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1.
J Back Musculoskelet Rehabil ; 30(5): 979-985, 2017 Sep 22.
Article in English | MEDLINE | ID: mdl-28505951

ABSTRACT

BACKGROUND: Mechanomyography (MMG) has been used to investigate mechanical characteristics of muscle contraction in clinical and experimental settings. OBJECTIVE: The aim of this study was to determine the test-retest reliability of mechanomyographic amplitude (MMGRMS) measurements as a tool for measuring the maximal voluntary isometric contractions (MVICs) of trunk muscles in healthy participants. METHODS: There were ten young adults participating in this study. Accelerometers were used to detect surface MMG signals from three trials of 5-s MVICs of the rectus abdominis, external obliques, erector spinae, and multifidus in the vertical, transverse, and longitudinal directions. Intraclass correlation coefficient (ICC), standard error of measurement (SEM), and minimum detectable change were calculated. RESULTS: Good to excellent test-retest reliability of mechanomyographic amplitude (MMGRMS) measurements was achieved for all MVICs of trunk muscles in healthy participants, as indicated by ICCs ranging from 0.99 to 0.64 for MMGRMS of the trunk muscles during MVIC. CONCLUSIONS: This study demonstrates that MMG is a reliable measurement to detect the activation amplitudes of trunk muscles during MVIC.


Subject(s)
Electromyography , Isometric Contraction , Adult , Female , Healthy Volunteers , Humans , Male , Muscle Contraction , Muscle, Skeletal/physiology , Rectus Abdominis , Reproducibility of Results , Young Adult
2.
J Phys Ther Sci ; 27(2): 495-8, 2015 Feb.
Article in English | MEDLINE | ID: mdl-25729200

ABSTRACT

[Purpose] This study aimed to determine the effectiveness of joystick-controlled video console games in enhancing subjects' ability to control power wheelchairs. [Subjects and Methods] Twenty healthy young adults without prior experience of driving power wheelchairs were recruited. Four commercially available video games were used as training programs to practice joystick control in catching falling objects, crossing a river, tracing the route while floating on a river, and navigating through a garden maze. An indoor power wheelchair driving test, including straight lines, and right and left turns, was completed before and after the video game practice, during which electromyographic signals of the upper limbs were recorded. The paired t-test was used to compare the differences in driving performance and muscle activities before and after the intervention. [Results] Following the video game intervention, participants took significantly less time to complete the course, with less lateral deviation when turning the indoor power wheelchair. However, muscle activation in the upper limbs was not significantly affected. [Conclusion] This study demonstrates the feasibility of using joystick-controlled commercial video games to train individuals in the control of indoor power wheelchairs.

3.
J Rehabil Res Dev ; 50(3): 357-66, 2013.
Article in English | MEDLINE | ID: mdl-23881762

ABSTRACT

Power wheelchairs are essential for many individuals with mobility impairment. The objective of this study was to investigate the effectiveness of bimanual gliding (BG) and conventional joystick (CJ) control in an indoor environment, with application to (1) wheelchair driving performance (i.e., practice time, completion time, and driving deviation) and (2) muscle activity of the upper limbs. This study included 22 participants (11 experienced manual wheelchair users and 11 novice manual wheelchair users). Experienced wheelchair users who used the BG strategy needed less time to practice and complete the task. Muscle activity of the upper limbs was focused on the triceps brachii, with relatively less use of the wrist muscles while applying the BG strategy. In novice wheelchair users, wrist muscles were less involved when using the BG control compared with the CJ control. The findings imply that it is feasible to modify manual wheelchairs using BG and motors, which can serve as an alternative option for wheelchair users.


Subject(s)
Man-Machine Systems , Muscle, Skeletal/physiology , Task Performance and Analysis , Upper Extremity/physiology , Wheelchairs , Adult , Electromyography , Equipment Design , Female , Humans , Learning Curve , Male , Middle Aged , Patient Preference , Time Factors , Young Adult
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