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1.
Sensors (Basel) ; 20(22)2020 Nov 12.
Article in English | MEDLINE | ID: mdl-33198083

ABSTRACT

In recent years the advances in Artificial Intelligence (AI) have been seen to play an important role in human well-being, in particular enabling novel forms of human-computer interaction for people with a disability. In this paper, we propose a sEMG-controlled 3D game that leverages a deep learning-based architecture for real-time gesture recognition. The 3D game experience developed in the study is focused on rehabilitation exercises, allowing individuals with certain disabilities to use low-cost sEMG sensors to control the game experience. For this purpose, we acquired a novel dataset of seven gestures using the Myo armband device, which we utilized to train the proposed deep learning model. The signals captured were used as an input of a Conv-GRU architecture to classify the gestures. Further, we ran a live system with the participation of different individuals and analyzed the neural network's classification for hand gestures. Finally, we also evaluated our system, testing it for 20 rounds with new participants and analyzed its results in a user study.


Subject(s)
Deep Learning , Gestures , Hand , Rehabilitation , Video Games , Algorithms , Artificial Intelligence , Electromyography , Humans , Neural Networks, Computer , Pattern Recognition, Automated
2.
Sensors (Basel) ; 19(2)2019 Jan 17.
Article in English | MEDLINE | ID: mdl-30658480

ABSTRACT

Every year, a significant number of people lose a body part in an accident, through sickness or in high-risk manual jobs. Several studies and research works have tried to reduce the constraints and risks in their lives through the use of technology. This work proposes a learning-based approach that performs gesture recognition using a surface electromyography-based device, the Myo Armband released by Thalmic Labs, which is a commercial device and has eight non-intrusive low-cost sensors. With 35 able-bodied subjects, and using the Myo Armband device, which is able to record data at about 200 MHz, we collected a dataset that includes six dissimilar hand gestures. We used a gated recurrent unit network to train a system that, as input, takes raw signals extracted from the surface electromyography sensors. The proposed approach obtained a 99.90% training accuracy and 99.75% validation accuracy. We also evaluated the proposed system on a test set (new subjects) obtaining an accuracy of 77.85%. In addition, we showed the test prediction results for each gesture separately and analyzed which gestures for the Myo armband with our suggested network can be difficult to distinguish accurately. Moreover, we studied for first time the gated recurrent unit network capability in gesture recognition approaches. Finally, we integrated our method in a system that is able to classify live hand gestures.


Subject(s)
Costs and Cost Analysis , Electromyography/economics , Electromyography/instrumentation , Gestures , Hand/physiology , Humans , Neural Networks, Computer , Pattern Recognition, Automated , Signal Processing, Computer-Assisted
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