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1.
Data Brief ; 47: 109027, 2023 Apr.
Article in English | MEDLINE | ID: mdl-36942102

ABSTRACT

This dataset contains data of 346 drivers collected during six experiments conducted in a fixed-base driving simulator. Five studies simulated conditionally automated driving (L3-SAE), and the other one simulated manual driving (L0-SAE). The dataset includes physiological data (electrocardiogram (ECG), electrodermal activity (EDA), and respiration (RESP)), driving and behavioral data (reaction time, steering wheel angle, …), performance data of non-driving-related tasks, and questionnaire responses. Among them, measures from standardized questionnaires were collected, either to control the experimental manipulation of the driver's state, or to measure constructs related to human factors and driving safety (drowsiness, mental workload, affective state, situation awareness, situational trust, user experience). In the provided dataset, some raw data have been processed, notably physiological data from which physiological indicators (or features) have been calculated. The latter can be used as input for machine learning models to predict various states (sleep deprivation, high mental workload, ...) that may be critical for driver safety. Subjective self-reported measures can also be used as ground truth to apply regression techniques. Besides that, statistical analyses can be performed using the dataset, in particular to analyze the situational awareness or the takeover quality of drivers, in different states and different driving scenarios. Overall, this dataset contributes to better understanding and consideration of the driver's state and behavior in conditionally automated driving. In addition, this dataset stimulates and inspires research in the fields of physiological/affective computing and human factors in transportation, and allows companies from the automotive industry to better design adapted human-vehicle interfaces for safe use of automated vehicles on the roads.

2.
Physiol Rep ; 10(10): e15229, 2022 05.
Article in English | MEDLINE | ID: mdl-35583049

ABSTRACT

Drivers are often held responsible for road crashes. Previous research has shown that stressors such as carrying passengers in the vehicle can be a source of accidents for young drivers. To mitigate this problem, this study investigated whether the presence of a passenger behind the wheel can be predicted using machine learning, based on physiological signals. It also addresses the question whether relaxation before driving can positively influence the driver's state and help controlling the potential negative consequences of stressors. Sixty young participants completed a 10-min driving simulator session, either alone or with a passenger. Before their driving session, participants spent 10 min relaxing or listening to an audiobook. Physiological signals were recorded throughout the experiment. Results show that drivers experience a higher increase in skin conductance when driving with a passenger, which can be predicted with 90%-accuracy by a k-nearest neighbors classifier. This might be a possible explanation for increased risk taking in this age group. Besides, the practice of relaxation can be predicted with 80% accuracy using a neural network. According to the statistical analysis, the potential beneficial effect of relaxation did not carry out on the driver's physiological state while driving, although machine learning techniques revealed that participants who exercised relaxation before driving could be recognized with 70% accuracy. Analysis of physiological characteristics after classification revealed several relevant physiological indicators associated with the presence of a passenger and relaxation.


Subject(s)
Accidents, Traffic , Automobile Driving , Auditory Perception , Data Collection , Humans , Machine Learning
3.
Sensors (Basel) ; 22(8)2022 Apr 15.
Article in English | MEDLINE | ID: mdl-35459031

ABSTRACT

Empathy plays a crucial role in human life, and the evolution of technology is affecting the way humans interact with machines. The area of affective computing is attracting considerable interest within the human-computer interaction community. However, the area of empathic interactions has not been explored in depth. This systematic review explores the latest advances in empathic interactions and behaviour. We provide key insights into the exploration, design, implementation, and evaluation of empathic interactions. Data were collected from the CHI conference between 2011 and 2021 to provide an overview of all studies covering empathic and empathetic interactions. Two authors screened and extracted data from a total of 59 articles relevant to this review. The features extracted cover interaction modalities, context understanding, usage fields, goals, and evaluation. The results reported here can be used as a foundation for the future research and development of empathic systems and interfaces and as a starting point for the gaps found.


