate whether drawing as an encoding tool not only enhances item memory, but whether its benefit extends to associative memory in younger and older adults. Therefore, we tested 101 older and 100 younger participants in two online experiments and one in-person experiment. Using a memory task for unrelated word-pairs, we compared relational drawing and repeatedly writing (non-relational) as encoding tools and assessed immediate recognition memory of items and associations. In Experiment 2, we additionally assessed recognition memory after 1 week. The findings were consistent across the three experiments: while younger participants benefited from drawing over writing in item and associative memory, older participants benefited in item but not in associative memory. The observed effects remained after 1 week. Thus, we could extend the benefit of drawing to relational drawing in associative memory in younger adults. The lack of benefit in older adults' associative memory might be explained by age-related difficulties in benefiting from memory strategies, and in creating and retrieving associations.

3.
Q J Exp Psychol (Hove) ; 77(1): 42-56, 2024 Jan.
Article in English | MEDLINE | ID: mdl-36803300

ABSTRACT

Disengaging from the external world-a phenomenon referred to as mind wandering-is a common experience that has been shown to be associated with detriments in cognitive performance across a large range of tasks. In the current web-based study, we used a continuous delayed estimation paradigm to investigate the impact of task disengagement at encoding on subsequent recall of location. Task disengagement was assessed with thought probes on a dichotomous (off- vs. on-task) and a continuous response scale (from 0% to 100% on-task). This approach allowed us to consider perceptual decoupling in both a dichotomous and a graded manner. In the first study (n = 54), we found a negative relationship between levels of task disengagement at encoding and subsequent recall of location measured in degrees. This finding supports a graded perceptual decoupling process rather than a decoupling that happens in an all-or-none manner. In the second study (n = 104), we replicated this finding. An analysis of 22 participants showing enough off-task trials to fit the data with the standard mixture model revealed that in this particular subsample, being disengaged from the task at encoding was related to worse long-term memory performance in terms of likelihood to recall but not in terms of precision with which information is recalled. Overall, the findings suggest a graded nature of task disengagement that covaries with fine-grained differences in subsequent recall of location. Going forwards, it will be important to test the validity of continuous measures of mind-wandering.


Subject(s)
Attention , Mental Recall , Humans , Memory, Long-Term
4.
Memory ; 31(10): 1295-1305, 2023 Nov.
Article in English | MEDLINE | ID: mdl-37727126

ABSTRACT

Since immersive virtual reality (IVR) emerged as a research method in the 1980s, the focus has been on the similarities between IVR and actual reality. In this vein, it has been suggested that IVR methodology might fill the gap between laboratory studies and real life. IVR allows for high internal validity (i.e., a high degree of experimental control and experimental replicability), as well as high external validity by letting participants engage with the environment in an almost natural manner. Despite internal validity being crucial to experimental designs, external validity also matters in terms of the generalizability of results. In this paper, we first highlight and summarise the similarities and differences between IVR, desktop situations (both non-immersive VR and computer experiments), and reality. In the second step, we propose that IVR is a promising tool for visual memory research in terms of investigating the representation of visual information embedded in natural behaviour. We encourage researchers to carry out experiments on both two-dimensional computer screens and in immersive virtual environments to investigate visual memory and validate and replicate the findings. IVR is valuable because of its potential to improve theoretical understanding and increase the psychological relevance of the findings.


Subject(s)
Virtual Reality , Humans , Memory , Computers
5.
Curr Psychol ; 42(11): 9095-9108, 2023.
Article in English | MEDLINE | ID: mdl-34413619

