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IEEE Comput Graph Appl ; 36(2): 58-67, 2016.
Article in English | MEDLINE | ID: mdl-26915117

ABSTRACT

Virtual environments can contribute to the effective learning of various subjects for people of all ages. Consequently, they assist in reducing the cost of maintaining physical structures of teaching, such as laboratories and classrooms. However, the measurement of how learners acquire knowledge in such environments is still incipient in the literature. This article presents a method to evaluate the knowledge acquisition in 3D virtual learning environments (3D VLEs) by using the learner's interactions in the VLE. Three experiments were conducted that demonstrate the viability of using this method and its computational implementation. The results suggest that it is possible to automatically assess learning in predetermined contexts and that some types of user interactions in 3D VLEs are correlated with the user's learning differential.


Subject(s)
Computer Graphics , Computer-Assisted Instruction/methods , Imaging, Three-Dimensional , Learning/physiology , User-Computer Interface , Humans
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