Subject(s)
Empathy , Problem Solving , Humans , Technology
4.
Front Nutr ; 9: 727480, 2022.
Article in English | MEDLINE | ID: mdl-35369096

ABSTRACT

Background: Obesity amongst children and adolescents is becoming a major health problem globally and mobile food records can play a crucial role in promoting healthy dietary habits. Objective: To describe the methodology for the implementation of the e-Diary mobile food record, to assess its capability in promoting healthy eating habits, to evaluate the factors associated with its usage and engagement. Methods: This is a descriptive study that compared the characteristics of participants engaged in the e-Diary, which was part of the PEGASO project in which an app to provide proactive health promotion was given to 365 students at 4 European sites enrolled during October to December 2016: England (UK), Scotland (UK), Lombardy (Italy), and Catalonia (Spain). The e-Diary tracked the users' dietary habits in terms of food groups, dietary indexes, and 6 dietary target behaviors relating to consumption of: fruit; vegetable; breakfast; sugar-sweetened beverages; fast-food; and snacks. The e-Diary provided also personalized suggestions for the next meal and gamification. Results: The e-Diary was used for 6 months by 357 adolescents (53.8% females). The study showed that females used the e-Diary much more than males (aOR 3.8, 95% CI 1.6-8.8). Participants aged 14 years were more engaged in the e-Diary than older age groups (aOR 5.1, 95% CI 1.4-18.8) as were those with a very good/excellent self-perceived health status compared to their peers with fair/poor health perception (aOR 4.2, 95% CI 1.3-13.3). Compared to the intervention sites, those living in Catalonia (aOR 13.2 95% CI 2.5-68.8) were more engaged. In terms of behavior change, a significant positive correlation between fruit (p < 0.0001) and vegetables (p = 0.0087) intake was observed in association with increased engagement in the e-Diary. Similarly, adolescents who used the app for more than 2 weeks had significantly higher odds of not skipping breakfast over the study period (aOR 2.5, 95% CI 1.0-6.3). Conclusions: The users highly engaged with the e-Diary were associated with improved dietary behaviors: increased consumption of fruit and vegetables and reduced skipping of breakfast. Although the overall usage of the e-Diary was high during the first weeks, it declined thereafter. Future applications should foster user engagement, particularly targeting adolescents at high risk. Clinical Trial Registration: https://www.clinicaltrials.gov/, identifier: NCT02930148.

5.
Sensors (Basel) ; 22(3)2022 Jan 24.
Article in English | MEDLINE | ID: mdl-35161625

ABSTRACT

In this work, we propose a low-cost solution capable of collecting the driver's respiratory signal in a robust and non-intrusive way by contact with the chest and abdomen. It consists of a microcontroller and two piezoelectric sensors with their respective 3D printed plastic housings attached to the seat belt. An iterative process was conducted to find the optimal shape of the sensor housing. The location of the sensors can be easily adapted by sliding them along the seat belt. A few participants took part in three test sessions in a driving simulator. They had to perform various activities: resting, deep breathing, manual driving, and a non-driving-related task during automated driving. The subjects' breathing rates were calculated from raw data collected with a reference chest belt, each sensor alone, and the fusion of the two. Results indicate that respiratory rate could be assessed from a single sensor located on the chest with an average absolute error of 0.92 min-1 across all periods, dropping to 0.13 min-1 during deep breathing. Sensor fusion did not improve system performance. A 4-pole filter with a cutoff frequency of 1 Hz emerged as the best option to minimize the error during the different periods. The results suggest that such a system could be used to assess the driver's breathing rate while performing various activities in a vehicle.


Subject(s)
Automobile Driving , Respiratory Rate , Humans
6.
BMC Psychol ; 9(1): 193, 2021 Dec 11.
Article in English | MEDLINE | ID: mdl-34895337

ABSTRACT

BACKGROUND: Binge Eating Disorder (BED) represents a common eating disorder associated with marked health impairments. A subclinical variant, loss of control eating (LOC) is prevalent in youth. LOC is associated with similar mental distress as full-blown BED, increases the risk to develop a BED and promotes continuous weight gain. The etiology of LOC is not yet fully understood and specialized treatment for youth is scarce. METHODS: The i-BEAT study includes a cross-sectional and longitudinal online questionnaire study (N = 600), an App based daily-life approach and a laboratory virtual reality study in N = 60 youths (14-24 years) with and without LOC as well as a controlled randomized online treatment trial to investigate the feasibility, acceptance and efficacy of a CBT and an interpersonal emotion regulation module for youth (N = 120). The primary outcomes include self-reported as well as measured (heart rate variability, gaze behavior, reaction times in stop signal task) associations between emotion regulation problems (such as dealing with RS), psychological impairment and binge eating in a healthy control group and youth with LOC. Secondary outcomes encompass general eating disorder pathology, social anxiety, body mass index, hyperscanning behavior and therapists' rating of patients' condition pre and post treatment. Epigenetic correlates of RS are assessed in healthy controls and youth with LOC and explored before and after treatment. DISCUSSION: The expected findings will specify the role of interpersonal emotion regulation problems such as coping with the experience of social exclusion and rejection sensitivity (RS) in LOC and clarify, whether including a training to cope with RS adds to the efficacy of a cognitive behavioral treatment (CBT). TRIAL REGISTRATION: German Clinical Trial Register: DRKS00023706. Registered 27 November 2020, https://www.drks.de/drks_web/navigate.do?navigationId=trial.HTML&TRIAL_ID=DRKS00023706.


