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1.
JMIR Rehabil Assist Technol ; 5(2): e10307, 2018 Nov 26.
Article in English | MEDLINE | ID: mdl-30478025

ABSTRACT

BACKGROUND: Motivating interactive tools may increase adherence to repetitive practice for children with disabilities, but many virtual reality and active video gaming systems are too challenging for children with significant needs. OBJECTIVE: The objective of this study was to develop and conduct a usability evaluation of the Fun, Interactive Therapy Board (FITBoard), a movement toy bridging digital and physical interactions for children with disabilities. METHODS: The FITBoard is a tablet app involving games controlled by hand, head, or foot touch of configurable, wired surfaces. Usability evaluation involved a cognitive walkthrough and think-aloud processes. Participants verbalized aloud while completing a series of 26 task actions involved in selecting a game and configuring the FITBoard to achieve the therapeutic goal. Therapists then responded to questions about usability perceptions. Unsuccessful actions were categorized as goal or action failures. Qualitative content analysis supported understanding of usability problems. RESULTS: Participants included 5 pediatric physical therapists and 2 occupational therapists from 2 clinical sites. Goal failure was experienced by all participants in 2 tasks, and action failure was experienced by all participants in 2 tasks. For 14 additional tasks, 1 or more patients experienced goal or action failure, with an overall failure rate of 69% (18 of 26 tasks). Content analysis revealed 4 main categories: hardware usability, software usability, facilitators of therapy goals, and improvement suggestions. CONCLUSIONS: FITBoard hardware and software changes are needed to address goal and action failures to rectify identified usability issues. Results highlight potential FITBoard applications to address therapeutic goals and outline important practical considerations for product use by therapists. Subsequent research will evaluate therapist, parent, and child perspectives on FITBoard clinical utility when integrated within regular therapy interventions.

2.
Proc IEEE Int Symp Biomed Imaging ; 2016: 229-232, 2016 Apr.
Article in English | MEDLINE | ID: mdl-28479959

ABSTRACT

Dense array transcranial direct current stimulation (tDCS) has become of increasing interest as a noninvasive modality to modulate brain function. To target a particular brain region of interest (ROI), using a dense electrode array placed on the scalp, the current injection pattern can be appropriately optimized. Previous optimization methods have assumed availability of individually controlled current sources for each non-reference electrode. This may be costly and impractical in a clinical setting. However, using fewer current sources than electrodes results in a non-convex combinatorial optimization problem. In this paper, we present a novel use of the branch and bound (BB) algorithm to find sub-optimal stimulus patterns with fewer current sources than electrodes. We present simulation results for both focal and spatially extended cortical ROIs. Our results suggest that only a few (2-3) independently controlled current sources can achieve comparable results to a full set (125 sources) to a tolerance of 5%. BB is computationally 3-5 orders of magnitude less demanding than exhaustive search.

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