ABSTRACT

In the wake of the Coronavirus Disease 2019 (COVID-19), social distancing is instrumental for containing the pandemic. To maximize its effectiveness, it is paramount to investigate psychological factors that predict adherence to social distancing guidelines and examine corresponding interventions. We focused on individual differences in if-then planning, self-control, and boredom, and tested an intervention based on if-then planning. We conducted a two-wave longitudinal study combining observational and experimental methods. Participants (N = 574, 35.7% female, age: M = 37.5 years, SD = 10.8) reported their adherence to social distancing guidelines and the perceived difficulty of adherence at T1, along with trait measures of if-then planning, self-control, and boredom. Afterwards, they were randomly assigned to an if-then planning intervention to increase adherence, or to a control intervention. One week later at T2, participants again reported their adherence and the perceived difficulty of adhering. Multiple regression and structural equation modeling were used to establish whether trait if-then planning, self-control, and boredom predicted adherence, and to examine the effects of the if-then planning intervention. Trait if-then planning, self-control, and boredom were associated with T1 adherence, while only if-then planning and boredom predicted T2 adherence. No overall treatment effect of the if-then planning intervention emerged; however, participants who complied with the intervention (75.6%) maintained higher levels of adherence over time than control participants. In sum, individual differences in if-then planning, self-control, and boredom predicted adherence to social distancing guidelines. If-then planning interventions are promising but require further steps to ascertain compliance.

6.
Cortex ; 156: 39-53, 2022 11.
Article in English | MEDLINE | ID: mdl-36179482

ABSTRACT

In a virtual reality environment combined with a continuous delayed estimation paradigm, we investigated how manipulation of location at recall (i.e., corresponding vs. non-corresponding to the location where the object was previously encoded) affected mnemonic access and mnemonic fidelity of color information in 100 participants with a within-subjects design. We predicted that the reinstatement of location during recall would improve mnemonic access and mnemonic fidelity. The results suggest that congruent location enhances color access. However, congruent location seems to play no role, or a small role not yet identified in enhancing the details of visual mental representations (weak evidence for the null hypothesis). Explorative analyses revealed that self-reported object imagery preferences modulate the effect of location manipulation on mnemonic access. Overall, the results support the conceptualization of spatial information as a basic feature to help access visual mental representations. Taken together, these findings are in line with the scaffolding hypothesis of visual mental imagery.


Subject(s)
Memory , Mental Recall , Humans , Concept Formation , Visual Perception
7.
Sci Rep ; 12(1): 14136, 2022 08 19.
Article in English | MEDLINE | ID: mdl-35986076

ABSTRACT

During recall of visual information people tend to move their eyes even though there is nothing to see. Previous studies indicated that such eye movements are related to the spatial location of previously seen items on 2D screens, but they also showed that eye movement behavior varies significantly across individuals. The reason for these differences remains unclear. In the present study we used immersive virtual reality to investigate how individual tendencies to process and represent visual information contribute to eye fixation patterns in visual imagery of previously inspected objects in three-dimensional (3D) space. We show that participants also look back to relevant locations when they are free to move in 3D space. Furthermore, we found that looking back to relevant locations depends on individual differences in visual object imagery abilities. We suggest that object visualizers rely less on spatial information because they tend to process and represent the visual information in terms of color and shape rather than in terms of spatial layout. This finding indicates that eye movements during imagery are subject to individual strategies, and the immersive setting in 3D space made individual differences more likely to unfold.


Subject(s)
Eye Movements , Individuality , Fixation, Ocular , Humans , Imagery, Psychotherapy , Mental Recall
8.
Psychol Res ; 86(2): 350-363, 2022 Mar.
Article in English | MEDLINE | ID: mdl-33751199

ABSTRACT

It is known that eye movements during object imagery reflect areas visited during encoding. But will eye movements also reflect pictorial low-level features of imagined stimuli? In this paper, three experiments are reported in which we investigate whether low-level properties of mental images elicit specific eye movements. Based on the conceptualization of mental images as depictive representations, we expected low-level visual features to influence eye fixations during mental imagery, in the absence of a visual input. In a first experiment, twenty-five participants performed a visual imagery task with high vs. low spatial frequency and high vs. low contrast gratings. We found that both during visual perception and during mental imagery, first fixations were more often allocated to the low spatial frequency-high contrast grating, thus showing that eye fixations were influenced not only by physical properties of visual stimuli but also by its imagined counterpart. In a second experiment, twenty-two participants imagined high contrast and low contrast stimuli that they had not encoded before. Again, participants allocated more fixations to the high contrast mental images than to the low contrast mental images. In a third experiment, we ruled out task difficulty as confounding variable. Our results reveal that low-level visual features are represented in the mind's eye and thus, they contribute to the characterization of mental images in terms of how much perceptual information is re-instantiated during mental imagery.