Subject(s)
Emotional Regulation , Internet-Based Intervention , Mobile Applications , Adolescent , Cross-Sectional Studies , Humans , Laboratories , Randomized Controlled Trials as Topic , Self Report
7.
JMIR Res Protoc ; 10(9): e26680, 2021 Sep 17.
Article in English | MEDLINE | ID: mdl-34533460

ABSTRACT

BACKGROUND: Conversational agents, which we defined as computer programs that are designed to simulate two-way human conversation by using language and are potentially supplemented with nonlanguage modalities, offer promising avenues for health interventions for different populations across the life course. There is a lack of open-access and user-friendly resources for identifying research trends and gaps and pinpointing expertise across international centers. OBJECTIVE: Our aim is to provide an overview of all relevant evidence on conversational agents for health and well-being across the life course. Specifically, our objectives are to identify, categorize, and synthesize-through visual formats and a searchable database-primary studies and reviews in this research field. METHODS: An evidence map was selected as the type of literature review to be conducted, as it optimally corresponded to our aim. We systematically searched 8 databases (MEDLINE; CINAHL; Web of Science; Scopus; the Cochrane, ACM, IEEE, and Joanna Briggs Institute databases; and Google Scholar). We will perform backward citation searching on all included studies. The first stage of a double-stage screening procedure, which was based on abstracts and titles only, was conducted by using predetermined eligibility criteria for primary studies and reviews. An operational screening procedure was developed for streamlined and consistent screening across the team. Double data extraction will be performed with previously piloted data collection forms. We will appraise systematic reviews by using A Measurement Tool to Assess Systematic Reviews (AMSTAR) 2. Primary studies and reviews will be assessed separately in the analysis. Data will be synthesized through descriptive statistics, bivariate statistics, and subgroup analysis (if appropriate) and through high-level maps such as scatter and bubble charts. The development of the searchable database will be informed by the research questions and data extraction forms. RESULTS: As of April 2021, the literature search in the eight databases was concluded, yielding a total of 16,351 records. The first stage of screening, which was based on abstracts and titles only, resulted in the selection of 1282 records of primary studies and 151 records of reviews. These will be subjected to second-stage screening. A glossary with operational definitions for supporting the study selection and data extraction stages was drafted. The anticipated completion date is October 2021. CONCLUSIONS: Our wider definition of a conversational agent and the broad scope of our evidence map will explicate trends and gaps in this field of research. Additionally, our evidence map and searchable database of studies will help researchers to avoid fragmented research efforts and wasteful redundancies. Finally, as part of the Harnessing the Power of Conversational e-Coaches for Health and Well-being Through Swiss-Portuguese Collaboration project, our work will also inform the development of an international taxonomy on conversational agents for health and well-being, thereby contributing to terminology standardization and categorization. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/26680.

8.
PLoS One ; 16(5): e0251562, 2021.
Article in English | MEDLINE | ID: mdl-33974677

ABSTRACT

While one is walking, the stimulation by one's body forms a structure with the stimulation by the environment. This locomotor array of stimulation corresponds to the human-environment relation that one's body forms with the environment it is moving through. Thus, the perceptual experience of walking may arise from such a locomotor array of stimulation. Humans can also experience walking while they are sitting. In this case, there is no stimulation by one's walking body. Hence, one can experience walking although a basic component of a locomotor array of stimulation is missing. This may be facilitated by perception organizing the sensory input about one's body and environment into a perceptual structure that corresponds to a locomotor array of stimulation. We examined whether locomotor illusions are generated by this perceptual formation of a locomotor structure. We exposed sixteen seated individuals to environmental stimuli that elicited either the perceptual formation of a locomotor structure or that of a control structure. The study participants experienced distinct locomotor illusions when they were presented with environmental stimuli that elicited the perceptual formation of a locomotor structure. They did not experience distinct locomotor illusions when the stimuli instead elicited the perceptual formation of the control structure. These findings suggest that locomotor illusions are generated by the perceptual organization of sensory input about one's body and environment into a locomotor structure. This perceptual body-environment organization elucidates why seated human individuals experience the sensation of walking without any proprioceptive or kinaesthetic stimulation.


