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1.
IEEE Trans Pattern Anal Mach Intell ; 44(8): 4021-4034, 2022 08.
Article in English | MEDLINE | ID: mdl-33571091

ABSTRACT

Deep convolutional neural networks (DCNNs) are currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose Π-Nets, a new class of function approximators based on polynomial expansions. Π-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. The unknown parameters, which are naturally represented by high-order tensors, are estimated through a collective tensor factorization with factors sharing. We introduce three tensor decompositions that significantly reduce the number of parameters and show how they can be efficiently implemented by hierarchical neural networks. We empirically demonstrate that Π-Nets are very expressive and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, Π-Nets produce state-of-the-art results in three challenging tasks, i.e., image generation, face verification and 3D mesh representation learning. The source code is available at https://github.com/grigorisg9gr/polynomial_nets.


Subject(s)
Algorithms , Neural Networks, Computer , Machine Learning
2.
IEEE Trans Pattern Anal Mach Intell ; 44(12): 9269-9284, 2022 Dec.
Article in English | MEDLINE | ID: mdl-34748477

ABSTRACT

Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. To achieve this, we capture a large dataset of facial shape and reflectance, which we have made public. Moreover, we define a fast and photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular reflectance components from a mesh and texture with baked illumination, scanned or reconstructed with a 3DMM fitting method. As we demonstrate in a series of qualitative and quantitative experiments, our method outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image, that are ready to be rendered in various applications and bridge the uncanny valley.


Subject(s)
Algorithms , Image Processing, Computer-Assisted , Image Processing, Computer-Assisted/methods , Face/diagnostic imaging , Lighting
3.
IEEE Trans Pattern Anal Mach Intell ; 43(11): 4142-4160, 2021 11.
Article in English | MEDLINE | ID: mdl-32356737

ABSTRACT

Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i). use a regressor to complete missing parts of one model using the other, and (ii). use the Gaussian Process framework to blend covariance matrices from multiple models. Thus, we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.


Subject(s)
Imaging, Three-Dimensional , Pattern Recognition, Automated , Algorithms , Face , Head/diagnostic imaging , Humans
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