Subject(s)
Fixation, Ocular , Imagination , Eye Movements , Humans , Visual Perception
9.
Cognition ; 217: 104908, 2021 12.
Article in English | MEDLINE | ID: mdl-34543935

ABSTRACT

Maintaining serial order in working memory is crucial for cognition. Recent theories propose that serial information is achieved by positional coding of items on a spatial frame of reference. In line with this, an early-left and late-right spatial-positional association of response code (SPoARC) effect has been established. Various theoretical accounts have been put forward to explain the SPoARC effect (the mental whiteboard hypothesis, conceptual metaphor theory, polarity correspondence, or the indirect spatial-numerical association effect). Crucially, while all these accounts predict a left-to-right orientation of the SPoARC effect, they make different predictions regarding the direction of a possible vertical SPoARC effect. In this study, we therefore investigated SPoARC effects along the horizontal and vertical spatial dimension by means of saccadic responses. We replicated the left-to-right horizontal SPoARC effect and established for the first time an up-to-down vertical SPoARC effect. The direction of the vertical SPoARC effect was in contrast to that predicted by metaphor theory, polarity correspondence, or by the indirect spatial-numerical association effect. Rather, our results support the mental whiteboard-hypothesis, according to which positions can be flexibly coded on an internal space depending on the task demands. We also found that the strengths of the horizontal and vertical SPoARC effects were correlated, showing that some people are more prone than others to use spatial references for position coding. Our results therefore suggest that context templates used for position marking are not necessarily spatial in nature but depend on individual strategy preferences.


Subject(s)
Memory, Short-Term , Space Perception , Cognition , Humans , Metaphor
10.
Front Psychol ; 12: 637839, 2021.
Article in English | MEDLINE | ID: mdl-33732197

ABSTRACT

Self-control is critical for successful participation and performance in sports and therefore has attracted considerable research interest. Yet, knowledge about self-control remains surprisingly incomplete and inconsistent. Here, we draw attention to boredom as an experience that likely plays an important role in sports and exercise (e.g., exercise can be perceived as boring but can also be used to alleviate boredom). Specifically, we argue that studying boredom in the context of sports and exercise will also advance our understanding of self-control as a reward-based choice. We demonstrate this by discussing evidence for links between self-control and boredom and by highlighting the role boredom plays for guiding goal-directed behavior. As such, boredom is likely to interact with self-control in affecting sports performance and exercise participation. We close by highlighting several promising routes for integrating self-control and boredom research in the context of sports performance and exercise behavior.

11.
Front Psychol ; 12: 594256, 2021.
Article in English | MEDLINE | ID: mdl-33679514

ABSTRACT

In response to the coronavirus disease 2019 (COVID-19) schools around the world have been closed to protect against the spread of coronavirus. In several countries, homeschooling has been introduced to replace classroom schooling. With a focus on individual differences, the present study examined 138 schoolers (age range = 6 to 21 years) regarding their self-control and boredom proneness. The results showed that both traits were important in predicting adherence to homeschooling. Schoolers with higher levels of self-control perceived homeschooling as less difficult, which in turn increased homeschooling adherence. In contrast, schoolers with higher levels of boredom proneness perceived homeschooling as more difficult, which in turn reduced homeschooling adherence. These results partially hold when it comes to studying in the classroom. However, boredom threatened adherence only in the homeschooling context. Our results indicate that boredom proneness is a critical construct to consider when educational systems switch to homeschooling during a pandemic.

12.
Educ Inf Technol (Dordr) ; 26(3): 3097-3113, 2021.
Article in English | MEDLINE | ID: mdl-33424416

ABSTRACT

Ongoing digital transformations facilitate the conduct of online courses and distance learning. In this study, it was aimed to investigate the role of learners' personalities and behaviors in their academic success (exam scores) in a blended learning setting (combination of distance learning and face-to-face learning). Next to individual differences in several variables (including intelligence), participants' (n = 62) learning time and learning motivation over 14 weeks (one term) using questionnaires for one learning module at the Swiss Distance University Institute was measured. Also, data on the participants' grades at the end of the course and the number of exercises they completed during the term were obtained. A stepwise regression analysis revealed that studying at the optimal time of the day and studying regularly are relevant predictors of academic success. The results and limitations of the study are discussed in the context of academic success prediction in higher education. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10639-020-10424-9.