Subject(s)
Illusions/physiology , Illusions/psychology , Locomotion , Motion Perception/physiology , Virtual Reality , Adolescent , Body Image , Female , Gait , Head Movements , Humans , Male , Photic Stimulation , Physical Stimulation , Proprioception/physiology , Psychometrics , Space Perception/physiology , Vibration , Walking , Young Adult
9.
Front Psychol ; 12: 596038, 2021.
Article in English | MEDLINE | ID: mdl-33679516

ABSTRACT

The use of automation in cars is increasing. In future vehicles, drivers will no longer be in charge of the main driving task and may be allowed to perform a secondary task. However, they might be requested to regain control of the car if a hazardous situation occurs (i.e., conditionally automated driving). Performing a secondary task might increase drivers' mental workload and consequently decrease the takeover performance if the workload level exceeds a certain threshold. Knowledge about the driver's mental state might hence be useful for increasing safety in conditionally automated vehicles. Measuring drivers' workload continuously is essential to support the driver and hence limit the number of accidents in takeover situations. This goal can be achieved using machine learning techniques to evaluate and classify the drivers' workload in real-time. To evaluate the usefulness of physiological data as an indicator for workload in conditionally automated driving, three physiological signals from 90 subjects were collected during 25 min of automated driving in a fixed-base simulator. Half of the participants performed a verbal cognitive task to induce mental workload while the other half only had to monitor the environment of the car. Three classifiers, sensor fusion and levels of data segmentation were compared. Results show that the best model was able to successfully classify the condition of the driver with an accuracy of 95%. In some cases, the model benefited from sensors' fusion. Increasing the segmentation level (e.g., size of the time window to compute physiological indicators) increased the performance of the model for windows smaller than 4 min, but decreased for windows larger than 4 min. In conclusion, the study showed that a high level of drivers' mental workload can be accurately detected while driving in conditional automation based on 4-min recordings of respiration and skin conductance.

10.
Work ; 66(4): 933-944, 2020.
Article in English | MEDLINE | ID: mdl-32925149

ABSTRACT

BACKGROUND: Connected bike computers can support professional cyclists in achieving better performances but interacting with them requires taking their hands off the handlebar compromising focus and safety. OBJECTIVE: This research aims at exploring the design of an ergonomic interface based on micro-gestures that can allow cyclists to interact with a device while holding the handlebar. METHODS: Three different studies were conducted with seven professional cyclists adopting the gesture-elicitation technique. One study aimed at eliciting free micro-gestures; a second to evaluate gestures recognizable with a smart glove; the last focused on the gestures recognized through an interactive armband. RESULTS: The analysis of the micro-gestures elicited during these studies allowed producing a first set of guidelines to design gestural interfaces for drop-bars (a specific type of handlebar for road bikes). These guidelines suggest which fingers to use and how to design their movement in order to provide an ergonomic interface. It also introduces the principle of symmetry for the attribution of symbols to symmetric referents. Finally, it provides suggestions on the design of the interactive drop-bar. CONCLUSIONS: The guidelines provided in this paper can support the design of gestural interfaces for professional cyclists that can enhance performance and increase safety.


Subject(s)
Bicycling , Ergonomics , Gestures , Humans , Movement , Posture
11.
Front Digit Health ; 2: 545949, 2020.
Article in English | MEDLINE | ID: mdl-34713033

ABSTRACT

In the context of the fourth revolution in healthcare technologies, leveraging monitoring and personalization across different domains becomes a key factor for providing useful services to maintain and promote well-being. This is even more crucial for older people, with aging being a complex multi-dimensional and multi-factorial process which can lead to frailty. The NESTORE project was recently funded by the EU Commission with the aim of supporting healthy older people to sustain their well-being and capacity to live independently. It is based on a multi-dimensional model of the healthy aging process that covers physical activity, nutrition, cognition, and social activity. NESTORE is based on the paradigm of the human-in-the-loop cyber-physical system that, exploiting the availability of Internet of Things technologies combined with analytics in the cloud, provides a virtual coaching system to support healthy aging. This work describes the design of the NESTORE methodology and its IoT architecture. We first model the end-user under several domains, then we present the NESTORE system that, analyzing relevant key-markers, provides coaching activities and personalized feedback to the user. Finally, we describe the validation strategy to assess the effectiveness of NESTORE as a coaching platform for healthy aging.

