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1.
J Acoust Soc Am ; 155(2): 1515-1526, 2024 Feb 01.
Article in English | MEDLINE | ID: mdl-38376349

ABSTRACT

The pseudo intensity vector (PIV) is often used to analyze the directional properties of spatial room impulse responses. In the early part of the response, it is capable of estimating the directions of individual reflections. However, thus far, its behaviour in the late field is unclear. Specifically, it is unknown whether anisotropy, i.e., a direction-dependent energy distribution, is captured by the directional estimates. In this study, a closed-form expression of the directional distribution of the pressure-normalized pseudo intensity vector contingent on a general stochastical model of anisotropic fields was analytically derived. This paper shows that the probability density function of this PIV is a multivariate Cauchy distribution, which does indeed depend on the energy distribution of the field, yet the directional distribution has very limited degrees of freedom. The derived distribution is compared to the results of Monte Carlo simulations and fields captured with a microphone array in a real room. These results facilitate better understanding of the behaviour of parametric spatial room impulse response methods and may enable improved directional estimators for anisotropic fields.

2.
J Acoust Soc Am ; 154(1): 388-400, 2023 Jul 01.
Article in English | MEDLINE | ID: mdl-37466332

ABSTRACT

This study investigates the room acoustics of seven chamber music halls of various modern and historical architecture by means of objective room acoustic measures and a subjective listening experiment. The acoustic measurements were performed with heavy cloth covering the audience areas to simulate occupancy in the halls. A loudspeaker quartet was used for auralizations, which were reproduced in a surrounding loudspeaker array. The perceptual differences between the halls were evaluated in terms of envelopment, warmth, clarity, proximity, and preference by using a paired comparison paradigm. The subjective evaluations were conducted in two different laboratories and latent class analysis was used to study the agreement between laboratories and the emergence of different listener groups in the ratings of each attribute. Concerning preference, the emergence of two groups found in the study of large symphony halls was confirmed, where one group prefers rich, enveloping sound and one group prefers high clarity. The perceptual ratings were not clearly associated with a specific hall shape, but rather depended on the distribution of early and late sound energy. Thus, the distinction between rectangular and non-rectangular floor plans previously found for large symphony halls was not observed with these smaller halls.

3.
J Acoust Soc Am ; 152(2): 877, 2022 08.
Article in English | MEDLINE | ID: mdl-36050154

ABSTRACT

A common aim in virtual reality room acoustics simulation is accurate listener position dependent rendering. However, it is unclear whether a mismatch between the acoustics and visual representation of a room influences the experience or is even noticeable. Here, we ask if listeners without any special experience in echolocation are able to identify their position in a room based on the acoustics alone. In a first test, direct comparison between acoustic recordings from the different positions in the room revealed clearly audible differences, which subjects described with various acoustic attributes. The design of the subsequent experiment allows participants to move around and explore the sound within different zones in this room while switching between visual renderings of the zones in a head-mounted display. The results show that identification was only possible in some special cases. In about 74% of all trials, listeners were not able to determine where they were in the room. The results imply that audible position dependent room acoustic rendering in virtual reality may not be noticeable under certain conditions, which highlights the importance of evaluation paradigm choice when assessing virtual acoustics.


Subject(s)
Auditory Perception , Sound Localization , Acoustics , Computer Simulation , Humans , Sound
4.
J Acoust Soc Am ; 150(5): 3521, 2021 11.
Article in English | MEDLINE | ID: mdl-34852605

ABSTRACT

Multichannel auralizations based on spatial room impulse responses often employ sample-wise assignment of an omnidirectional response to form loudspeaker responses. This leads to sparse impulse responses in each reproduction loudspeaker and the auralization of transient signals can sound rough. Based on this observation, we conducted a listening test to examine the general phenomenon of roughness due to spatial assignment. First, participants assessed the roughness of both Gaussian noise and velvet noise, assigned sample-wise to up to 36 loudspeakers by two algorithms. The first algorithm assigns channels merely by selecting random indices, while the second one constrains the time between two peaks on each channel. The results show that roughness already occurs when few channels are used and that the assignment algorithm influences it. In a second experiment, virtualizations of the test were used to examine the factors contributing to increased roughness. We systematically show the effect of spatial assignment on noise and conclude that besides time-differences, level-differences caused by head-shadowing are the principal cause for the perceived roughness. The results have significance in spatial room impulse response rendering and spatial reverberator design.


Subject(s)
Noise , Speech Perception , Algorithms , Auditory Perception , Humans , Noise/adverse effects , Sound
5.
Front Res Metr Anal ; 6: 699782, 2021.
Article in English | MEDLINE | ID: mdl-34368615

ABSTRACT

New conference formats are emerging in response to COVID-19 and climate change. Virtual conferences are sustainable and inclusive regardless of participant mobility (financial means, caring commitments, disability), but lack face-to-face contact. Hybrid conferences (physical meetings with additional virtual presentations) tend to discriminate against non-fliers and encourage unsustainable flying. Multi-hub conferences mix real and virtual interactions during talks and social breaks and are distributed across nominally equal hubs. We propose a global multi-hub solution in which all hubs interact daily in real time with all other hubs in parallel sessions by internet videoconferencing. Conference sessions are confined to three equally-spaced 4-h UTC timeslots. Local programs comprise morning and afternoon/evening sessions (recordings from night sessions can be watched later). Three reference hubs are located exactly 8 h apart; additional hubs are within 2 h and their programs are aligned with the closest reference hub. The conference experience at each hub depends on the number of local participants and the time difference to the nearest reference. Participants are motivated to travel to the nearest hub. Mobility-based discrimination is minimized. Lower costs facilitate diversity, equity, and inclusion. Academic quality, creativity, enjoyment, and low-carbon sustainability are simultaneously promoted.

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