13.
Cogn Process ; 22(2): 227-237, 2021 May.
Article in English | MEDLINE | ID: mdl-33404898

ABSTRACT

While previous research has shown that during mental imagery participants look back to areas visited during encoding it is unclear what happens when information presented during encoding is incongruent. To investigate this research question, we presented 30 participants with incongruent audio-visual associations (e.g. the image of a car paired with the sound of a cat) and later asked them to create a congruent mental representation based on the auditory cue (e.g. to create a mental representation of a cat while hearing the sound of a cat). The results revealed that participants spent more time in the areas where they previously saw the object and that incongruent audio-visual information during encoding did not appear to interfere with the generation and maintenance of mental images. This finding suggests that eye movements can be flexibly employed during mental imagery depending on the demands of the task.


Subject(s)
Eye Movements , Imagery, Psychotherapy , Animals , Cats , Humans , Sound , Visual Perception
14.
Assessment ; 28(8): 1915-1931, 2021 12.
Article in English | MEDLINE | ID: mdl-32628036

ABSTRACT

This article reports the translation into German and validation of two self-report measures of mind-wandering and boredom (the Spontaneous and Deliberate Mind-Wandering Scales and the Short Boredom Proneness Scale). Confirmatory factor analyses provided support for the original conceptualization of the constructs. To evaluate measurement invariance across samples, data were collected in a German-speaking sample (n = 418) and an English-speaking sample (n = 364). The results indicated weak measurement invariance. To explore the interplay between mind-wandering and boredom, we performed an exploratory graph analysis in the entire sample (N = 782), which revealed the structure of relationships between boredom and the two facets of mind-wandering. The results are discussed in the context of theoretical accounts of boredom and mind-wandering.


Subject(s)
Attention , Boredom , Humans , Personality , Self Report , Translations
15.
Conscious Cogn ; 86: 103033, 2020 11.
Article in English | MEDLINE | ID: mdl-33137560

ABSTRACT

It has recently been shown that the mere presence of one's own smartphone on the desk impairs working memory performance. The aim of this study was to follow up on this important finding by assessing the effect of smartphone presence (present on the desk vs. absent from the desk) on different memory functions (short-term memory and prospective memory), and by further examining the moderating role of individual differences in smartphone dependency and impulsiveness. We found no overall effect of smartphone presence on short-term and prospective memory performance. There was a moderating effect for prospective memory: Performance was better when the smartphone was absent versus present for participants with low smartphone dependency. In light of the absence of an overall effect of smartphone presence on memory functions, our results show that previous findings of impairments in working memory due to smartphone presence do not generalize to other domains of memory capacity.


Subject(s)
Memory, Episodic , Brain , Cognition , Humans , Memory, Short-Term , Smartphone
16.
PLoS One ; 15(9): e0238041, 2020.
Article in English | MEDLINE | ID: mdl-32886717

ABSTRACT

Although many visual stimulus databases exist, to our knowledge, none includes 3D virtual objects, that can directly be used in virtual reality (VR). We present 121 objects that have been developed for scientific purposes. The objects were built in Maya, and their textures were created in Substance Painter. Then, the objects were exported to an FBX and OBJ format and rendered online using the Unreal Engine 4 application. Our goal was to develop the first set of high-quality virtual objects with standardized names, familiarity, and visual complexity. The objects were normed based on the input of 83 participants. This set of stimuli was created for use in VR settings and will facilitate research using VR methodology, which is increasingly employed in psychological research.