12.
PLoS One ; 14(6): e0219017, 2019.
Article in English | MEDLINE | ID: mdl-31242254

ABSTRACT

In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we investigated how physical activity and fitness affect perceived visual speed when running in a treadmill-mediated virtual environment. Thirty healthy participants (ten sedentary individuals, ten team sport players and ten expert runners) ran on a treadmill at two different speeds (8, 12km/h) in front of a moving virtual scene. Participants were asked to match the speed of the visual scene to their running speed (i.e. treadmill speed), indicating for each trial whether the scene was moving slower or faster than the treadmill. The speed of the visual scene was adjusted according to the participant's response using a staircase until visual and running speeds were perceived as equivalent. More sedentary participants underestimated visual speed relative to their actual running speed. Specifically, visual speed had to exceed running speed to be perceived as equivalent. The underestimation of visual speed was speed-dependent, and it was significantly larger for sedentary participants than for team sports players and expert runners. The volume of physical activity per week was found to be the best predictor of visual speed perception for both running speeds, while the perceived effort constituted a good predictor only at 8km/h. Physical fitness, on the other hand turned out to be a poor predictor of visual speed perception. Therefore, in order to enhance users' engagement and their adherence to physical activity programs, the development of "personalized" treadmill-mediated virtual environments should take into account users' personal characteristics to provide the most natural and engaging feedback possible.


Subject(s)
Exercise/physiology , Running/physiology , Visual Perception/physiology , Adult , Exercise Test/methods , Female , Gait/physiology , Humans , Male , Physical Fitness/physiology , Virtual Reality , Young Adult
13.
Annu Int Conf IEEE Eng Med Biol Soc ; 2018: 1576-1579, 2018 Jul.
Article in English | MEDLINE | ID: mdl-30440694

ABSTRACT

In contemporary society, non-communicable diseases linked to unhealthy lifestyles, such as obesity, are on the rise with a major impact on global deaths. Prevention is the new frontier, promising to increase life expectancy and quality, while reducing costs related to healthcare. The PEGASO project developed a mobile ecosystem where the digital Companion aims at empowering teenagers in the adoption of healthy lifestyles. The pilot study conducted in three European countries (Spain, UK and Italy) shows a good acceptance of the system and that teenagers are keen to use mobile technology to improve their lifestyle, although wearable devices did not engage the young users.


Subject(s)
Cloud Computing , Health Promotion/methods , Healthy Lifestyle , Wearable Electronic Devices , Adolescent , Humans , Italy , Pilot Projects , Spain , United Kingdom
14.
PLoS One ; 13(4): e0195781, 2018.
Article in English | MEDLINE | ID: mdl-29641564

ABSTRACT

We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed-i.e., treadmill's speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care.


Subject(s)
Acceleration , Exercise Test/instrumentation , Optic Flow , Psychomotor Performance , Running/physiology , Virtual Reality , Adult , Exercise Test/methods , Female , Humans , Kinesthesis , Male , Perception
15.
Stud Health Technol Inform ; 207: 350-9, 2014.
Article in English | MEDLINE | ID: mdl-25488241

ABSTRACT

Unhealthy alimentary behaviours and physical inactivity habits are key risk factors for major non communicable diseases. Several researches demonstrate that juvenile obesity can lead to serious medical conditions, pathologies and have important psycho-social consequences. PEGASO is a multidisciplinary project aimed at promoting healthy lifestyles among teenagers through assistive technology. The core of this project is represented by the ICT system, which allows providing tailored interventions to the users through their smartphones in order to motivate them. The novelty of this approach consists of developing a Virtual Individual Model (VIM) for user characterization, which is based on physical, functional and behavioural parameters opportunely selected by experts. These parameters are digitised and updated thanks to the user monitoring through smartphone; data mining algorithms are applied for the detection of activity and nutrition habits and this information is used to provide personalised feedback. The user interface will be developed using gamified approaches and integrating serious games to effectively promote health literacy and facilitate behaviour change.


Subject(s)
Adolescent Behavior/psychology , Behavior Therapy/education , Behavior Therapy/methods , Computer-Assisted Instruction , Diet, Healthy/psychology , Health Promotion/methods , Video Games , Adolescent , Attitude to Health , Female , Humans , Male , Smartphone , Virtual Reality
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