Subject(s)
Data Management , Databases, Factual , Psychological Tests/statistics & numerical data , Research Design , Virtual Reality , Adult , Female , Humans , Male , User-Computer Interface
17.
Article in English | MEDLINE | ID: mdl-32731369

ABSTRACT

Social distancing during the coronavirus-disease-2019 (COVID-19) pandemic is crucial to reduce the spread of the virus. However, its effectiveness hinges on adherence by individuals who face substantial burdens from the required behavioral restrictions. Here, we investigate sources of individual variation in adhering to social distancing guidelines. In a high-powered study (N = 895), we tested direct and indirect effects of boredom and self-control on adherence. The results showed that both traits were important predictors of adherence but the underlying mechanisms differed. Specifically, individuals high in boredom perceived social distancing as more difficult, which in turn reduced their adherence (i.e., a mediated effect). In contrast, individuals high in self-control adhered more to the guidelines without perceiving them as more or less difficult; however, self-control moderated the effect of difficulty on adherence. Our results are immediately relevant to improve the efficacy of social distancing guidelines in the COVID-19 response.


Subject(s)
Betacoronavirus/isolation & purification , Boredom , Coronavirus Infections/psychology , Pandemics , Personal Space , Pneumonia, Viral/psychology , Self-Control , COVID-19 , Coronavirus Infections/epidemiology , Coronavirus Infections/virology , Guidelines as Topic , Humans , Pneumonia, Viral/epidemiology , Pneumonia, Viral/virology , SARS-CoV-2
18.
Perspect Psychol Sci ; 15(5): 1272-1283, 2020 09.
Article in English | MEDLINE | ID: mdl-32697921

ABSTRACT

During the past two decades, self-control research has been dominated by the strength model of self-control, which is built on the premise that the capacity for self-control is a limited global resource that can become temporarily depleted, resulting in a state called ego depletion. The foundations of ego depletion have recently been questioned. Thus, although self-control is among the most researched psychological concepts with high societal relevance, an inconsistent body of literature limits our understanding of how self-control operates. Here, we propose that the inconsistencies are partly due to a confound that has unknowingly and systematically been introduced into the ego-depletion research: boredom. We propose that boredom might affect results of self-control research by placing an unwanted demand on self-control and signaling that one should explore behavioral alternatives. To account for boredom in self-controlled behavior, we provide a working model that integrates evidence from reward-based models of self-control and recent theorizing on boredom to explain the effects of both self-control exertion and boredom on subsequent self-control performance. We propose that task-induced boredom should be systematically monitored in self-control research to assess the validity of the ego-depletion effect.


Subject(s)
Boredom , Executive Function/physiology , Goals , Models, Psychological , Nerve Net/physiology , Prefrontal Cortex/physiology , Self-Control , Humans
19.
Front Psychol ; 10: 672, 2019.
Article in English | MEDLINE | ID: mdl-30971992

ABSTRACT

Numerous studies have found an association between valence and the vertical dimension of space (good-up, bad-down). This association has also been linked to sensorimotor experiences (e.g., body movements). In this study, we investigated whether body movements along the vertical plane play an active role in the retrieval of positive and negative words (as well as words with a more explicit association with up and down). Twenty-five participants were presented with a list of nouns associated with space (e.g., satellite, underground) and a list of nouns associated with emotions (e.g., joy, war). Subsequently, they had to retrieve the words while performing vertical head movements. We found a vertical effect in that participants retrieved more positive words when moving their head upward and more negative words when moving the head downward. These results illustrate that overt body movements are indeed associated with emotional information and can thereby influence what we remember. We conclude that abstract concepts such as emotional representations are inherently linked to motor action and are grounded in space.

20.
PLoS One ; 14(1): e0211181, 2019.
Article in English | MEDLINE | ID: mdl-30668604

ABSTRACT

The attention control video has been frequently applied to test the ego depletion effect. However, its validity has never been tested, a shortcoming we address in this preregistered study. In the first task, self-control strength was temporarily depleted in the depletion condition (n = 56) but remained intact in the control condition (n = 56). The attention control video served as the secondary task, and we assumed that the depletion condition would perform significantly worse compared to the control condition. Attention regulation was measured with an eye-tracking device. The results revealed that the gaze behavior in the two conditions differed statistically significantly; however, the actual difference was small, indicating that the attention control video may not be an optimal measure of self-control.


Subject(s)
Attention/physiology , Ego , Eye Movement Measurements , Eye Movements/physiology , Self-Control , Adult , Female , Humans , Male
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